mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 12:11:25 +00:00
- added a new scaling mode to the level summary screen to scale to a given size.
In this mode the clean scaling factors are ignored and content is always scaled to fit the screen as efficently as possible. For the default summary screens an option was added to use this mode, which is a lot closer to the original look of this screen. It is not 100% identical because it still factors in the author, if given and long level names that may be broken into multiple lines of text.
This commit is contained in:
parent
fbf57e0c1d
commit
2016f56a7e
4 changed files with 161 additions and 94 deletions
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@ -660,7 +660,10 @@ xx(Static)
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xx(Staticconst)
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xx(DeathmatchStatusScreen)
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xx(CoopStatusScreen)
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xx(DoomStatusScreen)
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xx(RavenStatusScreen)
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xx(DoomStatusScreenSized)
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xx(RavenStatusScreenSized)
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xx(StatusbarWidget)
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xx(StatusbarHead)
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xx(StatusbarCondition)
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@ -1076,3 +1079,10 @@ xx(NewPlayerMenu)
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xx(AltHud)
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xx(GameScreen)
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// summary
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xx(cwidth)
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xx(cheight)
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xx(wrapwidth)
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xx(scalefactorx)
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xx(scalefactory)
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xx(scalemode)
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@ -61,6 +61,7 @@ CVAR(Bool, wi_percents, true, CVAR_ARCHIVE)
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CVAR(Bool, wi_showtotaltime, true, CVAR_ARCHIVE)
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CVAR(Bool, wi_noautostartmap, false, CVAR_USERINFO | CVAR_ARCHIVE)
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CVAR(Int, wi_autoadvance, 0, CVAR_SERVERINFO)
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CVAR(Bool, wi_cleantextscale, true, CVAR_ARCHIVE)
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EXTERN_CVAR(Bool, inter_classic_scaling)
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// States for the intermission
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@ -769,12 +770,35 @@ void WI_Start(wbstartstruct_t *wbstartstruct)
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}
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WI_Screen = cls->CreateNew();
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ScaleOverrider s(twod);
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IFVIRTUALPTRNAME(WI_Screen, "StatusScreen", Start)
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{
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VMValue val[2] = { WI_Screen, wbstartstruct };
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VMCall(func, val, 2, nullptr, 0);
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}
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if (!wi_cleantextscale)
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{
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// Only modify the original single player screens. Everything else must set itself up as intended
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if (cls->TypeName == NAME_DoomStatusScreen || cls->TypeName == NAME_RavenStatusScreen)
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{
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int w = screen->GetWidth();
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int h = screen->GetHeight();
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float ratio = ActiveRatio(w, h);
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int pixw = int(320 * (ratio * 0.75));
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if (pixw > 336) pixw -= 16; // leave a bit of space at the sides.
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WI_Screen->IntVar(NAME_cwidth) = 320;
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WI_Screen->IntVar(NAME_cheight) = 200;
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WI_Screen->IntVar(NAME_scalemode) = FSMode_ScaleToFit43;
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WI_Screen->IntVar(NAME_scalefactorx) = 1;
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WI_Screen->IntVar(NAME_scalefactory) = 1;
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WI_Screen->IntVar(NAME_wrapwidth) = pixw;
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}
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}
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GC::AddSoftRoot(WI_Screen);
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}
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@ -39,7 +39,6 @@ struct PatchInfo play version("2.5")
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};
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// Will be made a class later, but for now needs to mirror the internal version.
