mirror of
https://github.com/ZDoom/gzdoom.git
synced 2025-02-17 01:31:25 +00:00
- uncoupled directory loader from the rest of the engine.
This commit is contained in:
parent
5a32f98bde
commit
219b3fb9f9
8 changed files with 430 additions and 55 deletions
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@ -1221,6 +1221,7 @@ set( ZDOOM_SOURCES
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common/filesystem/resourcefile.cpp
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common/filesystem/files.cpp
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common/filesystem/files_decompress.cpp
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common/filesystem/fs_findfile.cpp
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)
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@ -37,8 +37,11 @@
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#include <sys/stat.h>
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#include "resourcefile.h"
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#include "cmdlib.h"
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#include "findfile.h"
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#include "fs_findfile.h"
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#ifdef _WIN32
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std::wstring toWide(const char* str);
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#endif
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//==========================================================================
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//
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@ -51,7 +54,7 @@ struct FDirectoryLump : public FResourceLump
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FileReader NewReader() override;
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int FillCache() override;
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FString mFullPath;
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std::string mFullPath;
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};
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@ -66,7 +69,7 @@ class FDirectory : public FResourceFile
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TArray<FDirectoryLump> Lumps;
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const bool nosubdir;
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int AddDirectory(const char* dirpath, FileSystemMessageFunc Printf);
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int AddDirectory(const char* dirpath, LumpFilterInfo* filter, FileSystemMessageFunc Printf);
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void AddEntry(const char *fullpath, int size);
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public:
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@ -86,39 +89,47 @@ public:
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FDirectory::FDirectory(const char * directory, bool nosubdirflag)
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: FResourceFile(""), nosubdir(nosubdirflag)
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{
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FString dirname;
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#ifdef _WIN32
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directory = _fullpath(NULL, directory, _MAX_PATH);
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#else
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// Todo for Linux: Resolve the path before using it
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#endif
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dirname = directory;
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#ifdef _WIN32
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free((void *)directory);
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#endif
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dirname.Substitute("\\", "/");
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if (dirname[dirname.Len()-1] != '/') dirname += '/';
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FileName = dirname;
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FileName = FS_FullPath(directory);
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if (FileName[FileName.length()-1] != '/') FileName += '/';
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}
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//==========================================================================
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//
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// Windows version
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//
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//==========================================================================
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int FDirectory::AddDirectory(const char *dirpath, FileSystemMessageFunc Printf)
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static bool FS_GetFileInfo(const char* pathname, size_t* size)
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{
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#ifndef _WIN32
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struct stat info;
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bool res = stat(pathname, &info) == 0;
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#else
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// Windows must use the wide version of stat to preserve non-ASCII paths.
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struct _stat64 info;
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bool res = _wstat64(toWide(pathname).c_str(), &info) == 0;
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#endif
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if (!res || (info.st_mode & S_IFDIR)) return false;
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if (size) *size = (size_t)info.st_size;
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return res;
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}
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//==========================================================================
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//
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// Windows version
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//
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//==========================================================================
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int FDirectory::AddDirectory(const char *dirpath, LumpFilterInfo* filter, FileSystemMessageFunc Printf)
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{
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void * handle;
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int count = 0;
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FString dirmatch = dirpath;
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findstate_t find;
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std::string dirmatch = dirpath;
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dirmatch += '*';
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fs_findstate_t find;
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handle = I_FindFirst(dirmatch.GetChars(), &find);
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handle = FS_FindFirst(dirmatch.c_str(), &find);
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if (handle == ((void *)(-1)))
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{
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Printf(FSMessageLevel::Error, "Could not scan '%s': %s\n", dirpath, strerror(errno));
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@ -127,15 +138,15 @@ int FDirectory::AddDirectory(const char *dirpath, FileSystemMessageFunc Printf)
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{
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do
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{
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// I_FindName only returns the file's name and not its full path
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auto attr = I_FindAttr(&find);
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// FS_FindName only returns the file's name and not its full path
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auto attr = FS_FindAttr(&find);
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if (attr & FA_HIDDEN)
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{
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// Skip hidden files and directories. (Prevents SVN bookkeeping
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// Skip hidden files and directories. (Prevents SVN/Git bookkeeping
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// info from being included.)
