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- fixed: G_FinishTravel must clear the MF2_BLASTED flag off the player pawn because this flag will result in damage from contact with other objects in the map.
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@ -1169,6 +1169,7 @@ void G_FinishTravel ()
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pawn->lastenemy = NULL;
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pawn->player->mo = pawn;
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pawn->player->camera = pawn;
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pawn->flags2 &= ~MF2_BLASTED;
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DObject::StaticPointerSubstitution (oldpawn, pawn);
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oldpawn->Destroy();
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pawndup->Destroy ();
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