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class StatusScreen abstract play version("2.5")
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{
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enum EValues
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@ -130,6 +129,11 @@ class StatusScreen abstract play version("2.5")
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int player_deaths[MAXPLAYERS];
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int sp_state;
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int cWidth, cHeight; // size of the canvas
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int scalemode;
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int wrapwidth; // size used to word wrap level names
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int scaleFactorX, scaleFactorY;
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//====================================================================
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//
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@ -140,10 +144,35 @@ class StatusScreen abstract play version("2.5")
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int DrawCharPatch(Font fnt, int charcode, int x, int y, int translation = Font.CR_UNTRANSLATED, bool nomove = false)
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{
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int width = fnt.GetCharWidth(charcode);
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screen.DrawChar(fnt, translation, x, y, charcode, nomove ? DTA_CleanNoMove : DTA_Clean, true);
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if (scalemode == -1) screen.DrawChar(fnt, translation, x, y, charcode, nomove ? DTA_CleanNoMove : DTA_Clean, true);
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else screen.DrawChar(fnt, translation, x, y, charcode, DTA_FullscreenScale, scalemode, DTA_VirtualWidth, cwidth, DTA_VirtualHeight, cheight);
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return x - width;
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}
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//====================================================================
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//
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//
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//
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//====================================================================
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void DrawTexture(TextureID tex, double x, double y, bool nomove = false)
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{
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if (scalemode == -1) screen.DrawTexture(tex, true, x, y, nomove ? DTA_CleanNoMove : DTA_Clean, true);
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else screen.DrawTexture(tex, true, x, y, DTA_FullscreenScale, scalemode, DTA_VirtualWidth, cwidth, DTA_VirtualHeight, cheight);
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}
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//====================================================================
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//
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//
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//
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//====================================================================
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void DrawText(Font fnt, int color, double x, double y, String str, bool nomove = false, bool shadow = false)
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{
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if (scalemode == -1) screen.DrawText(fnt, color, x, y, str, nomove ? DTA_CleanNoMove : DTA_Clean, true, DTA_Shadow, shadow);
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else screen.DrawText(fnt, color, x, y, str, DTA_FullscreenScale, scalemode, DTA_VirtualWidth, cwidth, DTA_VirtualHeight, cheight, DTA_Shadow, shadow);
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}
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//====================================================================
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//
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// Draws a level name with the big font
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@ -159,25 +188,25 @@ class StatusScreen abstract play version("2.5")
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if (tex.isValid())
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{
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let size = TexMan.GetScaledSize(tex);
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screen.DrawTexture(tex, true, (screen.GetWidth() - size.X * CleanXfac) /2, y, DTA_CleanNoMove, true);
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DrawTexture(tex, (cwidth - size.X * scaleFactorX) /2, y, true);
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if (size.Y > 50)
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{ // Fix for Deus Vult II and similar wads that decide to make these hugely tall
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// patches with vast amounts of empty space at the bottom.
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size.Y = TexMan.CheckRealHeight(tex);
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}
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return y + int(Size.Y) * CleanYfac;
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return y + int(Size.Y) * scaleFactorY;
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}
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else if (levelname.Length() > 0)
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{
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int h = 0;
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int lumph = mapname.mFont.GetHeight() * CleanYfac;
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int lumph = mapname.mFont.GetHeight() * scaleFactorY;
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BrokenLines lines = mapname.mFont.BreakLines(levelname, screen.GetWidth() / CleanXfac);
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BrokenLines lines = mapname.mFont.BreakLines(levelname, wrapwidth / scaleFactorX);
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int count = lines.Count();
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for (int i = 0; i < count; i++)
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{
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screen.DrawText(mapname.mFont, mapname.mColor, (screen.GetWidth() - lines.StringWidth(i) * CleanXfac) / 2, y + h, lines.StringAt(i), DTA_CleanNoMove, true);
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DrawText(mapname.mFont, mapname.mColor, (cwidth - lines.StringWidth(i) * scaleFactorX) / 2, y + h, lines.StringAt(i), true);
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h += lumph;
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}