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continue;
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}
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FString fi = I_FindName(&find);
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const char* fi = FS_FindName(&find);
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if (attr & FA_DIREC)
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{
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if (nosubdir || (fi[0] == '.' &&
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@ -145,9 +156,10 @@ int FDirectory::AddDirectory(const char *dirpath, FileSystemMessageFunc Printf)
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// Do not record . and .. directories.
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continue;
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}
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FString newdir = dirpath;
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newdir << fi << '/';
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count += AddDirectory(newdir, Printf);
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std::string newdir = dirpath;
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newdir += fi;
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newdir += '/';
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count += AddDirectory(newdir.c_str(), filter, Printf);
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}
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else
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{
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@ -157,31 +169,25 @@ int FDirectory::AddDirectory(const char *dirpath, FileSystemMessageFunc Printf)
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continue;
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}
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size_t size = 0;
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FString fn = FString(dirpath) + fi;
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std::string fn = dirpath;
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fn += fi;
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// The next one is courtesy of EDuke32. :(
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// Putting cache files in the application directory is very bad style.
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// Unfortunately, having a garbage file named "texture" present will cause serious problems down the line.
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if (!stricmp(fi, "textures"))
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if (filter->filenamecheck == nullptr || filter->filenamecheck(fi, fn.c_str()))
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{
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FILE* f = fopen(fn, "rb");
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if (f)
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if (FS_GetFileInfo(fn.c_str(), &size))
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{
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char check[3]{};
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fread(check, 1, 3, f);
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if (!memcmp(check, "LZ4", 3)) continue;
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if (size > 0x7fffffff)
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{
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Printf(FSMessageLevel::Warning, "%s is larger than 2GB and will be ignored\n", fn.c_str());
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}
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AddEntry(fn.c_str(), (int)size);
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count++;
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}
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}
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if (GetFileInfo(fn, &size, nullptr))
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{
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AddEntry(fn, (int)size);
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count++;
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}
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}
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} while (I_FindNext (handle, &find) == 0);
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I_FindClose (handle);
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} while (FS_FindNext (handle, &find) == 0);
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FS_FindClose (handle);
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}
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return count;
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}
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@ -194,7 +200,7 @@ int FDirectory::AddDirectory(const char *dirpath, FileSystemMessageFunc Printf)
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bool FDirectory::Open(LumpFilterInfo* filter, FileSystemMessageFunc Printf)
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{
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NumLumps = AddDirectory(FileName.c_str(), Printf);
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NumLumps = AddDirectory(FileName.c_str(), filter, Printf);
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PostProcessArchive(&Lumps[0], sizeof(FDirectoryLump), filter);
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return true;
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}
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@ -234,7 +240,7 @@ void FDirectory::AddEntry(const char *fullpath, int size)
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FileReader FDirectoryLump::NewReader()
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{
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FileReader fr;
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fr.OpenFile(mFullPath);
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fr.OpenFile(mFullPath.c_str());
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return fr;
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}
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@ -248,7 +254,7 @@ int FDirectoryLump::FillCache()
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{
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FileReader fr;
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Cache = new char[LumpSize];
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if (!fr.OpenFile(mFullPath))
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if (!fr.OpenFile(mFullPath.c_str()))
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{
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throw FileSystemException("unable to open file");
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}
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@ -33,18 +33,21 @@
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**
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*/
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#include <string>
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#include "files.h"
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#include "utf8.h"
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#include "stb_sprintf.h"
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#ifdef _WIN32
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std::wstring toWide(const char* str);
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#endif
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FILE *myfopen(const char *filename, const char *flags)
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{
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#ifndef _WIN32
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return fopen(filename, flags);
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#else
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auto widename = WideString(filename);
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auto wideflags = WideString(flags);
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auto widename = toWide(filename);
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auto wideflags = toWide(flags);
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return _wfopen(widename.c_str(), wideflags.c_str());
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#endif
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}
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232
src/common/filesystem/fs_findfile.cpp
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232
src/common/filesystem/fs_findfile.cpp
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/*
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** findfile.cpp
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** Wrapper around the native directory scanning APIs
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2016 Randy Heit
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** Copyright 2005-2020 Christoph Oelckers
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "fs_findfile.h"
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#ifndef _WIN32
