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- fixed: Blasted objects should also be subject to being checked with CanCollideWith.
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@ -1243,7 +1243,7 @@ bool PIT_CheckThing(FMultiBlockThingsIterator &it, FMultiBlockThingsIterator::Ch
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// The checks here are to do this only for conditions that would later result in an action, calling this for everything would be too much of a drag if
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// too many scripted overrides were being used, as PIT_CheckThing is even called for touching all the monster corpses lying around.
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if (((thing->flags & MF_SOLID) || (thing->flags6 & (MF6_TOUCHY | MF6_BUMPSPECIAL))) &&
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((tm.thing->flags & (MF_SOLID|MF_MISSILE)) || (tm.thing->flags6 & MF6_BLOCKEDBYSOLIDACTORS) || (tm.thing->BounceFlags & BOUNCE_MBF)))
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((tm.thing->flags & (MF_SOLID|MF_MISSILE)) || (tm.thing->flags2 & MF2_BLASTED) || (tm.thing->flags6 & MF6_BLOCKEDBYSOLIDACTORS) || (tm.thing->BounceFlags & BOUNCE_MBF)))
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{
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static unsigned VIndex = ~0u;
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if (VIndex == ~0u)
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