- Fixed: The speed definition of PowerSpeed used PROP_SpeedFixed instead of

PROP_SpeedLong.
- Fixed: The Chainsaw's kickback was initialized to the default - not 0.


SVN r535 (trunk)
This commit is contained in:
Christoph Oelckers 2007-05-27 12:16:43 +00:00
parent 87383a32c6
commit 2345a1a5f0
7 changed files with 2491 additions and 2455 deletions

View file

@ -1,3 +1,8 @@
May 27, 2007 (Changes by Graf Zahl)
- Fixed: The speed definition of PowerSpeed used PROP_SpeedFixed instead of
PROP_SpeedLong.
- Fixed: The Chainsaw's kickback was initialized to the default - not 0.
May 26, 2007 (Changes by Graf Zahl)
- Fixed: Resurrecting a player must set mo->special1 to 0 because it is used
as a counter by the Hexen fighter's fist weapon.

View file

@ -1163,7 +1163,7 @@ void APlayerSpeedTrail::Tick ()
// Speed Powerup -------------------------------------------------------------
IMPLEMENT_STATELESS_ACTOR (APowerSpeed, Any, -1, 0)
PROP_SpeedFixed(3*FRACUNIT/2)
PROP_SpeedLong(3*FRACUNIT/2)
PROP_Powerup_EffectTics (SPEEDTICS)
PROP_Inventory_Icon ("SPBOOT0")
END_DEFAULTS

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@ -428,6 +428,22 @@ void SC_MustGetAnyToken (void)
}
}
//==========================================================================
//
// SC_TokenMustBe
//
//==========================================================================
void SC_TokenMustBe (int token)
{
if (sc_TokenType != token)
{
FString tok1 = SC_TokenName(token);
FString tok2 = SC_TokenName(sc_TokenType, sc_String);
SC_ScriptError ("Expected %s but got %s instead.", tok1.GetChars(), tok2.GetChars());
}
}
//==========================================================================
//
// SC_MustGetToken
@ -437,12 +453,7 @@ void SC_MustGetAnyToken (void)
void SC_MustGetToken (int token)
{
SC_MustGetAnyToken ();
if (sc_TokenType != token)
{
FString tok1 = SC_TokenName(token);
FString tok2 = SC_TokenName(sc_TokenType, sc_String);
SC_ScriptError ("Expected %s but got %s instead.", tok1.GetChars(), tok2.GetChars());
}
SC_TokenMustBe(token);
}
//==========================================================================

View file

@ -17,6 +17,7 @@ void SC_MustGetStringName (const char *name);
bool SC_CheckString (const char *name);
bool SC_GetToken (void);
void SC_MustGetAnyToken (void);
void SC_TokenMustBe (int token);
void SC_MustGetToken (int token);
bool SC_CheckToken (int token);
bool SC_CheckTokenId (ENamedName id);
@ -44,6 +45,7 @@ enum
TK_FloatConst,
TK_Ellipsis, // ...
TK_RShiftEq, // >>=
TK_URShiftEq, // >>>=
TK_LShiftEq, // <<=
TK_AddEq, // +=
TK_SubEq, // -=
@ -54,6 +56,7 @@ enum
TK_XorEq, // ^=
TK_OrEq, // |=
TK_RShift, // >>
TK_URShift, // >>>
TK_LShift, // <<
TK_Incr, // ++
TK_Decr, // --

File diff suppressed because it is too large Load diff

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@ -158,6 +158,7 @@ std2:
{ RET(TK_NameConst); }
"..." { RET(TK_Ellipsis); }
">>>=" { RET(TK_URShiftEq); }
">>=" { RET(TK_RShiftEq); }
"<<=" { RET(TK_LShiftEq); }
"+=" { RET(TK_AddEq); }
@ -168,6 +169,7 @@ std2:
"&=" { RET(TK_AndEq); }
"^=" { RET(TK_XorEq); }
"|=" { RET(TK_OrEq); }
">>>" { RET(TK_URShift); }
">>" { RET(TK_RShift); }
"<<" { RET(TK_LShift); }
"++" { RET(TK_Incr); }

View file

@ -99,6 +99,7 @@ ACTOR Chainsaw : Weapon 2005
{
Game Doom
SpawnID 32
Weapon.Kickback 0
Weapon.SelectionOrder 2200
Weapon.UpSound "weapons/sawup"
Weapon.ReadySound "weapons/sawidle"