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https://github.com/ZDoom/gzdoom.git
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Fixed a few endian issues in ACS system
KDiZD Intro, a.k.a. Title Map, is now played correctly; camera on Z1M1 is functional
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parent
fd85e116e5
commit
1bda54f3cd
1 changed files with 7 additions and 7 deletions
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@ -1873,7 +1873,7 @@ FBehavior::FBehavior (int lumpnum, FileReader * fr, int len)
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funcm->HasReturnValue = funcf->HasReturnValue;
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funcm->ImportNum = funcf->ImportNum;
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funcm->LocalCount = funcf->LocalCount;
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funcm->Address = funcf->Address;
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funcm->Address = LittleLong(funcf->Address);
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}
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}
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@ -2058,7 +2058,7 @@ FBehavior::FBehavior (int lumpnum, FileReader * fr, int len)
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const char *const parse = (char *)&chunk[2];
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DWORD i;
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for (i = 0; i < chunk[1]; )
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for (i = 0; i < LittleLong(chunk[1]); )
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{
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if (parse[i])
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{
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@ -2351,7 +2351,7 @@ void FBehavior::LoadScriptsDirectory ()
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scripts.b = FindChunk (MAKE_ID('S','F','L','G'));
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if (scripts.dw != NULL)
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{
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max = scripts.dw[1] / 4;
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max = LittleLong(scripts.dw[1]) / 4;
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scripts.dw += 2;
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for (i = max; i > 0; --i, scripts.w += 2)
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{
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@ -2367,7 +2367,7 @@ void FBehavior::LoadScriptsDirectory ()
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scripts.b = FindChunk (MAKE_ID('S','V','C','T'));
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if (scripts.dw != NULL)
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{
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max = scripts.dw[1] / 4;
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max = LittleLong(scripts.dw[1]) / 4;
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scripts.dw += 2;
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for (i = max; i > 0; --i, scripts.w += 2)
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{
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@ -2681,7 +2681,7 @@ BYTE *FBehavior::FindChunk (DWORD id) const
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{
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return chunk;
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}
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chunk += ((DWORD *)chunk)[1] + 8;
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chunk += LittleLong(((DWORD *)chunk)[1]) + 8;
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}
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return NULL;
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}
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@ -2689,14 +2689,14 @@ BYTE *FBehavior::FindChunk (DWORD id) const
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BYTE *FBehavior::NextChunk (BYTE *chunk) const
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{
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DWORD id = *(DWORD *)chunk;
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chunk += ((DWORD *)chunk)[1] + 8;
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chunk += LittleLong(((DWORD *)chunk)[1]) + 8;
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while (chunk != NULL && chunk < Data + DataSize)
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{
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if (((DWORD *)chunk)[0] == id)
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{
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return chunk;
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}
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chunk += ((DWORD *)chunk)[1] + 8;
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chunk += LittleLong(((DWORD *)chunk)[1]) + 8;
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}
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return NULL;
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}
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