Create RenderState buffers for each thread

This commit is contained in:
Magnus Norddahl 2023-05-12 03:30:40 +02:00 committed by Christoph Oelckers
parent 60fb2af02f
commit 17f8027cc9
14 changed files with 213 additions and 234 deletions

View file

@ -40,69 +40,10 @@ VkBufferManager::~VkBufferManager()
void VkBufferManager::Init() void VkBufferManager::Init()
{ {
static const FVertexBufferAttribute format[] = for (int threadIndex = 0; threadIndex < fb->MaxThreads; threadIndex++)
{ {
{ 0, VATTR_VERTEX, VFmt_Float3, (int)myoffsetof(FFlatVertex, x) }, RSBuffers.push_back(std::make_unique<VkRSBuffers>(fb));
{ 0, VATTR_TEXCOORD, VFmt_Float2, (int)myoffsetof(FFlatVertex, u) }, }
{ 0, VATTR_LIGHTMAP, VFmt_Float3, (int)myoffsetof(FFlatVertex, lu) },
};
Flatbuffer.VertexFormat = fb->GetRenderPassManager()->GetVertexFormat(1, 3, sizeof(FFlatVertex), format);
Flatbuffer.VertexBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
.MemoryType(
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
.Size(Flatbuffer.BUFFER_SIZE * sizeof(FFlatVertex))
.DebugName("Flatbuffer.VertexBuffer")
.Create(fb->GetDevice());
Flatbuffer.Vertices = (FFlatVertex*)Flatbuffer.VertexBuffer->Map(0, Flatbuffer.VertexBuffer->size);
Flatbuffer.IndexBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY)
.Size(16)
.DebugName("Flatbuffer.IndexBuffer")
.Create(fb->GetDevice());
MatrixBuffer.reset(new VkStreamBuffer(this, sizeof(MatricesUBO), 50000));
StreamBuffer.reset(new VkStreamBuffer(this, sizeof(StreamUBO), 300));
Viewpoint.BlockAlign = (sizeof(HWViewpointUniforms) + fb->uniformblockalignment - 1) / fb->uniformblockalignment * fb->uniformblockalignment;
Viewpoint.UBO = BufferBuilder()
.Usage(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
.MemoryType(
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
.Size(Viewpoint.Count * Viewpoint.BlockAlign)
.DebugName("Viewpoint.UBO")
.Create(fb->GetDevice());
Viewpoint.Data = Viewpoint.UBO->Map(0, Viewpoint.UBO->size);
Lightbuffer.UBO = BufferBuilder()
.Usage(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
.MemoryType(
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
.Size(Lightbuffer.Count * 4 * sizeof(FVector4))
.DebugName("Lightbuffer.UBO")
.Create(fb->GetDevice());
Lightbuffer.Data = Lightbuffer.UBO->Map(0, Lightbuffer.UBO->size);
Bonebuffer.SSO = BufferBuilder()
.Usage(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
.MemoryType(
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
.Size(Bonebuffer.Count * sizeof(VSMatrix))
.DebugName("Bonebuffer.SSO")
.Create(fb->GetDevice());
Bonebuffer.Data = Bonebuffer.SSO->Map(0, Bonebuffer.SSO->size);
Shadowmap.Nodes.reset(new VkHardwareDataBuffer(fb, true, false)); Shadowmap.Nodes.reset(new VkHardwareDataBuffer(fb, true, false));
Shadowmap.Lines.reset(new VkHardwareDataBuffer(fb, true, false)); Shadowmap.Lines.reset(new VkHardwareDataBuffer(fb, true, false));
@ -113,22 +54,7 @@ void VkBufferManager::Init()
void VkBufferManager::Deinit() void VkBufferManager::Deinit()
{ {
if (Flatbuffer.VertexBuffer) RSBuffers.clear();
Flatbuffer.VertexBuffer->Unmap();
Flatbuffer.VertexBuffer.reset();
Flatbuffer.IndexBuffer.reset();
if (Viewpoint.UBO)
Viewpoint.UBO->Unmap();
Viewpoint.UBO.reset();
if (Lightbuffer.UBO)
Lightbuffer.UBO->Unmap();
Lightbuffer.UBO.reset();
if (Bonebuffer.SSO)
Bonebuffer.SSO->Unmap();
Bonebuffer.SSO.reset();
Shadowmap.Nodes.reset(); Shadowmap.Nodes.reset();
Shadowmap.Lines.reset(); Shadowmap.Lines.reset();
@ -176,9 +102,98 @@ void VkBufferManager::CreateFanToTrisIndexBuffer()
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
VkStreamBuffer::VkStreamBuffer(VkBufferManager* buffers, size_t structSize, size_t count) VkRSBuffers::VkRSBuffers(VulkanRenderDevice* fb)
{ {
mBlockSize = static_cast<uint32_t>((structSize + buffers->fb->uniformblockalignment - 1) / buffers->fb->uniformblockalignment * buffers->fb->uniformblockalignment); static const FVertexBufferAttribute format[] =
{
{ 0, VATTR_VERTEX, VFmt_Float3, (int)myoffsetof(FFlatVertex, x) },
{ 0, VATTR_TEXCOORD, VFmt_Float2, (int)myoffsetof(FFlatVertex, u) },
{ 0, VATTR_LIGHTMAP, VFmt_Float3, (int)myoffsetof(FFlatVertex, lu) },
};
Flatbuffer.VertexFormat = fb->GetRenderPassManager()->GetVertexFormat(1, 3, sizeof(FFlatVertex), format);
Flatbuffer.VertexBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
.MemoryType(
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
.Size(Flatbuffer.BUFFER_SIZE * sizeof(FFlatVertex))
.DebugName("Flatbuffer.VertexBuffer")
.Create(fb->GetDevice());
Flatbuffer.Vertices = (FFlatVertex*)Flatbuffer.VertexBuffer->Map(0, Flatbuffer.VertexBuffer->size);
Flatbuffer.IndexBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY)
.Size(16)
.DebugName("Flatbuffer.IndexBuffer")
.Create(fb->GetDevice());
MatrixBuffer = std::make_unique<VkStreamBuffer>(fb, sizeof(MatricesUBO), 50000);
StreamBuffer = std::make_unique<VkStreamBuffer>(fb, sizeof(StreamUBO), 300);
Viewpoint.BlockAlign = (sizeof(HWViewpointUniforms) + fb->uniformblockalignment - 1) / fb->uniformblockalignment * fb->uniformblockalignment;
Viewpoint.UBO = BufferBuilder()
.Usage(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
.MemoryType(
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
.Size(Viewpoint.Count * Viewpoint.BlockAlign)
.DebugName("Viewpoint.UBO")
.Create(fb->GetDevice());
Viewpoint.Data = Viewpoint.UBO->Map(0, Viewpoint.UBO->size);
Lightbuffer.UBO = BufferBuilder()
.Usage(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
.MemoryType(
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
.Size(Lightbuffer.Count * 4 * sizeof(FVector4))
.DebugName("Lightbuffer.UBO")
.Create(fb->GetDevice());
Lightbuffer.Data = Lightbuffer.UBO->Map(0, Lightbuffer.UBO->size);
Bonebuffer.SSO = BufferBuilder()
.Usage(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
.MemoryType(
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
.Size(Bonebuffer.Count * sizeof(VSMatrix))
.DebugName("Bonebuffer.SSO")
.Create(fb->GetDevice());
Bonebuffer.Data = Bonebuffer.SSO->Map(0, Bonebuffer.SSO->size);
}
VkRSBuffers::~VkRSBuffers()
{
if (Flatbuffer.VertexBuffer)
Flatbuffer.VertexBuffer->Unmap();
Flatbuffer.VertexBuffer.reset();
Flatbuffer.IndexBuffer.reset();
if (Viewpoint.UBO)
Viewpoint.UBO->Unmap();
Viewpoint.UBO.reset();
if (Lightbuffer.UBO)
Lightbuffer.UBO->Unmap();
Lightbuffer.UBO.reset();
if (Bonebuffer.SSO)
Bonebuffer.SSO->Unmap();
Bonebuffer.SSO.reset();
}
/////////////////////////////////////////////////////////////////////////////
VkStreamBuffer::VkStreamBuffer(VulkanRenderDevice* fb, size_t structSize, size_t count)
{
mBlockSize = static_cast<uint32_t>((structSize + fb->uniformblockalignment - 1) / fb->uniformblockalignment * fb->uniformblockalignment);
UBO = BufferBuilder() UBO = BufferBuilder()
.Usage(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT) .Usage(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
@ -187,7 +202,7 @@ VkStreamBuffer::VkStreamBuffer(VkBufferManager* buffers, size_t structSize, size
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
.Size(mBlockSize * count) .Size(mBlockSize * count)
.DebugName("VkStreamBuffer") .DebugName("VkStreamBuffer")
.Create(buffers->fb->GetDevice()); .Create(fb->GetDevice());
Data = UBO->Map(0, UBO->size); Data = UBO->Map(0, UBO->size);
} }

