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Preserve line locknumber in savegames.
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@ -73,6 +73,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, line_t &line, line_t *
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("alpha", line.alpha, def->alpha)
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.Args("args", line.args, def->args, line.special)
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("portalindex", line.portalindex, def->portalindex)
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("locknumber", line.locknumber, def->locknumber)
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// Unless the map loader is changed the sidedef references will not change between map loads so there's no need to save them.
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//.Array("sides", line.sidedef, 2)
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.EndObject();
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