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Support negative fadestep for particles
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parent
47be9c1e54
commit
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2 changed files with 4 additions and 4 deletions
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@ -1691,7 +1691,8 @@ DEFINE_ACTION_FUNCTION(AActor, A_SpawnParticleEx)
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PARAM_FLOAT (rollacc)
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startalpha = clamp(startalpha, 0., 1.);
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if (fadestep > 0) fadestep = clamp(fadestep, 0., 1.);
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fadestep = clamp(fadestep, -1.0, 1.0);
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size = fabs(size);
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if (lifetime != 0)
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{
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@ -306,10 +306,9 @@ void P_ThinkParticles (FLevelLocals *Level)
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continue;
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}
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auto oldtrans = particle->alpha;
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particle->alpha -= particle->fadestep;
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particle->size += particle->sizestep;
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if (particle->alpha <= 0 || oldtrans < particle->alpha || --particle->ttl <= 0 || (particle->size <= 0))
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if (particle->alpha <= 0 || --particle->ttl <= 0 || (particle->size <= 0))
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{ // The particle has expired, so free it
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*particle = {};
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if (prev)
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@ -375,7 +374,7 @@ void P_SpawnParticle(FLevelLocals *Level, const DVector3 &pos, const DVector3 &v
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particle->Acc = FVector3(accel);
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particle->color = ParticleColor(color);
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particle->alpha = float(startalpha);
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if (fadestep < 0) particle->fadestep = FADEFROMTTL(lifetime);
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if (fadestep <= -1.0) particle->fadestep = FADEFROMTTL(lifetime);
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else particle->fadestep = float(fadestep);
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particle->ttl = lifetime;
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particle->size = size;
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