View file

@ -13,20 +13,11 @@ struct FVertexBufferAttribute;
struct HWViewpointUniforms; struct HWViewpointUniforms;
struct FFlatVertex; struct FFlatVertex;
class VkBufferManager class VkRSBuffers
{ {
public: public:
VkBufferManager(VulkanRenderDevice* fb); VkRSBuffers(VulkanRenderDevice* fb);
~VkBufferManager(); ~VkRSBuffers();
void Init();
void Deinit();
IBuffer* CreateVertexBuffer(int numBindingPoints, int numAttributes, size_t stride, const FVertexBufferAttribute* attrs);
IBuffer* CreateIndexBuffer();
void AddBuffer(VkHardwareBuffer* buffer);
void RemoveBuffer(VkHardwareBuffer* buffer);
struct struct
{ {
@ -65,6 +56,27 @@ public:
void* Data = nullptr; void* Data = nullptr;
} Bonebuffer; } Bonebuffer;
std::unique_ptr<VkStreamBuffer> MatrixBuffer;
std::unique_ptr<VkStreamBuffer> StreamBuffer;
};
class VkBufferManager
{
public:
VkBufferManager(VulkanRenderDevice* fb);
~VkBufferManager();
void Init();
void Deinit();
IBuffer* CreateVertexBuffer(int numBindingPoints, int numAttributes, size_t stride, const FVertexBufferAttribute* attrs);
IBuffer* CreateIndexBuffer();
void AddBuffer(VkHardwareBuffer* buffer);
void RemoveBuffer(VkHardwareBuffer* buffer);
VkRSBuffers* GetRSBuffers(int threadIndex) { return RSBuffers[threadIndex].get(); }
struct struct
{ {
std::unique_ptr<VkHardwareDataBuffer> Nodes; std::unique_ptr<VkHardwareDataBuffer> Nodes;
@ -72,9 +84,6 @@ public:
std::unique_ptr<VkHardwareDataBuffer> Lights; std::unique_ptr<VkHardwareDataBuffer> Lights;
} Shadowmap; } Shadowmap;
std::unique_ptr<VkStreamBuffer> MatrixBuffer;
std::unique_ptr<VkStreamBuffer> StreamBuffer;
std::unique_ptr<IBuffer> FanToTrisIndexBuffer; std::unique_ptr<IBuffer> FanToTrisIndexBuffer;
private: private:
@ -83,14 +92,13 @@ private:
VulkanRenderDevice* fb = nullptr; VulkanRenderDevice* fb = nullptr;
std::list<VkHardwareBuffer*> Buffers; std::list<VkHardwareBuffer*> Buffers;
std::vector<std::unique_ptr<VkRSBuffers>> RSBuffers;
friend class VkStreamBuffer;
}; };
class VkStreamBuffer class VkStreamBuffer
{ {
public: public:
VkStreamBuffer(VkBufferManager* buffers, size_t structSize, size_t count); VkStreamBuffer(VulkanRenderDevice* fb, size_t structSize, size_t count);
~VkStreamBuffer(); ~VkStreamBuffer();
uint32_t NextStreamDataBlock(); uint32_t NextStreamDataBlock();

