From 1a233b08c33f5d8b952b2c2afe24f007d03735c6 Mon Sep 17 00:00:00 2001 From: Chris Robinson Date: Tue, 27 Sep 2022 23:55:39 -0700 Subject: [PATCH] Synchronize the VPX "soundtrack" with the frame clock --- src/common/cutscenes/movieplayer.cpp | 75 +++++++++++++++++++++++++++- 1 file changed, 73 insertions(+), 2 deletions(-) diff --git a/src/common/cutscenes/movieplayer.cpp b/src/common/cutscenes/movieplayer.cpp index e57c24c662..004e3970d3 100644 --- a/src/common/cutscenes/movieplayer.cpp +++ b/src/common/cutscenes/movieplayer.cpp @@ -47,6 +47,8 @@ #include "filesystem.h" #include "vm.h" #include "printf.h" +#include +#include #include #include "filereadermusicinterface.h" @@ -69,6 +71,11 @@ public: virtual FTextureID GetTexture() = 0; }; +// A simple filter is used to smooth out jittery timers +static const double AudioAvgFilterCoeff{std::pow(0.01, 1.0/20.0)}; +// A threshold is in place to avoid constantly skipping due to imprecise timers. +static constexpr double AudioSyncThreshold{0.03}; + //--------------------------------------------------------------------------- // // @@ -225,6 +232,11 @@ class VpxPlayer : public MoviePlayer ZMusic_MusicStream MusicStream = nullptr; SoundStream *AudioStream = nullptr; + std::atomic clocktime = 0; + int64_t audiooffset = 0; + double ClockDiffAvg = 0; + int samplerate = 0; + int framesize = 0; unsigned width, height; TArray Pic; @@ -245,8 +257,62 @@ class VpxPlayer : public MoviePlayer public: int soundtrack = -1; - bool StreamCallback(SoundStream*, void *buff, int len) + double FilterDelay(double diff) { + ClockDiffAvg = ClockDiffAvg*AudioAvgFilterCoeff + diff; + diff = ClockDiffAvg*(1.0 - AudioAvgFilterCoeff); + if(diff < AudioSyncThreshold/2.0 && diff > -AudioSyncThreshold) + return 0.0; + + return diff; + } + + bool StreamCallback(SoundStream *stream, void *buff, int len) + { + // Calculate the difference in time between the movie clock and the audio position. + auto pos = stream->GetPlayPosition(); + uint64_t clock = clocktime.load(std::memory_order_acquire); + double delay = FilterDelay(clock/1'000'000'000.0 - double(int64_t(pos.samplesplayed)+audiooffset)/samplerate); + + if(delay > 0.0) + { + // If diff > 0, skip samples. Don't skip more than a full update at once. + int skip = std::min(int(delay*samplerate)*framesize, len); + if(!ZMusic_FillStream(MusicStream, buff, len)) + return false; + + if(skip == len) + return ZMusic_FillStream(MusicStream, buff, len); + memmove(buff, (char*)buff+skip, len-skip); + if(!ZMusic_FillStream(MusicStream, (char*)buff+len-skip, skip)) + memset((char*)buff+len-skip, 0, skip); + + // Offset the measured audio position to account for the skipped samples. + audiooffset += skip/framesize; + return true; + } + + if(delay < 0.0) + { + // If diff < 0, duplicate samples. Don't duplicate a full update (we need at + // least one sample frame to duplicate). + int dup = std::min(int(-delay*samplerate)*framesize, len-framesize); + if(!ZMusic_FillStream(MusicStream, (char*)buff+dup, len-dup)) + return false; + + if(framesize == 1) + memset(buff, ((char*)buff)[dup], dup); + else + { + for(int i=0;i < dup;++i) + ((char*)buff)[i] = ((char*)buff+dup)[i%framesize]; + } + + // Offset the measured audio position to account for the duplicated samples. + audiooffset -= dup/framesize; + return true; + } + return ZMusic_FillStream(MusicStream, buff, len); } static bool StreamCallbackC(SoundStream *stream, void *buff, int len, void *userdata) @@ -432,7 +498,10 @@ public: // Windows' MIDI synth), which we can't keep synced. Play anyway? if (info.mBufferSize > 0 && ZMusic_Start(MusicStream, 0, false)) { - AudioStream = S_CreateCustomStream(6000, info.mSampleRate, abs(info.mNumChannels), + int channels = abs(info.mNumChannels); + samplerate = info.mSampleRate; + framesize = channels * ((info.mNumChannels < 0) ? sizeof(int16_t) : sizeof(float)); + AudioStream = S_CreateCustomStream(6000, info.mSampleRate, channels, (info.mNumChannels < 0) ? MusicSamples16bit : MusicSamplesFloat, &StreamCallbackC, this); } @@ -458,6 +527,8 @@ public: bool Frame(uint64_t clock) override { + clocktime.store(clock, std::memory_order_release); + bool stop = false; if (clock > nextframetime) {