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- Fixed: Changed r_clearbuffer to do a little more than clear the top quarter of the screen. Still need to do an actual color fill - will do it later.
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1 changed files with 6 additions and 1 deletions
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@ -289,7 +289,12 @@ void FSoftwareRenderer::ErrorCleanup ()
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void FSoftwareRenderer::ClearBuffer(int color)
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{
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memset(RenderTarget->GetBuffer(), color, RenderTarget->GetPitch() * RenderTarget->GetHeight());
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// [SP] For now, for truecolor, this just outputs black. We'll figure out how to get something more meaningful
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// later when this actually matters more. This is just to clear HOMs for now.
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if (!r_swtruecolor)
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memset(RenderTarget->GetBuffer(), color, RenderTarget->GetPitch() * RenderTarget->GetHeight());
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else
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memset(RenderTarget->GetBuffer(), 0, RenderTarget->GetPitch() * RenderTarget->GetHeight() * 4);
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}
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//===========================================================================
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