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- cleaned up the header list in maploader.cpp.
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2 changed files with 26 additions and 54 deletions
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@ -59,60 +59,30 @@
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#include <math.h>
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#include "templates.h"
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#include "d_player.h"
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#include "m_argv.h"
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#include "g_game.h"
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#include "w_wad.h"
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#include "p_local.h"
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#include "p_effect.h"
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#include "p_terrain.h"
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#include "nodebuild.h"
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#include "p_lnspec.h"
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#include "c_console.h"
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#include "p_acs.h"
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#include "announcer.h"
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#include "wi_stuff.h"
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#include "doomerrors.h"
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#include "gi.h"
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#include "p_conversation.h"
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#include "a_keys.h"
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#include "s_sndseq.h"
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#include "sbar.h"
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#include "p_setup.h"
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#include "r_data/r_interpolate.h"
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#include "r_sky.h"
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#include "cmdlib.h"
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#include "md5.h"
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#include "po_man.h"
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#include "r_renderer.h"
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#include "p_blockmap.h"
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#include "r_utility.h"
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#include "p_spec.h"
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#include "g_levellocals.h"
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#include "c_dispatch.h"
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#include "a_dynlight.h"
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#include "events.h"
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#include "p_destructible.h"
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#include "types.h"
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#include "i_time.h"
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#include "scripting/vm/vm.h"
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#include "hwrenderer/data/flatvertices.h"
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#include "fragglescript/t_fs.h"
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#include "maploader.h"
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#include "c_cvars.h"
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#include "actor.h"
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#include "g_levellocals.h"
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#include "p_lnspec.h"
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#include "i_system.h"
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#include "v_text.h"
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#include "p_setup.h"
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#include "gi.h"
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#include "doomerrors.h"
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#include "types.h"
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#include "w_wad.h"
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#include "p_conversation.h"
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#include "v_video.h"
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#include "i_time.h"
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#include "m_argv.h"
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#include "fragglescript/t_fs.h"
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#include "swrenderer/r_swrenderer.h"
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#include "hwrenderer/data/flatvertices.h"
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void PO_Init();
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#define MISSING_TEXTURE_WARN_LIMIT 20
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void BloodCrypt (void *data, int key, int len);
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void P_ClearUDMFKeys();
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void InitRenderInfo();
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EXTERN_CVAR(Bool, am_textured)
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enum
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{
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MISSING_TEXTURE_WARN_LIMIT = 20
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};
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CVAR (Bool, genblockmap, false, CVAR_SERVERINFO|CVAR_GLOBALCONFIG);
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CVAR (Bool, gennodes, false, CVAR_SERVERINFO|CVAR_GLOBALCONFIG);
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@ -1,7 +1,9 @@
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#pragma once
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#include "nodebuild.h"
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#include "p_spec.h"
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#include "g_levellocals.h"
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class FileReader;
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struct EDMapthing
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{
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