mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 04:22:34 +00:00
- Unload behavior with the map, not outside.
This commit is contained in:
parent
68bff17d63
commit
1dcdfec733
2 changed files with 1 additions and 1 deletions
|
@ -2952,7 +2952,6 @@ void MapLoader::LoadLevel(MapData *map, const char *lumpname, int position)
|
|||
ForceNodeBuild = gennodes;
|
||||
|
||||
// [RH] Load in the BEHAVIOR lump
|
||||
Level->Behaviors.UnloadModules();
|
||||
if (map->HasBehavior)
|
||||
{
|
||||
LoadBehavior(map);
|
||||
|
|
|
@ -335,6 +335,7 @@ void FLevelLocals::ClearLevelData()
|
|||
memset(playerstarts, 0, sizeof(playerstarts));
|
||||
Scrolls.Clear();
|
||||
if (automap) automap->Destroy();
|
||||
Behaviors.UnloadModules();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
Loading…
Reference in a new issue