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- fixed bad check for gl pipeline type.
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1 changed files with 1 additions and 1 deletions
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@ -135,7 +135,7 @@ void OpenGLFrameBuffer::InitializeState()
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gl_LoadExtensions();
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mPipelineNbr = clamp(*gl_pipeline_depth, 1, HW_MAX_PIPELINE_BUFFERS);
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mPipelineType = gl_pipeline_depth < 1;
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mPipelineType = gl_pipeline_depth > 0;
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// Move some state to the framebuffer object for easier access.
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hwcaps = gl.flags;
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