View file

@ -158,39 +158,6 @@ void VkHardwareBuffer::SetSubData(size_t offset, size_t size, const void *data)
} }
} }
/*
void VkHardwareBuffer::Resize(size_t newsize)
{
newsize = max(newsize, (size_t)16); // For supporting zero byte buffers
// Grab old buffer
size_t oldsize = buffersize;
std::unique_ptr<VulkanBuffer> oldBuffer = std::move(mBuffer);
oldBuffer->Unmap();
map = nullptr;
// Create new buffer
mBuffer = BufferBuilder()
.Usage(mBufferType, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
.MemoryType(
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
.Size(newsize)
.DebugName("VkHardwareBuffer.Resized")
.Create(fb->GetDevice());
buffersize = newsize;
// Transfer data from old to new
fb->GetCommands()->GetTransferCommands()->copyBuffer(oldBuffer.get(), mBuffer.get(), 0, 0, oldsize);
fb->GetCommands()->TransferDeleteList->Add(std::move(oldBuffer));
fb->GetCommands()->WaitForCommands(false);
fb->GetDescriptorSetManager()->UpdateHWBufferSet(); // Old buffer may be part of the bound descriptor set
// Fetch pointer to new buffer
map = mBuffer->Map(0, newsize);
}
*/
void VkHardwareBuffer::Map() void VkHardwareBuffer::Map()
{ {
if (!mPersistent) if (!mPersistent)

View file

@ -26,9 +26,9 @@
#include "vulkan/buffers/vk_buffer.h" #include "vulkan/buffers/vk_buffer.h"
#include <zvulkan/vulkanbuilders.h> #include <zvulkan/vulkanbuilders.h>
VkStreamBufferWriter::VkStreamBufferWriter(VulkanRenderDevice* fb) VkStreamBufferWriter::VkStreamBufferWriter(VkRSBuffers* rsbuffers)
{ {
mBuffer = fb->GetBufferManager()->StreamBuffer.get(); mBuffer = rsbuffers->StreamBuffer.get();
} }
bool VkStreamBufferWriter::Write(const StreamData& data) bool VkStreamBufferWriter::Write(const StreamData& data)
@ -55,9 +55,9 @@ void VkStreamBufferWriter::Reset()
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
VkMatrixBufferWriter::VkMatrixBufferWriter(VulkanRenderDevice* fb) VkMatrixBufferWriter::VkMatrixBufferWriter(VkRSBuffers* rsbuffers)
{ {
mBuffer = fb->GetBufferManager()->MatrixBuffer.get(); mBuffer = rsbuffers->MatrixBuffer.get();
} }
bool VkMatrixBufferWriter::Write(const MatricesUBO& matrices) bool VkMatrixBufferWriter::Write(const MatricesUBO& matrices)

View file

@ -5,11 +5,12 @@
#include "vulkan/shaders/vk_shader.h" #include "vulkan/shaders/vk_shader.h"
class VkStreamBuffer; class VkStreamBuffer;
class VkRSBuffers;
class VkStreamBufferWriter class VkStreamBufferWriter
{ {
public: public:
VkStreamBufferWriter(VulkanRenderDevice* fb); VkStreamBufferWriter(VkRSBuffers* rsbuffers);
bool Write(const StreamData& data); bool Write(const StreamData& data);
void Reset(); void Reset();
@ -26,7 +27,7 @@ private:
class VkMatrixBufferWriter class VkMatrixBufferWriter
{ {
public: public:
VkMatrixBufferWriter(VulkanRenderDevice* fb); VkMatrixBufferWriter(VkRSBuffers* rsbuffers);
bool Write(const MatricesUBO& matrices); bool Write(const MatricesUBO& matrices);
void Reset(); void Reset();

View file

@ -78,7 +78,7 @@ VulkanCommandBuffer* VkCommandBufferManager::GetTransferCommands()
return mTransferCommands.get(); return mTransferCommands.get();
} }
VulkanCommandBuffer* VkCommandBufferManager::GetDrawCommands() VulkanCommandBuffer* VkCommandBufferManager::GetDrawCommands(int threadIndex)
{ {
if (!mDrawCommands) if (!mDrawCommands)
{ {

View file

@ -15,7 +15,7 @@ public:
void BeginFrame(); void BeginFrame();
VulkanCommandBuffer* GetTransferCommands(); VulkanCommandBuffer* GetTransferCommands();
VulkanCommandBuffer* GetDrawCommands(); VulkanCommandBuffer* GetDrawCommands(int threadIndex = 0);
void FlushCommands(bool finish, bool lastsubmit = false, bool uploadOnly = false); void FlushCommands(bool finish, bool lastsubmit = false, bool uploadOnly = false);

