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simplification of MemoryArrayReader interface.
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parent
9bcbdfa09c
commit
235d36fe69
3 changed files with 3 additions and 33 deletions
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@ -236,7 +236,6 @@ public:
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bool OpenMemoryArray(const void *mem, Size length); // read from a copy of the buffer.
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bool OpenMemoryArray(std::vector<uint8_t>& data); // take the given array
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bool OpenMemoryArray(FileData& data); // take the given array
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bool OpenMemoryArray(std::function<bool(std::vector<uint8_t>&)> getter); // read contents to a buffer and return a reader to it
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Size Tell() const
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{
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@ -399,13 +399,6 @@ bool FileReader::OpenMemoryArray(const void *mem, FileReader::Size length)
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return true;
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}
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bool FileReader::OpenMemoryArray(std::vector<uint8_t>& data)
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{
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Close();
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if (data.size() > 0) mReader = new MemoryArrayReader<std::vector<uint8_t>>(data);
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return true;
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}
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bool FileReader::OpenMemoryArray(FileData& data)
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{
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Close();
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@ -413,23 +406,6 @@ bool FileReader::OpenMemoryArray(FileData& data)
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return true;
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}
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bool FileReader::OpenMemoryArray(std::function<bool(std::vector<uint8_t>&)> getter)
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{
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auto reader = new MemoryArrayReader<std::vector<uint8_t>>(nullptr, 0);
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if (getter(reader->GetArray()))
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{
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Close();
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reader->UpdateBuffer();
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mReader = reader;
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return true;
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}
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else
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{
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// This will keep the old buffer, if one existed
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delete reader;
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return false;
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}
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}
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//==========================================================================
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@ -317,14 +317,9 @@ unsigned FSavegameManagerBase::ExtractSaveData(int index)
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if (pic >= 0)
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{
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FileReader picreader;
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picreader.OpenMemoryArray([=](std::vector<uint8_t>& array)
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{
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auto rd = resf->GetEntryReader(pic, false);
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array.resize(resf->Length(pic));
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rd.Read(array.data(), array.size());
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return true;
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});
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// we must create a memory reader copy of the PNG if we want to close the savegame file here.
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auto rd = resf->Read(pic);
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picreader.OpenMemoryArray(rd);
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PNGHandle *png = M_VerifyPNG(picreader);
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if (png != nullptr)
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{
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