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#include <unistd.h>
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#include <fnmatch.h>
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#include <sys/stat.h>
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static const char *pattern;
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static int matchfile(const struct dirent *ent)
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{
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return fnmatch(pattern, ent->d_name, FNM_NOESCAPE) == 0;
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}
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void *FS_FindFirst(const char *const filespec, fs_findstate_t *const fileinfo)
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{
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const char* dir;
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const char *const slash = strrchr(filespec, '/');
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if (slash)
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{
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pattern = slash + 1;
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fileinfo->path = std::string(filespec, slash - filespec + 1);
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dir = fileinfo->path.c_str();
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}
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else
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{
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pattern = filespec;
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dir = ".";
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}
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fileinfo->current = 0;
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fileinfo->count = scandir(dir, &fileinfo->namelist, matchfile, alphasort);
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if (fileinfo->count > 0)
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{
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return fileinfo;
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}
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return (void *)-1;
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}
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int FS_FindNext(void *const handle, fs_findstate_t *const fileinfo)
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{
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fs_findstate_t *const state = static_cast<fs_findstate_t *>(handle);
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if (state->current < fileinfo->count)
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{
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return ++state->current < fileinfo->count ? 0 : -1;
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}
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return -1;
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}
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int FS_FindClose(void *const handle)
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{
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fs_findstate_t *const state = static_cast<fs_findstate_t *>(handle);
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if (handle != (void *)-1 && state->count > 0)
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{
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for (int i = 0; i < state->count; ++i)
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{
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free(state->namelist[i]);
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}
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free(state->namelist);
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state->namelist = nullptr;
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state->count = 0;
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}
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return 0;
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}
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static bool DirEntryExists(const char* pathname, bool* isdir)
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{
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if (isdir) *isdir = false;
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struct stat info;
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bool res = stat(pathname, &info) == 0;
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if (isdir) *isdir = !!(info.st_mode & S_IFDIR);
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return res;
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}
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int FS_FindAttr(fs_findstate_t *const fileinfo)
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{
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dirent *const ent = fileinfo->namelist[fileinfo->current];
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const std::string path = fileinfo->path + ent->d_name;
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bool isdir;
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if (DirEntryExists(path.c_str(), &isdir))
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{
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return isdir ? FA_DIREC : 0;
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}
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return 0;
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}
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std::string FS_FullPath(const char* directory)
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{
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// todo
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return directory
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}
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#else
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#include <windows.h>
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#include <direct.h>
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std::wstring toWide(const char* str)
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{
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int len = (int)strlen(str);
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int size_needed = MultiByteToWideChar(CP_UTF8, 0, str, len, nullptr, 0);
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std::wstring wide;
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wide.resize(size_needed);
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MultiByteToWideChar(CP_UTF8, 0, str, len, &wide.front(), size_needed);
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return wide;
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}
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static std::string toUtf8(const wchar_t* str)
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{
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auto len = wcslen(str);
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int size_needed = WideCharToMultiByte(CP_UTF8, 0, str, (int)len, nullptr, 0, nullptr, nullptr);
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std::string utf8;
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utf8.resize(size_needed);
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WideCharToMultiByte(CP_UTF8, 0, str, (int)len, &utf8.front(), size_needed, nullptr, nullptr);
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return utf8;
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}
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//==========================================================================
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//
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// FS_FindFirst
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//
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// Start a pattern matching sequence.
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//
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//==========================================================================
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void *FS_FindFirst(const char *filespec, fs_findstate_t *fileinfo)
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{
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static_assert(sizeof(WIN32_FIND_DATAW) == sizeof(fileinfo->FindData), "FindData size mismatch");
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fileinfo->UTF8Name = "";
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return FindFirstFileW(toWide(filespec).c_str(), (LPWIN32_FIND_DATAW)&fileinfo->FindData);
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}
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//==========================================================================
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//
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// FS_FindNext
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//
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// Return the next file in a pattern matching sequence.
