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- Fixed: Player turned into a zombie if exiting telefragged in buddha mode.
- Fixed: Players could drop their inventory after dying.
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parent
004cf5748c
commit
2020769967
2 changed files with 5 additions and 2 deletions
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@ -2163,7 +2163,8 @@ void Net_DoCommand (int type, BYTE **stream, int player)
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{
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DWORD which = ReadLong (stream);
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if (gamestate == GS_LEVEL && !paused)
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if (gamestate == GS_LEVEL && !paused
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&& players[player].playerstate != PST_DEAD)
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{
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AInventory *item = players[player].mo->Inventory;
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while (item != NULL && item->InventoryID != which)
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@ -1255,7 +1255,9 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
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// This does not save the player if damage >= TELEFRAG_DAMAGE, still need to
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// telefrag him right? ;) (Unfortunately the damage is "absorbed" by armor,
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// but telefragging should still do enough damage to kill the player)
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if ((player->cheats & CF_BUDDHA) && damage < TELEFRAG_DAMAGE)
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if ((player->cheats & CF_BUDDHA) && damage < TELEFRAG_DAMAGE
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// Ignore players that are already dead.
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&& player->playerstate != PST_DEAD)
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{
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// If this is a voodoo doll we need to handle the real player as well.
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player->mo->health = target->health = player->health = 1;
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