From 1b6cea0ad2084568836ef46a258395d5f26a2df3 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 26 Jun 2022 13:27:27 +0200 Subject: [PATCH] - this is 4.8.1 --- src/version.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/version.h b/src/version.h index fd4264384a..931aca7917 100644 --- a/src/version.h +++ b/src/version.h @@ -41,21 +41,21 @@ const char *GetVersionString(); /** Lots of different version numbers **/ -#define VERSIONSTR "4.8pre" +#define VERSIONSTR "4.8.1" // The version as seen in the Windows resource -#define RC_FILEVERSION 4,7,9999,0 -#define RC_PRODUCTVERSION 4,7,9999,0 +#define RC_FILEVERSION 4,8,1,0 +#define RC_PRODUCTVERSION 4,8,1,0 #define RC_PRODUCTVERSION2 VERSIONSTR // These are for content versioning. #define VER_MAJOR 4 #define VER_MINOR 8 -#define VER_REVISION 0 +#define VER_REVISION 1 // This should always refer to the GZDoom version a derived port is based on and not reflect the derived port's version number! #define ENG_MAJOR 4 #define ENG_MINOR 8 -#define ENG_REVISION 0 +#define ENG_REVISION 1 // Version identifier for network games. // Bump it every time you do a release unless you're certain you