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- removed some unused bits of code.
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3fbc55a8dd
commit
20184e1e99
5 changed files with 1 additions and 28 deletions
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@ -19,23 +19,9 @@
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//
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#include "info.h"
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#include "a_pickups.h"
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#include "p_local.h"
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#include "gi.h"
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#include "a_sharedglobal.h"
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#include "sbar.h"
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#include "a_morph.h"
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#include "doomstat.h"
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#include "serializer.h"
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#include "p_enemy.h"
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#include "d_player.h"
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#include "r_data/sprites.h"
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#include "g_levellocals.h"
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#include "actor.h"
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#include "vm.h"
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static FRandom pr_morphmonst ("MorphMonster");
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bool P_MorphActor(AActor *activator, AActor *victim, PClassActor *ptype, PClassActor *mtype, int duration, int style, PClassActor *enter_flash, PClassActor *exit_flash)
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{
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IFVIRTUALPTR(victim, AActor, Morph)
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@ -251,7 +251,6 @@ struct FMugShotState
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TArray<FMugShotFrame> Frames;
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FMugShotState(FName name);
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~FMugShotState();
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void Tick();
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void Reset();
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FMugShotFrame &GetCurrentFrame() { return Frames[Position]; }
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@ -126,16 +126,6 @@ FMugShotState::FMugShotState(FName name)
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Random = M_Random();
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}
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//===========================================================================
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//
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// MugShotState destructor
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//
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//===========================================================================
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FMugShotState::~FMugShotState()
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{
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}
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//===========================================================================
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//
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// FMugShotState :: Tick
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@ -48,7 +48,6 @@ namespace OpenGLRenderer
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FGLRenderState gl_RenderState;
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static VSMatrix identityMatrix(1);
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TArray<VSMatrix> gl_MatrixStack;
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static void matrixToGL(const VSMatrix &mat, int loc)
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{
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@ -39,7 +39,6 @@ namespace OpenGLRenderer
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class FShader;
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struct GLSectorPlane;
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extern TArray<VSMatrix> gl_MatrixStack;
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enum EPassType
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{
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