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Rename "static lights" to "lightmap lights" -- they're technically not limited to being completely static anymore...
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1 changed files with 8 additions and 8 deletions
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@ -136,14 +136,14 @@ DoomEdNums
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9872 = SpotLightFlickerAttenuated
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9873 = SectorSpotLightAttenuated
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9874 = SpotLightFlickerRandomAttenuated
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9876 = PointLightTraceAttenuated // ZDRay static point light
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9877 = PointLightPulseTraceAttenuated // ZDRay static point light (pulsing)
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9878 = PointLightFlickerTraceAttenuated // ZDRay static point light (flickering)
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9879 = PointLightFlickerRandomTraceAttenuated // ZDRay static point light (random flickering)
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9881 = SpotLightTraceAttenuated // ZDRay static spotlight
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9882 = SpotLightPulseTraceAttenuated // ZDRay static spotlight (pulsing)
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9883 = SpotLightFlickerTraceAttenuated // ZDRay static spotlight (flickering)
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9884 = SpotLightFlickerRandomTraceAttenuated // ZDRay static spotlight (random flickering)
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9876 = PointLightTraceAttenuated // ZDRay lightmap point light
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9877 = PointLightPulseTraceAttenuated // ZDRay lightmap point light (pulsing)
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9878 = PointLightFlickerTraceAttenuated // ZDRay lightmap point light (flickering)
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9879 = PointLightFlickerRandomTraceAttenuated // ZDRay lightmap point light (random flickering)
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9881 = SpotLightTraceAttenuated // ZDRay lightmap spotlight
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9882 = SpotLightPulseTraceAttenuated // ZDRay lightmap spotlight (pulsing)
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9883 = SpotLightFlickerTraceAttenuated // ZDRay lightmap spotlight (flickering)
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9884 = SpotLightFlickerRandomTraceAttenuated // ZDRay lightmap spotlight (random flickering)
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9890 = None // ZDRayInfo
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9982 = SecActEyesAboveC
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9983 = SecActEyesBelowC
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