Added missing check for HITOWNER on bouncers with 0 damage.

This commit is contained in:
Marisa Kirisame 2018-08-17 21:27:02 +02:00 committed by Christoph Oelckers
parent 155afebb65
commit 20b6db30d7

View file

@ -1539,7 +1539,7 @@ bool PIT_CheckThing(FMultiBlockThingsIterator &it, FMultiBlockThingsIterator::Ch
// MBF bouncer might have a non-0 damage value, but they must not deal damage on impact either.
if ((tm.thing->BounceFlags & BOUNCE_Actors) && (tm.thing->IsZeroDamage() || !(tm.thing->flags & MF_MISSILE)))
{
return (tm.thing->target == thing || !(thing->flags & MF_SOLID));
return ((tm.thing->target == thing && !(tm.thing->flags8 & MF8_HITOWNER)) || !(thing->flags & MF_SOLID));
}
switch (tm.thing->SpecialMissileHit(thing))