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//
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//==========================================================================
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int FS_FindNext(void *handle, fs_findstate_t *fileinfo)
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{
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fileinfo->UTF8Name = "";
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return FindNextFileW((HANDLE)handle, (LPWIN32_FIND_DATAW)&fileinfo->FindData) == 0;
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}
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//==========================================================================
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//
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// FS_FindClose
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//
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// Finish a pattern matching sequence.
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//
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//==========================================================================
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int FS_FindClose(void *handle)
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{
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return FindClose((HANDLE)handle);
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}
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//==========================================================================
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//
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// FS_FindName
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//
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// Returns the name for an entry
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//
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//==========================================================================
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const char *FS_FindName(fs_findstate_t *fileinfo)
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{
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if (fileinfo->UTF8Name.empty())
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{
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fileinfo->UTF8Name = toUtf8(fileinfo->FindData.Name);
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}
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return fileinfo->UTF8Name.c_str();
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}
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std::string FS_FullPath(const char* directory)
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{
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auto wdirectory = _wfullpath(nullptr, toWide(directory).c_str(), _MAX_PATH);
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std::string sdirectory = toUtf8(wdirectory);
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free((void*)wdirectory);
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for (auto& c : sdirectory) if (c == '\\') c = '/';
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return sdirectory;
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}
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#endif
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98
src/common/filesystem/fs_findfile.h
Normal file
98
src/common/filesystem/fs_findfile.h
Normal file
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@ -0,0 +1,98 @@
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#pragma once
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// Directory searching routines
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#include <stdint.h>
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#include <string>
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enum
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{
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ZPATH_MAX = 260
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};
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#ifndef _WIN32
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#include <dirent.h>
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struct fs_findstate_t
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{
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private:
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std::string path;
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struct dirent **namelist;
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int current;
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int count;
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friend void *FS_FindFirst(const char *filespec, fs_findstate_t *fileinfo);
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friend int FS_FindNext(void *handle, fs_findstate_t *fileinfo);
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friend const char *FS_FindName(fs_findstate_t *fileinfo);
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friend int FS_FindAttr(fs_findstate_t *fileinfo);
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friend int FS_FindClose(void *handle);
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};
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|
||||
int FS_FindAttr (fs_findstate_t *fileinfo);
|
||||
|
||||
inline const char *FS_FindName(fs_findstate_t *fileinfo)
|
||||
{
|
||||
return (fileinfo->namelist[fileinfo->current]->d_name);
|
||||
}
|
||||
|
||||
enum
|
||||
{
|
||||
FA_RDONLY = 1,
|
||||
FA_HIDDEN = 2,
|
||||
FA_SYSTEM = 4,
|
||||
FA_DIREC = 8,
|
||||
FA_ARCH = 16,
|
||||
};
|
||||
|
||||
|
||||
#else
|
||||
|
||||
|
||||
struct fs_findstate_t
|
||||
{
|
||||
private:
|
||||
struct FileTime
|
||||
{
|
||||
uint32_t lo, hi;
|
||||
};
|
||||
// Mirror WIN32_FIND_DATAW in <winbase.h>. We cannot pull in the Windows header here as it would pollute all consumers' symbol space.