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return y + h;
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@ -187,7 +216,7 @@ class StatusScreen abstract play version("2.5")
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//====================================================================
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//
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// Draws a level author's name with the big font
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// Draws a level author's name with the given font
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//
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//====================================================================
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@ -196,14 +225,14 @@ class StatusScreen abstract play version("2.5")
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if (levelname.Length() > 0)
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{
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int h = 0;
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int lumph = author.mFont.GetHeight() * CleanYfac;
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int lumph = author.mFont.GetHeight() * scaleFactorY;
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BrokenLines lines = author.mFont.BreakLines(levelname, screen.GetWidth() / CleanXfac);
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BrokenLines lines = author.mFont.BreakLines(levelname, wrapwidth / scaleFactorX);
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int count = lines.Count();
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for (int i = 0; i < count; i++)
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{
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screen.DrawText(author.mFont, author.mColor, (screen.GetWidth() - lines.StringWidth(i) * CleanXfac) / 2, y + h, lines.StringAt(i), DTA_CleanNoMove, true);
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DrawText(author.mFont, author.mColor, (cwidth - lines.StringWidth(i) * scaleFactorX) / 2, y + h, lines.StringAt(i), true);
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h += lumph;
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}
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return y + h;
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@ -235,22 +264,21 @@ class StatusScreen abstract play version("2.5")
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int DrawPatchOrText(int y, PatchInfo pinfo, TextureID patch, String stringname)
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{
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String string = Stringtable.Localize(stringname);
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int midx = screen.GetWidth() / 2;
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int midx = cwidth / 2;
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if (TexMan.OkForLocalization(patch, stringname))
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{
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let size = TexMan.GetScaledSize(patch);
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screen.DrawTexture(patch, true, midx - size.X * CleanXfac/2, y, DTA_CleanNoMove, true);
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return y + int(size.Y * CleanYfac);
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DrawTexture(patch, midx - size.X * scaleFactorX/2, y, true);
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return y + int(size.Y * scaleFactorY);
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}
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else
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{
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screen.DrawText(pinfo.mFont, pinfo.mColor, midx - pinfo.mFont.StringWidth(string) * CleanXfac/2, y, string, DTA_CleanNoMove, true);
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return y + pinfo.mFont.GetHeight() * CleanYfac;
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DrawText(pinfo.mFont, pinfo.mColor, midx - pinfo.mFont.StringWidth(string) * scaleFactorX/2, y, string, true);
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return y + pinfo.mFont.GetHeight() * scaleFactorY;
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}
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}
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//====================================================================
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//
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// Draws "<Levelname> Finished!"
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@ -263,7 +291,7 @@ class StatusScreen abstract play version("2.5")
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virtual int drawLF ()
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{
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bool ispatch = wbs.LName0.isValid();
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int oldy = TITLEY * CleanYfac;
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int oldy = TITLEY * scaleFactorY;
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int h;
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if (!ispatch)
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let asc = mapname.mFont.GetMaxAscender(lnametexts[1]);
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if (asc > TITLEY - 2)
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{
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oldy = (asc+2) * CleanYfac;
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oldy = (asc+2) * scaleFactorY;
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}
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}
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@ -285,7 +313,7 @@ class StatusScreen abstract play version("2.5")
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if (authortexts[0].length() == 0)
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{
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int h1 = BigFont.GetHeight() - BigFont.GetDisplacement();
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int h2 = (y - oldy) / CleanYfac / 4;
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int h2 = (y - oldy) / scaleFactorY / 4;
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disp = min(h1, h2);
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if (!TexMan.OkForLocalization(finishedPatch, "$WI_FINISHED"))
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{
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disp += author.mFont.GetMaxAscender(authortexts[0]);
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}
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y += disp * CleanYfac;
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y += disp * scaleFactorY;
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}
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y = DrawAuthor(y, authortexts[0]);
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// draw "Finished!"