View file

@ -39,9 +39,9 @@
VkDescriptorSetManager::VkDescriptorSetManager(VulkanRenderDevice* fb) : fb(fb) VkDescriptorSetManager::VkDescriptorSetManager(VulkanRenderDevice* fb) : fb(fb)
{ {
CreateHWBufferSetLayout(); CreateRSBufferSetLayout();
CreateFixedSetLayout(); CreateFixedSetLayout();
CreateHWBufferPool(); CreateRSBufferPool();
CreateFixedSetPool(); CreateFixedSetPool();
} }
@ -54,7 +54,22 @@ VkDescriptorSetManager::~VkDescriptorSetManager()
void VkDescriptorSetManager::Init() void VkDescriptorSetManager::Init()
{ {
UpdateFixedSet(); UpdateFixedSet();
UpdateHWBufferSet();
for (int threadIndex = 0; threadIndex < fb->MaxThreads; threadIndex++)
{
auto rsbuffers = fb->GetBufferManager()->GetRSBuffers(threadIndex);
auto rsbufferset = RSBufferDescriptorPool->allocate(RSBufferSetLayout.get());
WriteDescriptors()
.AddBuffer(rsbufferset.get(), 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, rsbuffers->Viewpoint.UBO.get(), 0, sizeof(HWViewpointUniforms))
.AddBuffer(rsbufferset.get(), 1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, rsbuffers->MatrixBuffer->UBO.get(), 0, sizeof(MatricesUBO))
.AddBuffer(rsbufferset.get(), 2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, rsbuffers->StreamBuffer->UBO.get(), 0, sizeof(StreamUBO))
.AddBuffer(rsbufferset.get(), 3, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, rsbuffers->Lightbuffer.UBO.get(), 0, sizeof(LightBufferUBO))
.AddBuffer(rsbufferset.get(), 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, rsbuffers->Bonebuffer.SSO.get())
.Execute(fb->GetDevice());
RSBufferSets.push_back(std::move(rsbufferset));
}
} }
void VkDescriptorSetManager::Deinit() void VkDescriptorSetManager::Deinit()
@ -66,27 +81,6 @@ void VkDescriptorSetManager::Deinit()
void VkDescriptorSetManager::BeginFrame() void VkDescriptorSetManager::BeginFrame()
{ {
UpdateFixedSet(); UpdateFixedSet();
UpdateHWBufferSet();
}
void VkDescriptorSetManager::UpdateHWBufferSet()
{
fb->GetCommands()->DrawDeleteList->Add(std::move(HWBufferSet));
HWBufferSet = HWBufferDescriptorPool->tryAllocate(HWBufferSetLayout.get());
if (!HWBufferSet)
{
fb->GetCommands()->WaitForCommands(false);
HWBufferSet = HWBufferDescriptorPool->allocate(HWBufferSetLayout.get());
}
WriteDescriptors()
.AddBuffer(HWBufferSet.get(), 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->GetBufferManager()->Viewpoint.UBO.get(), 0, sizeof(HWViewpointUniforms))
.AddBuffer(HWBufferSet.get(), 1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->GetBufferManager()->MatrixBuffer->UBO.get(), 0, sizeof(MatricesUBO))
.AddBuffer(HWBufferSet.get(), 2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->GetBufferManager()->StreamBuffer->UBO.get(), 0, sizeof(StreamUBO))
.AddBuffer(HWBufferSet.get(), 3, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->GetBufferManager()->Lightbuffer.UBO.get(), 0, sizeof(LightBufferUBO))
.AddBuffer(HWBufferSet.get(), 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetBufferManager()->Bonebuffer.SSO.get())
.Execute(fb->GetDevice());
} }
void VkDescriptorSetManager::UpdateFixedSet() void VkDescriptorSetManager::UpdateFixedSet()
@ -254,15 +248,15 @@ std::unique_ptr<VulkanDescriptorSet> VkDescriptorSetManager::AllocatePPDescripto
return PPDescriptorPool->allocate(layout); return PPDescriptorPool->allocate(layout);
} }
void VkDescriptorSetManager::CreateHWBufferSetLayout() void VkDescriptorSetManager::CreateRSBufferSetLayout()
{ {
HWBufferSetLayout = DescriptorSetLayoutBuilder() RSBufferSetLayout = DescriptorSetLayoutBuilder()
.AddBinding(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT) .AddBinding(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
.AddBinding(1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT) .AddBinding(1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
.AddBinding(2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT) .AddBinding(2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
.AddBinding(3, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT) .AddBinding(3, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
.AddBinding(4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT) .AddBinding(4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT)
.DebugName("VkDescriptorSetManager.HWBufferSetLayout") .DebugName("VkDescriptorSetManager.RSBufferSetLayout")
.Create(fb->GetDevice()); .Create(fb->GetDevice());
} }
@ -285,13 +279,13 @@ void VkDescriptorSetManager::CreateFixedSetLayout()
FixedSetLayout = builder.Create(fb->GetDevice()); FixedSetLayout = builder.Create(fb->GetDevice());
} }
void VkDescriptorSetManager::CreateHWBufferPool() void VkDescriptorSetManager::CreateRSBufferPool()
{ {
HWBufferDescriptorPool = DescriptorPoolBuilder() RSBufferDescriptorPool = DescriptorPoolBuilder()
.AddPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 4 * maxSets) .AddPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 4 * fb->MaxThreads)
.AddPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1 * maxSets) .AddPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1 * fb->MaxThreads)
.MaxSets(maxSets) .MaxSets(fb->MaxThreads)
.DebugName("VkDescriptorSetManager.HWBufferDescriptorPool") .DebugName("VkDescriptorSetManager.RSBufferDescriptorPool")
.Create(fb->GetDevice()); .Create(fb->GetDevice());
} }

