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fix map WAD check for savegame validation.
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1 changed files with 3 additions and 3 deletions
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@ -1890,12 +1890,12 @@ static bool CheckSingleWad (const char *name, bool &printRequires, bool printwar
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bool G_CheckSaveGameWads (FSerializer &arc, bool printwarn)
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{
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bool printRequires = false;
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FString text;
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const char* text;
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text = arc.GetString("Game WAD");
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CheckSingleWad (text.GetChars(), printRequires, printwarn);
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CheckSingleWad (text, printRequires, printwarn);
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text = arc.GetString("Map WAD");
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CheckSingleWad (text.GetChars(), printRequires, printwarn);
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if (text != nullptr) CheckSingleWad (text, printRequires, printwarn);
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if (printRequires)
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{
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