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int statsy = multiplayer? NG_STATSY : SP_STATSY * CleanYFac;
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if (y < (statsy - finished.mFont.GetHeight()*3/4) * CleanYfac)
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int statsy = multiplayer? NG_STATSY : SP_STATSY * scaleFactorY;
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if (y < (statsy - finished.mFont.GetHeight()*3/4) * scaleFactorY)
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{
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// don't draw 'finished' if the level name is too tall
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y = DrawPatchOrText(y, finished, finishedPatch, "$WI_FINISHED");
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return y;
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}
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//====================================================================
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//
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// Draws "Entering <LevelName>"
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virtual void drawEL ()
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{
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bool ispatch = TexMan.OkForLocalization(enteringPatch, "$WI_ENTERING");
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int oldy = TITLEY * CleanYfac;
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int oldy = TITLEY * scaleFactorY;
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if (!ispatch)
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{
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let asc = entering.mFont.GetMaxAscender("$WI_ENTERING");
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if (asc > TITLEY - 2)
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{
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oldy = (asc+2) * CleanYfac;
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oldy = (asc+2) * scaleFactorY;
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}
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}
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@ -352,7 +379,7 @@ class StatusScreen abstract play version("2.5")
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{
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disp += mapname.mFont.GetMaxAscender(lnametexts[1]);
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}
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y += disp * CleanYfac;
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y += disp * scaleFactorY;
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}
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y = DrawName(y, wbs.LName1, lnametexts[1]);
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@ -360,14 +387,13 @@ class StatusScreen abstract play version("2.5")
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if (wbs.LName1.isValid() && authortexts[1].length() > 0)
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{
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// Consdider the ascender height of the following text.
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y += author.mFont.GetMaxAscender(authortexts[1]) * CleanYfac;
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y += author.mFont.GetMaxAscender(authortexts[1]) * scaleFactorY;
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}
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DrawAuthor(y, authortexts[1]);
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}
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//====================================================================
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//
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// Draws a number.
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@ -383,9 +409,9 @@ class StatusScreen abstract play version("2.5")
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String text;
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int len;
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if (nomove)
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if (nomove && scalemode == -1)
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{
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fntwidth *= CleanXfac;
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fntwidth *= scaleFactorX;
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}
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text = String.Format("%d", n);
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len = text.Length();
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@ -435,35 +461,76 @@ class StatusScreen abstract play version("2.5")
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if (wi_percents)
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{
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if (nomove)
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if (nomove && scalemode == -1)
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{
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x -= fnt.StringWidth("%") * CleanXfac;
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x -= fnt.StringWidth("%") * scaleFactorX;
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}
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else
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{
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x -= fnt.StringWidth("%");
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}
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screen.DrawText(fnt, color, x, y, "%", nomove? DTA_CleanNoMove : DTA_Clean, true);
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DrawText(fnt, color, x, y, "%", nomove);
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if (nomove)
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{
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x -= 2*CleanXfac;
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}
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drawNum(fnt, x, y, b == 0 ? 100 : p * 100 / b, -1, false, color);
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drawNum(fnt, x, y, b == 0 ? 100 : p * 100 / b, -1, false, color, nomove);
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}
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else
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{
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if (show_total)
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{
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x = drawNum(fnt, x, y, b, 2, false, color);
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x = drawNum(fnt, x, y, b, 2, false, color, nomove);
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x -= fnt.StringWidth("/");
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screen.DrawText (fnt, color, x, y, "/", nomove? DTA_CleanNoMove : DTA_Clean, true);
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DrawText (fnt, color, x, y, "/", nomove);
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}
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drawNum (fnt, x, y, p, -1, false, color);
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drawNum (fnt, x, y, p, -1, false, color, nomove);
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}
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}
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//====================================================================
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//
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// Display level completion time and par, or "sucks" message if overflow.
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//
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//====================================================================
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void drawTimeFont (Font printFont, int x, int y, int t, int color)
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{
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bool sucky;
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if (t < 0)
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return;
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int hours = t / 3600;
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t -= hours * 3600;
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int minutes = t / 60;
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t -= minutes * 60;
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int seconds = t;
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// Why were these offsets hard coded? Half the WADs with custom patches
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// I tested screwed up miserably in this function!
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int num_spacing = printFont.GetCharWidth("3");
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int colon_spacing = printFont.GetCharWidth(":");
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x = drawNum (printFont, x, y, seconds, 2, true, color) - 1;
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DrawCharPatch (printFont, ":", x -= colon_spacing, y, color);
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x = drawNum (printFont, x, y, minutes, 2, hours!=0, color);
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if (hours)
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{
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DrawCharPatch (printFont, ":", x -= colon_spacing, y, color);
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drawNum (printFont, x, y, hours, 2, false, color);
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}
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}
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void drawTime (int x, int y, int t, bool no_sucks=false)
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{
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drawTimeFont(IntermissionFont, x, y, t, Font.CR_UNTRANSLATED);
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}
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//====================================================================
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//
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// the 'scaled' drawers are for the multiplayer scoreboard
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//
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//====================================================================
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@ -531,46 +598,6 @@ class StatusScreen abstract play version("2.5")
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drawTextScaled(fnt, x - fnt.StringWidth(s) * scale, y, s, scale, color);
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}
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//====================================================================
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//
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// Display level completion time and par, or "sucks" message if overflow.
