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- fixed: use 'setsizeneeded' more often in the scaling code. recalculating screen geometry for 2D elements when it changes never really hurts.
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1 changed files with 6 additions and 1 deletions
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@ -79,17 +79,22 @@ namespace
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CUSTOM_CVAR(Float, vid_scalefactor, 1.0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Float, vid_scalefactor, 1.0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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{
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setsizeneeded = true;
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if (self < 0.05 || self > 2.0)
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if (self < 0.05 || self > 2.0)
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self = 1.0;
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self = 1.0;
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}
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}
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CUSTOM_CVAR(Int, vid_scalemode, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Int, vid_scalemode, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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{
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setsizeneeded = true;
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if (isOutOfBounds(self))
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if (isOutOfBounds(self))
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self = 0;
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self = 0;
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}
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}
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CVAR(Bool, vid_cropaspect, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Bool, vid_cropaspect, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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setsizeneeded = true;
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}
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bool ViewportLinearScale()
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bool ViewportLinearScale()
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{
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{
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