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- fixed: A_Respawn did not restore the flags6 and flags7 fields.
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@ -2912,6 +2912,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Respawn)
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self->flags3 = (defs->flags3 & ~(MF3_NOSIGHTCHECK | MF3_HUNTPLAYERS)) | (self->flags3 & (MF3_NOSIGHTCHECK | MF3_HUNTPLAYERS));
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self->flags4 = (defs->flags4 & ~MF4_NOHATEPLAYERS) | (self->flags4 & MF4_NOHATEPLAYERS);
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self->flags5 = defs->flags5;
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self->flags6 = defs->flags6;
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self->flags7 = defs->flags7;
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self->SetState (self->SpawnState);
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self->renderflags &= ~RF_INVISIBLE;
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