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- fixed: AActor::SetState must restore the 'state' member to the actual calling state after it detected OF_StateChanged.
This is needed to decide how the '####' and '----' placeholders should behave.
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@ -620,7 +620,9 @@ bool AActor::SetState (FState *newstate, bool nofunction)
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if (ObjectFlags & OF_StateChanged)
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if (ObjectFlags & OF_StateChanged)
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{ // The action was an A_Jump-style function that wants to change the next state.
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{ // The action was an A_Jump-style function that wants to change the next state.
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ObjectFlags &= ~OF_StateChanged;
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ObjectFlags &= ~OF_StateChanged;
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FState *saved = newstate;
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newstate = state;
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newstate = state;
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state = saved; // we need this for comparison of sprites.
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tics = 0; // make sure we loop and set the new state properly
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tics = 0; // make sure we loop and set the new state properly
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continue;
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continue;
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}
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}
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