|
||||
struct WinData
|
||||
{
|
||||
uint32_t Attribs;
|
||||
FileTime Times[3];
|
||||
uint32_t Size[2];
|
||||
uint32_t Reserved[2];
|
||||
wchar_t Name[ZPATH_MAX];
|
||||
wchar_t AltName[14];
|
||||
};
|
||||
WinData FindData;
|
||||
std::string UTF8Name;
|
||||
|
||||
friend void *FS_FindFirst(const char *filespec, fs_findstate_t *fileinfo);
|
||||
friend int FS_FindNext(void *handle, fs_findstate_t *fileinfo);
|
||||
friend const char *FS_FindName(fs_findstate_t *fileinfo);
|
||||
friend int FS_FindAttr(fs_findstate_t *fileinfo);
|
||||
};
|
||||
|
||||
|
||||
const char *FS_FindName(fs_findstate_t *fileinfo);
|
||||
inline int FS_FindAttr(fs_findstate_t *fileinfo)
|
||||
{
|
||||
return fileinfo->FindData.Attribs;
|
||||
}
|
||||
|
||||
enum
|
||||
{
|
||||
FA_RDONLY = 1,
|
||||
FA_HIDDEN = 2,
|
||||
FA_SYSTEM = 4,
|
||||
FA_DIREC = 16,
|
||||
FA_ARCH = 32,
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
void *FS_FindFirst (const char *filespec, fs_findstate_t *fileinfo);
|
||||
int FS_FindNext (void *handle, fs_findstate_t *fileinfo);
|
||||
int FS_FindClose (void *handle);
|
||||
std::string FS_FullPath(const char* directory);
|
|
@ -21,6 +21,8 @@ struct LumpFilterInfo
|
|||
std::vector<std::string> reservedFolders;
|
||||
std::vector<std::string> requiredPrefixes;
|
||||
std::vector<std::string> embeddings;
|
||||
std::vector<std::string> blockednames; // File names that will never be accepted (e.g. dehacked.exe for Doom)
|
||||
std::function<bool(const char*, const char*)> filenamecheck; // for scanning directories, this allows to eliminate unwanted content.
|
||||
std::function<void()> postprocessFunc;
|
||||
};
|
||||
|
||||
|
|
|
@ -1,7 +1,11 @@
|
|||
#ifndef __W_ZIP
|
||||
#define __W_ZIP
|
||||
|
||||
#include "basics.h"
|
||||
#if defined(__GNUC__)
|
||||
#define FORCE_PACKED __attribute__((__packed__))
|
||||
#else
|
||||
#define FORCE_PACKED
|
||||
#endif
|
||||
|
||||
#pragma pack(1)
|
||||
// FZipCentralInfo
|
||||
|
@ -85,6 +89,15 @@ struct FZipLocalFileHeader
|
|||
|
||||
#pragma pack()
|
||||
|
||||
#ifndef MAKE_ID
|
||||
#ifndef __BIG_ENDIAN__
|
||||
#define MAKE_ID(a,b,c,d) ((uint32_t)((a)|((b)<<8)|((c)<<16)|((d)<<24)))
|
||||
#else
|
||||
#define MAKE_ID(a,b,c,d) ((uint32_t)((d)|((c)<<8)|((b)<<16)|((a)<<24)))
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
#define ZIP_LOCALFILE MAKE_ID('P','K',3,4)
|
||||
#define ZIP_CENTRALFILE MAKE_ID('P','K',1,2)
|
||||
#define ZIP_ENDOFDIR MAKE_ID('P','K',5,6)
|
||||
|
|
|
@ -3034,6 +3034,26 @@ static FILE* D_GetHashFile()
|
|||
return hashfile;
|
||||
}
|
||||
|
||||
// checks if a file within a directory is allowed to be added to the file system.
|
||||
static bool FileNameCheck(const char* base, const char* path)
|
||||
{
|
||||
// This one is courtesy of EDuke32. :(
|
||||
// Putting cache files in the application directory is very bad style.
|
||||
// Unfortunately, having a garbage file named "textures" present will cause serious problems down the line.
|
||||
if (!strnicmp(base, "textures", 8))
|
||||
{
|
||||
// do not use fopen. The path may contain non-ASCII characters.
|
||||
FileReader f;
|
||||
if (f.OpenFile(path))
|
||||
{
|
||||
char check[3]{};
|
||||
f.Read(check, 3);
|
||||
if (!memcmp(check, "LZ4", 3)) return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static int FileSystemPrintf(FSMessageLevel level, const char* fmt, ...)
|
||||
{
|
||||
va_list arg;
|
||||
|
|
Loading…
Reference in a new issue