View file

@ -19,15 +19,13 @@ public:
void Init(); void Init();
void Deinit(); void Deinit();
void BeginFrame(); void BeginFrame();
void UpdateFixedSet();
void UpdateHWBufferSet();
void ResetHWTextureSets(); void ResetHWTextureSets();
VulkanDescriptorSetLayout* GetHWBufferSetLayout() { return HWBufferSetLayout.get(); } VulkanDescriptorSetLayout* GetRSBufferSetLayout() { return RSBufferSetLayout.get(); }
VulkanDescriptorSetLayout* GetFixedSetLayout() { return FixedSetLayout.get(); } VulkanDescriptorSetLayout* GetFixedSetLayout() { return FixedSetLayout.get(); }
VulkanDescriptorSetLayout* GetTextureSetLayout(int numLayers); VulkanDescriptorSetLayout* GetTextureSetLayout(int numLayers);
VulkanDescriptorSet* GetHWBufferDescriptorSet() { return HWBufferSet.get(); } VulkanDescriptorSet* GetRSBufferDescriptorSet(int threadIndex) { return RSBufferSets[threadIndex].get(); }
VulkanDescriptorSet* GetFixedDescriptorSet() { return FixedSet.get(); } VulkanDescriptorSet* GetFixedDescriptorSet() { return FixedSet.get(); }
VulkanDescriptorSet* GetNullTextureDescriptorSet(); VulkanDescriptorSet* GetNullTextureDescriptorSet();
@ -39,20 +37,21 @@ public:
void RemoveMaterial(VkMaterial* texture); void RemoveMaterial(VkMaterial* texture);
private: private:
void CreateHWBufferSetLayout(); void CreateRSBufferSetLayout();
void CreateFixedSetLayout(); void CreateFixedSetLayout();
void CreateHWBufferPool(); void CreateRSBufferPool();
void CreateFixedSetPool(); void CreateFixedSetPool();
void UpdateFixedSet();
std::unique_ptr<VulkanDescriptorSet> AllocatePPDescriptorSet(VulkanDescriptorSetLayout* layout); std::unique_ptr<VulkanDescriptorSet> AllocatePPDescriptorSet(VulkanDescriptorSetLayout* layout);
VulkanRenderDevice* fb = nullptr; VulkanRenderDevice* fb = nullptr;
std::unique_ptr<VulkanDescriptorSetLayout> HWBufferSetLayout; std::unique_ptr<VulkanDescriptorSetLayout> RSBufferSetLayout;
std::unique_ptr<VulkanDescriptorSetLayout> FixedSetLayout; std::unique_ptr<VulkanDescriptorSetLayout> FixedSetLayout;
std::vector<std::unique_ptr<VulkanDescriptorSetLayout>> TextureSetLayouts; std::vector<std::unique_ptr<VulkanDescriptorSetLayout>> TextureSetLayouts;
std::unique_ptr<VulkanDescriptorPool> HWBufferDescriptorPool; std::unique_ptr<VulkanDescriptorPool> RSBufferDescriptorPool;
std::unique_ptr<VulkanDescriptorPool> FixedDescriptorPool; std::unique_ptr<VulkanDescriptorPool> FixedDescriptorPool;
std::unique_ptr<VulkanDescriptorPool> PPDescriptorPool; std::unique_ptr<VulkanDescriptorPool> PPDescriptorPool;
@ -61,7 +60,7 @@ private:
int TextureDescriptorsLeft = 0; int TextureDescriptorsLeft = 0;
std::vector<std::unique_ptr<VulkanDescriptorPool>> TextureDescriptorPools; std::vector<std::unique_ptr<VulkanDescriptorPool>> TextureDescriptorPools;
std::unique_ptr<VulkanDescriptorSet> HWBufferSet; std::vector<std::unique_ptr<VulkanDescriptorSet>> RSBufferSets;
std::unique_ptr<VulkanDescriptorSet> FixedSet; std::unique_ptr<VulkanDescriptorSet> FixedSet;
std::unique_ptr<VulkanDescriptorSet> NullTextureDescriptorSet; std::unique_ptr<VulkanDescriptorSet> NullTextureDescriptorSet;

View file

@ -150,7 +150,7 @@ VulkanPipelineLayout* VkRenderPassManager::GetPipelineLayout(int numLayers)
PipelineLayoutBuilder builder; PipelineLayoutBuilder builder;
builder.AddSetLayout(descriptors->GetFixedSetLayout()); builder.AddSetLayout(descriptors->GetFixedSetLayout());
builder.AddSetLayout(descriptors->GetHWBufferSetLayout()); builder.AddSetLayout(descriptors->GetRSBufferSetLayout());
if (numLayers != 0) if (numLayers != 0)
builder.AddSetLayout(descriptors->GetTextureSetLayout(numLayers)); builder.AddSetLayout(descriptors->GetTextureSetLayout(numLayers));
builder.AddPushConstantRange(VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(PushConstants)); builder.AddPushConstantRange(VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(PushConstants));

View file

@ -193,7 +193,7 @@ void VulkanRenderDevice::InitializeState()
#ifdef __APPLE__ #ifdef __APPLE__
mRenderState.reset(new VkRenderStateMolten(this)); mRenderState.reset(new VkRenderStateMolten(this));
#else #else
mRenderState.reset(new VkRenderState(this)); mRenderState.reset(new VkRenderState(this, 0));
#endif #endif
} }

View file

@ -86,6 +86,8 @@ public:
void WaitForCommands(bool finish) override; void WaitForCommands(bool finish) override;
int MaxThreads = 8; // To do: this may need to be limited by how much memory is available for dedicated buffer mapping (i.e. is resizeable bar available or not)
private: private:
void RenderTextureView(FCanvasTexture* tex, std::function<void(IntRect &)> renderFunc) override; void RenderTextureView(FCanvasTexture* tex, std::function<void(IntRect &)> renderFunc) override;
void PrintStartupLog(); void PrintStartupLog();