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//
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//====================================================================
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void drawTimeFont (Font printFont, int x, int y, int t, int color)
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{
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bool sucky;
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if (t < 0)
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return;
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int hours = t / 3600;
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t -= hours * 3600;
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int minutes = t / 60;
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t -= minutes * 60;
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int seconds = t;
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// Why were these offsets hard coded? Half the WADs with custom patches
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// I tested screwed up miserably in this function!
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int num_spacing = printFont.GetCharWidth("3");
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int colon_spacing = printFont.GetCharWidth(":");
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x = drawNum (printFont, x, y, seconds, 2, true, color) - 1;
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DrawCharPatch (printFont, ":", x -= colon_spacing, y, color);
|
||||
x = drawNum (printFont, x, y, minutes, 2, hours!=0, color);
|
||||
if (hours)
|
||||
{
|
||||
DrawCharPatch (printFont, ":", x -= colon_spacing, y, color);
|
||||
drawNum (printFont, x, y, hours, 2, false, color);
|
||||
}
|
||||
}
|
||||
|
||||
void drawTime (int x, int y, int t, bool no_sucks=false)
|
||||
{
|
||||
drawTimeFont(IntermissionFont, x, y, t, Font.CR_UNTRANSLATED);
|
||||
}
|
||||
|
||||
|
||||
//====================================================================
|
||||
//
|
||||
//
|
||||
|
@ -897,6 +924,12 @@ class StatusScreen abstract play version("2.5")
|
|||
bg = InterBackground.Create(wbs);
|
||||
noautostartmap = bg.LoadBackground(false);
|
||||
initStats();
|
||||
|
||||
wrapwidth = cwidth = screen.GetWidth();
|
||||
cheight = screen.GetHeight();
|
||||
scalemode = -1;
|
||||
scaleFactorX = CleanXfac;
|
||||
scaleFactorY = CleanYfac;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -158,11 +158,11 @@ class DoomStatusScreen : StatusScreen
|
|||
if (useGfx)
|
||||
{
|
||||
printFont = IntermissionFont;
|
||||
screen.DrawTexture (Kills, true, statsx, SP_STATSY, DTA_Clean, true);
|
||||
screen.DrawTexture (Items, true, statsx, SP_STATSY+lh, DTA_Clean, true);
|
||||
screen.DrawTexture (P_secret, true, statsx, SP_STATSY+2*lh, DTA_Clean, true);
|
||||
screen.DrawTexture (Timepic, true, SP_TIMEX, SP_TIMEY, DTA_Clean, true);
|
||||
if (wbs.partime) screen.DrawTexture (Par, true, 160 + SP_TIMEX, SP_TIMEY, DTA_Clean, true);
|
||||
DrawTexture (Kills, statsx, SP_STATSY);
|
||||
DrawTexture (Items, statsx, SP_STATSY+lh);
|
||||
DrawTexture (P_secret, statsx, SP_STATSY+2*lh);
|
||||
DrawTexture (Timepic, SP_TIMEX, SP_TIMEY);
