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- fixed a few developer warnings.
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parent
0105bb7564
commit
23412a4f28
1 changed files with 7 additions and 7 deletions
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@ -22,7 +22,7 @@ class DeathmatchStatusScreen : StatusScreen
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acceleratestage = 0;
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displayFont = NewSmallFont;
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FontScale = max(screen.GetHeight() / 400, 1);
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RowHeight = max((displayFont.GetHeight() + 1) * FontScale, 1);
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RowHeight = int(max((displayFont.GetHeight() + 1) * FontScale, 1));
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for(i = 0; i < MAXPLAYERS; i++)
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{
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@ -167,7 +167,7 @@ class DeathmatchStatusScreen : StatusScreen
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Vector2 readyoffset = TexMan.GetScaledOffset(readyico);
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height = int(readysize.Y - readyoffset.Y);
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maxiconheight = MAX(height, maxiconheight);
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height = displayFont.GetHeight() * FontScale;
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height = int(displayFont.GetHeight() * FontScale);
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lineheight = MAX(height, maxiconheight * CleanYfac);
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ypadding = (lineheight - height + 1) / 2;
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y += CleanYfac;
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@ -176,10 +176,10 @@ class DeathmatchStatusScreen : StatusScreen
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//text_color = Stringtable.Localize("$SCORE_COLOR");
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text_frags = Stringtable.Localize("$SCORE_FRAGS");
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icon_x = 8 * FontScale;
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name_x = icon_x + maxscorewidth * FontScale;
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frags_x = name_x + (maxnamewidth + 1 + MAX(displayFont.StringWidth("XXXXXXXXXX"), displayFont.StringWidth(text_frags)) + 16) * FontScale;
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deaths_x = frags_x + ((deaths_len = displayFont.StringWidth(text_deaths)) + 16) * FontScale;
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icon_x = int(8 * FontScale);
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name_x = int(icon_x + maxscorewidth * FontScale);
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frags_x = name_x + int((maxnamewidth + 1 + MAX(displayFont.StringWidth("XXXXXXXXXX"), displayFont.StringWidth(text_frags)) + 16) * FontScale);
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deaths_x = frags_x + int(((deaths_len = displayFont.StringWidth(text_deaths)) + 16) * FontScale);
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x = (Screen.GetWidth() - deaths_x) >> 1;
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icon_x += x;
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@ -190,7 +190,7 @@ class DeathmatchStatusScreen : StatusScreen
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drawTextScaled(displayFont, name_x, y, Stringtable.Localize("$SCORE_NAME"), FontScale, textcolor);
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drawTextScaled(displayFont, frags_x - displayFont.StringWidth(text_frags) * FontScale, y, text_frags, FontScale, textcolor);
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drawTextScaled(displayFont, deaths_x - deaths_len * FontScale, y, text_deaths, FontScale, textcolor);
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y += height + 6 * FontScale;
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y += height + int(6 * FontScale);
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// Sort all players
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Array<int> sortedplayers;
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