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- block the centerview CCMD if the player has TOTALLYFROZEN. This is deliberately done this way, instead of placing the check inside PlayerPawn::CheckPitch, because there may be other situations where we don't want to block the centering function (APowerFlight::EndEffect being one such case)
- also while I'm in this file, fix code styling for another one of my previous submissions
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1 changed files with 4 additions and 1 deletions
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@ -317,7 +317,8 @@ CCMD (slot)
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}
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}
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// [Nash] Option to display the name of the weapon being switched to.
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// [Nash] Option to display the name of the weapon being switched to.
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if ((paused || pauseext) || players[consoleplayer].playerstate != PST_LIVE) return;
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if ((paused || pauseext) || players[consoleplayer].playerstate != PST_LIVE)
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return;
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if (SendItemUse != players[consoleplayer].ReadyWeapon && (displaynametags & 2) && StatusBar && SmallFont && SendItemUse)
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if (SendItemUse != players[consoleplayer].ReadyWeapon && (displaynametags & 2) && StatusBar && SmallFont && SendItemUse)
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{
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{
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StatusBar->AttachMessage(Create<DHUDMessageFadeOut>(nullptr, SendItemUse->GetTag(),
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StatusBar->AttachMessage(Create<DHUDMessageFadeOut>(nullptr, SendItemUse->GetTag(),
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@ -328,6 +329,8 @@ CCMD (slot)
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CCMD (centerview)
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CCMD (centerview)
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{
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{
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if ((players[consoleplayer].cheats & CF_TOTALLYFROZEN))
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return;
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Net_WriteByte (DEM_CENTERVIEW);
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Net_WriteByte (DEM_CENTERVIEW);
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}
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}
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