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- Fixed: Setting intermissioncounter to false in gameinfo drew all the stats
at once, instead of revealing them one line at a time. SVN r1704 (trunk)
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parent
29b1864da0
commit
201c5c5125
2 changed files with 9 additions and 7 deletions
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@ -1,4 +1,6 @@
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July 3, 2009
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- Fixed: Setting intermissioncounter to false in gameinfo drew all the stats
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at once, instead of revealing them one line at a time.
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- Fixed: The border definition in MAPINFO's gameinfo block used extra braces.
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June 30, 2009
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@ -1648,7 +1648,7 @@ void WI_updateStats ()
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{
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WI_updateAnimatedBack ();
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if ((!gameinfo.intermissioncounter || acceleratestage) && sp_state != 10)
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if (acceleratestage && sp_state != 10)
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{
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if (acceleratestage)
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{
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@ -1673,7 +1673,7 @@ void WI_updateStats ()
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if (!(bcnt&3))
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S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE);
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}
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if (cnt_kills[0] >= plrs[me].skills)
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if (!gameinfo.intermissioncounter || cnt_kills[0] >= plrs[me].skills)
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{
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cnt_kills[0] = plrs[me].skills;
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S_Sound (CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE);
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@ -1689,7 +1689,7 @@ void WI_updateStats ()
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if (!(bcnt&3))
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S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE);
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}
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if (cnt_items[0] >= plrs[me].sitems)
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if (!gameinfo.intermissioncounter || cnt_items[0] >= plrs[me].sitems)
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{
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cnt_items[0] = plrs[me].sitems;
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S_Sound (CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE);
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@ -1705,7 +1705,7 @@ void WI_updateStats ()
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if (!(bcnt&3))
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S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE);
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}
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if (cnt_secret[0] >= plrs[me].ssecret)
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if (!gameinfo.intermissioncounter || cnt_secret[0] >= plrs[me].ssecret)
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{
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cnt_secret[0] = plrs[me].ssecret;
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S_Sound (CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE);
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@ -1724,13 +1724,13 @@ void WI_updateStats ()
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cnt_total_time += 3;
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}
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if (cnt_time >= plrs[me].stime / TICRATE)
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if (!gameinfo.intermissioncounter || cnt_time >= plrs[me].stime / TICRATE)
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cnt_time = plrs[me].stime / TICRATE;
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if (cnt_total_time >= wbs->totaltime / TICRATE)
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if (!gameinfo.intermissioncounter || cnt_total_time >= wbs->totaltime / TICRATE)
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cnt_total_time = wbs->totaltime / TICRATE;
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if (cnt_par >= wbs->partime / TICRATE)
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if (!gameinfo.intermissioncounter || cnt_par >= wbs->partime / TICRATE)
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{
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cnt_par = wbs->partime / TICRATE;
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