View file

@ -40,7 +40,7 @@
CVAR(Int, vk_submit_size, 1000, 0); CVAR(Int, vk_submit_size, 1000, 0);
EXTERN_CVAR(Bool, r_skipmats) EXTERN_CVAR(Bool, r_skipmats)
VkRenderState::VkRenderState(VulkanRenderDevice* fb) : fb(fb), mStreamBufferWriter(fb), mMatrixBufferWriter(fb) VkRenderState::VkRenderState(VulkanRenderDevice* fb, int threadIndex) : fb(fb), threadIndex(threadIndex), mRSBuffers(fb->GetBufferManager()->GetRSBuffers(threadIndex)), mStreamBufferWriter(mRSBuffers), mMatrixBufferWriter(mRSBuffers)
{ {
mMatrices.ModelMatrix.loadIdentity(); mMatrices.ModelMatrix.loadIdentity();
mMatrices.NormalModelMatrix.loadIdentity(); mMatrices.NormalModelMatrix.loadIdentity();
@ -203,7 +203,7 @@ void VkRenderState::Apply(int dt)
ApplyDepthBias(); ApplyDepthBias();
ApplyPushConstants(); ApplyPushConstants();
ApplyVertexBuffers(); ApplyVertexBuffers();
ApplyHWBufferSet(); ApplyBufferSets();
ApplyMaterial(); ApplyMaterial();
mNeedApply = false; mNeedApply = false;
@ -224,7 +224,7 @@ void VkRenderState::ApplyRenderPass(int dt)
// Find a pipeline that matches our state // Find a pipeline that matches our state
VkPipelineKey pipelineKey; VkPipelineKey pipelineKey;
pipelineKey.DrawType = dt; pipelineKey.DrawType = dt;
pipelineKey.VertexFormat = mVertexBuffer ? static_cast<VkHardwareVertexBuffer*>(mVertexBuffer)->VertexFormat : fb->GetBufferManager()->Flatbuffer.VertexFormat; pipelineKey.VertexFormat = mVertexBuffer ? static_cast<VkHardwareVertexBuffer*>(mVertexBuffer)->VertexFormat : mRSBuffers->Flatbuffer.VertexFormat;
pipelineKey.RenderStyle = mRenderStyle; pipelineKey.RenderStyle = mRenderStyle;
pipelineKey.DepthTest = mDepthTest; pipelineKey.DepthTest = mDepthTest;
pipelineKey.DepthWrite = mDepthTest && mDepthWrite; pipelineKey.DepthWrite = mDepthTest && mDepthWrite;
@ -310,7 +310,7 @@ void VkRenderState::ApplyRenderPass(int dt)
if (!inRenderPass) if (!inRenderPass)
{ {
mCommandBuffer = fb->GetCommands()->GetDrawCommands(); mCommandBuffer = fb->GetCommands()->GetDrawCommands(threadIndex);
mScissorChanged = true; mScissorChanged = true;
mViewportChanged = true; mViewportChanged = true;
mStencilRefChanged = true; mStencilRefChanged = true;
@ -451,9 +451,8 @@ void VkRenderState::ApplyVertexBuffers()
} }
else else
{ {
auto buffers = fb->GetBufferManager(); const VkVertexFormat* format = fb->GetRenderPassManager()->GetVertexFormat(mRSBuffers->Flatbuffer.VertexFormat);
const VkVertexFormat* format = fb->GetRenderPassManager()->GetVertexFormat(buffers->Flatbuffer.VertexFormat); VkBuffer vertexBuffers[2] = { mRSBuffers->Flatbuffer.VertexBuffer->buffer, mRSBuffers->Flatbuffer.VertexBuffer->buffer };
VkBuffer vertexBuffers[2] = { buffers->Flatbuffer.VertexBuffer->buffer, buffers->Flatbuffer.VertexBuffer->buffer };
VkDeviceSize offsets[] = { mVertexOffsets[0] * format->Stride, mVertexOffsets[1] * format->Stride }; VkDeviceSize offsets[] = { mVertexOffsets[0] * format->Stride, mVertexOffsets[1] * format->Stride };
mCommandBuffer->bindVertexBuffers(0, 2, vertexBuffers, offsets); mCommandBuffer->bindVertexBuffers(0, 2, vertexBuffers, offsets);
} }
@ -471,7 +470,7 @@ void VkRenderState::ApplyVertexBuffers()
} }
else else
{ {
mCommandBuffer->bindIndexBuffer(fb->GetBufferManager()->Flatbuffer.IndexBuffer->buffer, 0, VK_INDEX_TYPE_UINT32); mCommandBuffer->bindIndexBuffer(mRSBuffers->Flatbuffer.IndexBuffer->buffer, 0, VK_INDEX_TYPE_UINT32);
} }
mLastIndexBuffer = mIndexBuffer; mLastIndexBuffer = mIndexBuffer;
mIndexBufferNeedsBind = false; mIndexBufferNeedsBind = false;
@ -495,7 +494,7 @@ void VkRenderState::ApplyMaterial()
} }
} }
void VkRenderState::ApplyHWBufferSet() void VkRenderState::ApplyBufferSets()
{ {
uint32_t matrixOffset = mMatrixBufferWriter.Offset(); uint32_t matrixOffset = mMatrixBufferWriter.Offset();
uint32_t streamDataOffset = mStreamBufferWriter.StreamDataOffset(); uint32_t streamDataOffset = mStreamBufferWriter.StreamDataOffset();
@ -507,7 +506,7 @@ void VkRenderState::ApplyHWBufferSet()
uint32_t offsets[4] = { mViewpointOffset, matrixOffset, streamDataOffset, lightsOffset }; uint32_t offsets[4] = { mViewpointOffset, matrixOffset, streamDataOffset, lightsOffset };
mCommandBuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, passManager->GetPipelineLayout(mPipelineKey.NumTextureLayers), 0, fb->GetDescriptorSetManager()->GetFixedDescriptorSet()); mCommandBuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, passManager->GetPipelineLayout(mPipelineKey.NumTextureLayers), 0, fb->GetDescriptorSetManager()->GetFixedDescriptorSet());
mCommandBuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, passManager->GetPipelineLayout(mPipelineKey.NumTextureLayers), 1, descriptors->GetHWBufferDescriptorSet(), 4, offsets); mCommandBuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, passManager->GetPipelineLayout(mPipelineKey.NumTextureLayers), 1, descriptors->GetRSBufferDescriptorSet(threadIndex), 4, offsets);
mLastViewpointOffset = mViewpointOffset; mLastViewpointOffset = mViewpointOffset;
mLastMatricesOffset = matrixOffset; mLastMatricesOffset = matrixOffset;
@ -526,21 +525,20 @@ void VkRenderState::WaitForStreamBuffers()
int VkRenderState::SetViewpoint(const HWViewpointUniforms& vp) int VkRenderState::SetViewpoint(const HWViewpointUniforms& vp)
{ {
auto buffers = fb->GetBufferManager(); if (mRSBuffers->Viewpoint.Count == mRSBuffers->Viewpoint.UploadIndex)
if (buffers->Viewpoint.Count == buffers->Viewpoint.UploadIndex)
{ {
return buffers->Viewpoint.Count - 1; return mRSBuffers->Viewpoint.Count - 1;
} }
memcpy(((char*)buffers->Viewpoint.Data) + buffers->Viewpoint.UploadIndex * buffers->Viewpoint.BlockAlign, &vp, sizeof(HWViewpointUniforms)); memcpy(((char*)mRSBuffers->Viewpoint.Data) + mRSBuffers->Viewpoint.UploadIndex * mRSBuffers->Viewpoint.BlockAlign, &vp, sizeof(HWViewpointUniforms));
int index = buffers->Viewpoint.UploadIndex++; int index = mRSBuffers->Viewpoint.UploadIndex++;
mViewpointOffset = index * buffers->Viewpoint.BlockAlign; mViewpointOffset = index * mRSBuffers->Viewpoint.BlockAlign;
mNeedApply = true; mNeedApply = true;
return index; return index;
} }
void VkRenderState::SetViewpoint(int index) void VkRenderState::SetViewpoint(int index)
{ {
mViewpointOffset = index * fb->GetBufferManager()->Viewpoint.BlockAlign; mViewpointOffset = index * mRSBuffers->Viewpoint.BlockAlign;
mNeedApply = true; mNeedApply = true;
} }
@ -561,8 +559,6 @@ void VkRenderState::SetTextureMatrix(const VSMatrix& matrix)
int VkRenderState::UploadLights(const FDynLightData& data) int VkRenderState::UploadLights(const FDynLightData& data)
{ {
auto buffers = fb->GetBufferManager();
// All meaasurements here are in vec4's. // All meaasurements here are in vec4's.
