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- fixed precaching of switches.
The backwards animation accessed the wrong array which in case of sequences with different length could crash
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1 changed files with 1 additions and 1 deletions
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@ -2976,7 +2976,7 @@ void MapLoader::AddToList(uint8_t *hitlist, FTextureID texid, int bitmask)
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}
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for (int i = 0; i < switchdef->PairDef->NumFrames; i++)
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{
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hitlist[switchdef->frames[i].Texture.GetIndex()] |= (uint8_t)bitmask;
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hitlist[switchdef->PairDef->frames[i].Texture.GetIndex()] |= (uint8_t)bitmask;
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}
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}
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