Rename "static lights" to "lightmap lights" -- they're technically not limited to being completely static anymore...

This commit is contained in:
nashmuhandes 2023-09-24 20:34:35 +08:00 committed by Christoph Oelckers
parent 816daad673
commit 1f549253d9

View file

@ -136,14 +136,14 @@ DoomEdNums
9872 = SpotLightFlickerAttenuated
9873 = SectorSpotLightAttenuated
9874 = SpotLightFlickerRandomAttenuated
9876 = PointLightTraceAttenuated // ZDRay static point light
9877 = PointLightPulseTraceAttenuated // ZDRay static point light (pulsing)
9878 = PointLightFlickerTraceAttenuated // ZDRay static point light (flickering)
9879 = PointLightFlickerRandomTraceAttenuated // ZDRay static point light (random flickering)
9881 = SpotLightTraceAttenuated // ZDRay static spotlight
9882 = SpotLightPulseTraceAttenuated // ZDRay static spotlight (pulsing)
9883 = SpotLightFlickerTraceAttenuated // ZDRay static spotlight (flickering)
9884 = SpotLightFlickerRandomTraceAttenuated // ZDRay static spotlight (random flickering)
9876 = PointLightTraceAttenuated // ZDRay lightmap point light
9877 = PointLightPulseTraceAttenuated // ZDRay lightmap point light (pulsing)
9878 = PointLightFlickerTraceAttenuated // ZDRay lightmap point light (flickering)
9879 = PointLightFlickerRandomTraceAttenuated // ZDRay lightmap point light (random flickering)
9881 = SpotLightTraceAttenuated // ZDRay lightmap spotlight
9882 = SpotLightPulseTraceAttenuated // ZDRay lightmap spotlight (pulsing)
9883 = SpotLightFlickerTraceAttenuated // ZDRay lightmap spotlight (flickering)
9884 = SpotLightFlickerRandomTraceAttenuated // ZDRay lightmap spotlight (random flickering)
9890 = None // ZDRayInfo
9982 = SecActEyesAboveC
9983 = SecActEyesBelowC