int size0 = data.arrays[0].Size() / 4; int size0 = data.arrays[0].Size() / 4;
int size1 = data.arrays[1].Size() / 4; int size1 = data.arrays[1].Size() / 4;
@ -593,17 +589,17 @@ int VkRenderState::UploadLights(const FDynLightData& data)
return -1; return -1;
// Make sure the light list doesn't cross a page boundary // Make sure the light list doesn't cross a page boundary
if (buffers->Lightbuffer.UploadIndex % MAX_LIGHT_DATA + totalsize > MAX_LIGHT_DATA) if (mRSBuffers->Lightbuffer.UploadIndex % MAX_LIGHT_DATA + totalsize > MAX_LIGHT_DATA)
buffers->Lightbuffer.UploadIndex = (buffers->Lightbuffer.UploadIndex / MAX_LIGHT_DATA + 1) * MAX_LIGHT_DATA; mRSBuffers->Lightbuffer.UploadIndex = (mRSBuffers->Lightbuffer.UploadIndex / MAX_LIGHT_DATA + 1) * MAX_LIGHT_DATA;
int thisindex = buffers->Lightbuffer.UploadIndex; int thisindex = mRSBuffers->Lightbuffer.UploadIndex;
if (thisindex + totalsize <= buffers->Lightbuffer.Count) if (thisindex + totalsize <= mRSBuffers->Lightbuffer.Count)
{ {
buffers->Lightbuffer.UploadIndex += totalsize; mRSBuffers->Lightbuffer.UploadIndex += totalsize;
float parmcnt[] = { 0, float(size0), float(size0 + size1), float(size0 + size1 + size2) }; float parmcnt[] = { 0, float(size0), float(size0 + size1), float(size0 + size1 + size2) };
float* copyptr = (float*)buffers->Lightbuffer.Data + thisindex * 4; float* copyptr = (float*)mRSBuffers->Lightbuffer.Data + thisindex * 4;
memcpy(&copyptr[0], parmcnt, sizeof(FVector4)); memcpy(&copyptr[0], parmcnt, sizeof(FVector4));
memcpy(&copyptr[4], &data.arrays[0][0], size0 * sizeof(FVector4)); memcpy(&copyptr[4], &data.arrays[0][0], size0 * sizeof(FVector4));
memcpy(&copyptr[4 + 4 * size0], &data.arrays[1][0], size1 * sizeof(FVector4)); memcpy(&copyptr[4 + 4 * size0], &data.arrays[1][0], size1 * sizeof(FVector4));
@ -618,20 +614,18 @@ int VkRenderState::UploadLights(const FDynLightData& data)
int VkRenderState::UploadBones(const TArray<VSMatrix>& bones) int VkRenderState::UploadBones(const TArray<VSMatrix>& bones)
{ {
auto buffers = fb->GetBufferManager();
int totalsize = bones.Size(); int totalsize = bones.Size();
if (bones.Size() == 0) if (bones.Size() == 0)
{ {
return -1; return -1;
} }
int thisindex = buffers->Bonebuffer.UploadIndex; int thisindex = mRSBuffers->Bonebuffer.UploadIndex;
buffers->Bonebuffer.UploadIndex += totalsize; mRSBuffers->Bonebuffer.UploadIndex += totalsize;
if (thisindex + totalsize <= buffers->Bonebuffer.Count) if (thisindex + totalsize <= mRSBuffers->Bonebuffer.Count)
{ {
memcpy((VSMatrix*)buffers->Bonebuffer.Data + thisindex, bones.Data(), bones.Size() * sizeof(VSMatrix)); memcpy((VSMatrix*)mRSBuffers->Bonebuffer.Data + thisindex, bones.Data(), bones.Size() * sizeof(VSMatrix));
return thisindex; return thisindex;
} }
else else
@ -642,25 +636,23 @@ int VkRenderState::UploadBones(const TArray<VSMatrix>& bones)
std::pair<FFlatVertex*, unsigned int> VkRenderState::AllocVertices(unsigned int count) std::pair<FFlatVertex*, unsigned int> VkRenderState::AllocVertices(unsigned int count)
{ {
auto buffers = fb->GetBufferManager(); unsigned int index = mRSBuffers->Flatbuffer.CurIndex;
unsigned int index = buffers->Flatbuffer.CurIndex; if (index + count >= mRSBuffers->Flatbuffer.BUFFER_SIZE_TO_USE)
if (index + count >= buffers->Flatbuffer.BUFFER_SIZE_TO_USE)
{ {
// If a single scene needs 2'000'000 vertices there must be something very wrong. // If a single scene needs 2'000'000 vertices there must be something very wrong.
I_FatalError("Out of vertex memory. Tried to allocate more than %u vertices for a single frame", index + count); I_FatalError("Out of vertex memory. Tried to allocate more than %u vertices for a single frame", index + count);
} }
buffers->Flatbuffer.CurIndex += count; mRSBuffers->Flatbuffer.CurIndex += count;
return std::make_pair(buffers->Flatbuffer.Vertices + index, index); return std::make_pair(mRSBuffers->Flatbuffer.Vertices + index, index);
} }
void VkRenderState::SetShadowData(const TArray<FFlatVertex>& vertices, const TArray<uint32_t>& indexes) void VkRenderState::SetShadowData(const TArray<FFlatVertex>& vertices, const TArray<uint32_t>& indexes)
{ {
auto buffers = fb->GetBufferManager();
auto commands = fb->GetCommands(); auto commands = fb->GetCommands();
UpdateShadowData(0, vertices.Data(), vertices.Size()); UpdateShadowData(0, vertices.Data(), vertices.Size());
buffers->Flatbuffer.ShadowDataSize = vertices.Size(); mRSBuffers->Flatbuffer.ShadowDataSize = vertices.Size();
buffers->Flatbuffer.CurIndex = buffers->Flatbuffer.ShadowDataSize; mRSBuffers->Flatbuffer.CurIndex = mRSBuffers->Flatbuffer.ShadowDataSize;
if (indexes.Size() > 0) if (indexes.Size() > 0)
{ {
@ -685,8 +677,8 @@ void VkRenderState::SetShadowData(const TArray<FFlatVertex>& vertices, const TAr
commands->GetTransferCommands()->copyBuffer(staging.get(), buffer.get()); commands->GetTransferCommands()->copyBuffer(staging.get(), buffer.get());
commands->TransferDeleteList->Add(std::move(staging)); commands->TransferDeleteList->Add(std::move(staging));
commands->DrawDeleteList->Add(std::move(buffers->Flatbuffer.IndexBuffer)); commands->DrawDeleteList->Add(std::move(mRSBuffers->Flatbuffer.IndexBuffer));
buffers->Flatbuffer.IndexBuffer = std::move(buffer); mRSBuffers->Flatbuffer.IndexBuffer = std::move(buffer);
mIndexBufferNeedsBind = true; mIndexBufferNeedsBind = true;
mNeedApply = true; mNeedApply = true;
@ -695,13 +687,12 @@ void VkRenderState::SetShadowData(const TArray<FFlatVertex>& vertices, const TAr
void VkRenderState::UpdateShadowData(unsigned int index, const FFlatVertex* vertices, unsigned int count) void VkRenderState::UpdateShadowData(unsigned int index, const FFlatVertex* vertices, unsigned int count)
{ {
memcpy(fb->GetBufferManager()->Flatbuffer.Vertices + index, vertices, count * sizeof(FFlatVertex)); memcpy(mRSBuffers->Flatbuffer.Vertices + index, vertices, count * sizeof(FFlatVertex));
} }
void VkRenderState::ResetVertices() void VkRenderState::ResetVertices()
{ {
auto buffers = fb->GetBufferManager(); mRSBuffers->Flatbuffer.CurIndex = mRSBuffers->Flatbuffer.ShadowDataSize;
buffers->Flatbuffer.CurIndex = buffers->Flatbuffer.ShadowDataSize;
} }
void VkRenderState::BeginFrame() void VkRenderState::BeginFrame()
@ -709,10 +700,9 @@ void VkRenderState::BeginFrame()
mMaterial.Reset(); mMaterial.Reset();
mApplyCount = 0; mApplyCount = 0;
auto buffers = fb->GetBufferManager(); mRSBuffers->Viewpoint.UploadIndex = 0;
buffers->Viewpoint.UploadIndex = 0; mRSBuffers->Lightbuffer.UploadIndex = 0;
buffers->Lightbuffer.UploadIndex = 0; mRSBuffers->Bonebuffer.UploadIndex = 0;
buffers->Bonebuffer.UploadIndex = 0;
} }
void VkRenderState::EndRenderPass() void VkRenderState::EndRenderPass()