|
||||
if (wbs.partime) DrawTexture (Par, 160 + SP_TIMEX, SP_TIMEY);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -179,11 +179,11 @@ class DoomStatusScreen : StatusScreen
|
|||
}
|
||||
|
||||
printFont = generic_ui? IntermissionFont : content.mFont;
|
||||
screen.DrawText (textFont, tcolor, statsx, SP_STATSY, "$TXT_IMKILLS", DTA_Clean, true);
|
||||
screen.DrawText (textFont, tcolor, statsx, SP_STATSY+lh, "$TXT_IMITEMS", DTA_Clean, true);
|
||||
screen.DrawText (textFont, tcolor, statsx, SP_STATSY+2*lh, "$TXT_IMSECRETS", DTA_Clean, true);
|
||||
screen.DrawText (textFont, tcolor, SP_TIMEX, SP_TIMEY, "$TXT_IMTIME", DTA_Clean, true);
|
||||
if (wbs.partime) screen.DrawText (textFont, tcolor, 160 + SP_TIMEX, SP_TIMEY, "$TXT_IMPAR", DTA_Clean, true);
|
||||
DrawText (textFont, tcolor, statsx, SP_STATSY, "$TXT_IMKILLS");
|
||||
DrawText (textFont, tcolor, statsx, SP_STATSY+lh, "$TXT_IMITEMS");
|
||||
DrawText (textFont, tcolor, statsx, SP_STATSY+2*lh, "$TXT_IMSECRETS");
|
||||
DrawText (textFont, tcolor, SP_TIMEX, SP_TIMEY, "$TXT_IMTIME");
|
||||
if (wbs.partime) screen.DrawText (textFont, tcolor, 160 + SP_TIMEX, SP_TIMEY, "$TXT_IMPAR");
|
||||
}
|
||||
|
||||
drawPercent (printFont, 320 - statsx, SP_STATSY, cnt_kills[0], wbs.maxkills, true, tcolor);
|
||||
|
@ -201,11 +201,11 @@ class DoomStatusScreen : StatusScreen
|
|||
if (useGfx && TexMan.OkForLocalization(Sucks, "$TXT_IMSUCKS"))
|
||||
{
|
||||
let size = TexMan.GetScaledSize(Sucks);
|
||||
screen.DrawTexture (Sucks, true, x - size.X, y - size.Y - 2, DTA_Clean, true);
|
||||
DrawTexture (Sucks, x - size.X, y - size.Y - 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
screen.DrawText (textFont, tColor, x - printFont.StringWidth("$TXT_IMSUCKS"), y - printFont.GetHeight() - 2, "$TXT_IMSUCKS", DTA_Clean, true);
|
||||
DrawText (textFont, tColor, x - printFont.StringWidth("$TXT_IMSUCKS"), y - printFont.GetHeight() - 2, "$TXT_IMSUCKS");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -233,9 +233,9 @@ class RavenStatusScreen : DoomStatusScreen
|
|||
Font textFont = generic_ui? NewSmallFont : content.mFont;
|
||||
let tcolor = content.mColor;
|
||||
|
||||
screen.DrawText (textFont, tcolor, 50, 65, "$TXT_IMKILLS", DTA_Clean, true, DTA_Shadow, true);
|
||||
screen.DrawText (textFont, tcolor, 50, 90, "$TXT_IMITEMS", DTA_Clean, true, DTA_Shadow, true);
|
||||
screen.DrawText (textFont, tcolor, 50, 115, "$TXT_IMSECRETS", DTA_Clean, true, DTA_Shadow, true);
|
||||
DrawText (textFont, tcolor, 50, 65, "$TXT_IMKILLS", shadow:true);
|
||||
DrawText (textFont, tcolor, 50, 90, "$TXT_IMITEMS", shadow:true);
|
||||
DrawText (textFont, tcolor, 50, 115, "$TXT_IMSECRETS", shadow:true);
|
||||
|
||||
int countpos = gameinfo.gametype==GAME_Strife? 285:270;
|
||||
if (sp_state >= 2)
|
||||
|
@ -252,7 +252,7 @@ class RavenStatusScreen : DoomStatusScreen
|
|||
}
|
||||
if (sp_state >= 8)
|
||||
{
|
||||
screen.DrawText (textFont, tcolor, 85, 160, "$TXT_IMTIME", DTA_Clean, true, DTA_Shadow, true);
|
||||
DrawText (textFont, tcolor, 85, 160, "$TXT_IMTIME", shadow:true);
|
||||
drawTimeFont (textFont, 249, 160, cnt_time, tcolor);
|
||||
if (wi_showtotaltime)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue