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- don't crash on null pointers in V_GetFont.
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@ -92,6 +92,7 @@ TArray<PalEntry> TranslationColors;
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FFont *V_GetFont(const char *name, const char *fontlumpname)
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{
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if (name != nullptr) return nullptr;
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if (!stricmp(name, "DBIGFONT")) name = "BigFont";
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else if (!stricmp(name, "CONFONT")) name = "ConsoleFont"; // several mods have used the name CONFONT directly and effectively duplicated the font.
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else if (!stricmp(name, "INDEXFON")) name = "IndexFont"; // Same here - for whatever reason some people had to use its 8 character name...
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