View file

@ -18,7 +18,7 @@ class VkTextureImage;
class VkRenderState : public FRenderState class VkRenderState : public FRenderState
{ {
public: public:
VkRenderState(VulkanRenderDevice* fb); VkRenderState(VulkanRenderDevice* fb, int threadIndex);
virtual ~VkRenderState() = default; virtual ~VkRenderState() = default;
// Draw commands // Draw commands
@ -71,7 +71,7 @@ protected:
void ApplyStreamData(); void ApplyStreamData();
void ApplyMatrices(); void ApplyMatrices();
void ApplyPushConstants(); void ApplyPushConstants();
void ApplyHWBufferSet(); void ApplyBufferSets();
void ApplyVertexBuffers(); void ApplyVertexBuffers();
void ApplyMaterial(); void ApplyMaterial();
@ -79,6 +79,9 @@ protected:
void WaitForStreamBuffers(); void WaitForStreamBuffers();
VulkanRenderDevice* fb = nullptr; VulkanRenderDevice* fb = nullptr;
int threadIndex = 0;
VkRSBuffers* mRSBuffers = nullptr;
bool mDepthClamp = true; bool mDepthClamp = true;
VulkanCommandBuffer *mCommandBuffer = nullptr; VulkanCommandBuffer *mCommandBuffer = nullptr;