- changed infighting check so that the static skill checker does not access the level

Instead the level needs to be queried now.
This commit is contained in:
Christoph Oelckers 2019-01-28 14:31:23 +01:00
parent d0942bcb97
commit 1dc11c5032
6 changed files with 16 additions and 7 deletions

View file

@ -64,8 +64,6 @@ void G_PlayDemo (char* name);
void G_TimeDemo (const char* name);
bool G_CheckDemoStatus (void);
void G_WorldDone (void);
void G_Ticker (void);
bool G_Responder (event_t* ev);

View file

@ -2052,6 +2052,19 @@ void FLevelLocals::SetMusicVolume(float f)
I_SetMusicVolume(f);
}
//============================================================================
//
//
//
//============================================================================
int FLevelLocals::GetInfighting()
{
if (flags2 & LEVEL2_TOTALINFIGHTING) return 1;
if (flags2 & LEVEL2_NOINFIGHTING) return -1;
return G_SkillProperty(SKILLP_Infight);
}
//==========================================================================
// IsPointInMap
//

View file

@ -174,6 +174,7 @@ struct FLevelLocals : public FLevelData
int GetConversation(FName classname);
void SetConversation(int convid, PClassActor *Class, int dlgindex);
int FindNode (const FStrifeDialogueNode *node);
int GetInfighting();
void Init();
private:

View file

@ -393,9 +393,6 @@ int G_SkillProperty(ESkillProperty prop)
return AllSkills[gameskill].NoPain;
case SKILLP_Infight:
// This property also needs to consider the level flags for the same info.
if (level.flags2 & LEVEL2_TOTALINFIGHTING) return 1;
if (level.flags2 & LEVEL2_NOINFIGHTING) return -1;
if (AllSkills[gameskill].Infighting == LEVEL2_TOTALINFIGHTING) return 1;
if (AllSkills[gameskill].Infighting == LEVEL2_NOINFIGHTING) return -1;
return infighting;

View file

@ -1622,7 +1622,7 @@ bool AActor::OkayToSwitchTarget(AActor *other)
int infight;
if (flags7 & MF7_FORCEINFIGHTING) infight = 1;
else if (flags5 & MF5_NOINFIGHTING) infight = -1;
else infight = G_SkillProperty(SKILLP_Infight);
else infight = Level->GetInfighting();
if (infight < 0 && other->player == NULL && !IsHostile (other))
{

View file

@ -1163,7 +1163,7 @@ static bool CanAttackHurt(AActor *victim, AActor *shooter)
// to harm / be harmed by anything.
if (!victim->player && !shooter->player)
{
int infight = G_SkillProperty(SKILLP_Infight);
int infight = victim->Level->GetInfighting();
if (infight < 0 && (victim->flags7 & MF7_FORCEINFIGHTING)) infight = 0; // This must override the 'no infight' setting to take effect.
if (infight < 0)