diff --git a/src/gl/renderer/gl_renderstate.cpp b/src/gl/renderer/gl_renderstate.cpp index 67a02440c9..27e4465c1e 100644 --- a/src/gl/renderer/gl_renderstate.cpp +++ b/src/gl/renderer/gl_renderstate.cpp @@ -301,10 +301,8 @@ void FRenderState::Apply() void FRenderState::ApplyMatrices() { - drawcalls.Clock(); if (GLRenderer->mShaderManager != NULL) { GLRenderer->mShaderManager->ApplyMatrices(&mProjectionMatrix, &mViewMatrix); } - drawcalls.Unclock(); }