- fixed: G_FinishTravel must clear the MF2_BLASTED flag off the player pawn because this flag will result in damage from contact with other objects in the map.

This commit is contained in:
Christoph Oelckers 2014-09-13 09:56:21 +02:00
parent a0f507d18f
commit 1e82d72349

View file

@ -1169,6 +1169,7 @@ void G_FinishTravel ()
pawn->lastenemy = NULL;
pawn->player->mo = pawn;
pawn->player->camera = pawn;
pawn->flags2 &= ~MF2_BLASTED;
DObject::StaticPointerSubstitution (oldpawn, pawn);
oldpawn->Destroy();
pawndup->Destroy ();