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- Fixed: A_Jump didn't properly determine a state's owner anymore when called
from weapons. SVN r1277 (trunk)
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2 changed files with 6 additions and 1 deletions
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@ -1,3 +1,7 @@
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October 26, 2008 (Changes by Graf Zahl)
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- Fixed: A_Jump didn't properly determine a state's owner anymore when called
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from weapons.
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October 25, 2008 (Changes by Graf Zahl)
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- Added NULL checks to all places where class names are passed as DECORATE
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parameters.
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@ -2599,7 +2599,7 @@ FxExpression *FxMultiNameState::Resolve(FCompileContext &ctx)
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CHECKRESOLVED();
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if (names[0] == NAME_None)
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{
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scope = NULL;
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scope = ctx.cls;
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}
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else if (names[0] == NAME_Super)
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{
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@ -2643,6 +2643,7 @@ FxExpression *FxMultiNameState::Resolve(FCompileContext &ctx)
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}
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names.Delete(0);
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names.ShrinkToFit();
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ValueType = VAL_State;
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return this;
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}
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