mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-30 07:41:22 +00:00
- don't read the full height of a player from the defaults, because that cannot be changed by A_SetHeight.
Instead a new member, FullHeight is used for this now.
This commit is contained in:
parent
3a0aaa62e7
commit
17ed23bfcc
4 changed files with 13 additions and 5 deletions
|
@ -150,6 +150,7 @@ public:
|
||||||
int MugShotMaxHealth;
|
int MugShotMaxHealth;
|
||||||
int RunHealth;
|
int RunHealth;
|
||||||
int PlayerFlags;
|
int PlayerFlags;
|
||||||
|
double FullHeight;
|
||||||
TObjPtr<AInventory> InvFirst; // first inventory item displayed on inventory bar
|
TObjPtr<AInventory> InvFirst; // first inventory item displayed on inventory bar
|
||||||
TObjPtr<AInventory> InvSel; // selected inventory item
|
TObjPtr<AInventory> InvSel; // selected inventory item
|
||||||
|
|
||||||
|
|
|
@ -6906,6 +6906,10 @@ DEFINE_ACTION_FUNCTION(AActor, A_SetSize)
|
||||||
self->LinkToWorld(&ctx);
|
self->LinkToWorld(&ctx);
|
||||||
ACTION_RETURN_BOOL(false);
|
ACTION_RETURN_BOOL(false);
|
||||||
}
|
}
|
||||||
|
if (self->player && self->player->mo == self)
|
||||||
|
{
|
||||||
|
self->player->mo->FullHeight = newheight;
|
||||||
|
}
|
||||||
|
|
||||||
ACTION_RETURN_BOOL(true);
|
ACTION_RETURN_BOOL(true);
|
||||||
}
|
}
|
||||||
|
|
|
@ -689,7 +689,8 @@ void APlayerPawn::Serialize(FSerializer &arc)
|
||||||
("userange", UseRange, def->UseRange)
|
("userange", UseRange, def->UseRange)
|
||||||
("aircapacity", AirCapacity, def->AirCapacity)
|
("aircapacity", AirCapacity, def->AirCapacity)
|
||||||
("viewheight", ViewHeight, def->ViewHeight)
|
("viewheight", ViewHeight, def->ViewHeight)
|
||||||
("viewbob", ViewBob, def->ViewBob);
|
("viewbob", ViewBob, def->ViewBob)
|
||||||
|
("fullheight", FullHeight, def->FullHeight);
|
||||||
}
|
}
|
||||||
|
|
||||||
//===========================================================================
|
//===========================================================================
|
||||||
|
@ -714,7 +715,7 @@ void APlayerPawn::BeginPlay ()
|
||||||
{
|
{
|
||||||
Super::BeginPlay ();
|
Super::BeginPlay ();
|
||||||
ChangeStatNum (STAT_PLAYER);
|
ChangeStatNum (STAT_PLAYER);
|
||||||
|
FullHeight = Height;
|
||||||
// Check whether a PWADs normal sprite is to be combined with the base WADs
|
// Check whether a PWADs normal sprite is to be combined with the base WADs
|
||||||
// crouch sprite. In such a case the sprites normally don't match and it is
|
// crouch sprite. In such a case the sprites normally don't match and it is
|
||||||
// best to disable the crouch sprite.
|
// best to disable the crouch sprite.
|
||||||
|
@ -766,11 +767,11 @@ void APlayerPawn::Tick()
|
||||||
{
|
{
|
||||||
if (player != NULL && player->mo == this && player->CanCrouch() && player->playerstate != PST_DEAD)
|
if (player != NULL && player->mo == this && player->CanCrouch() && player->playerstate != PST_DEAD)
|
||||||
{
|
{
|
||||||
Height = GetDefault()->Height * player->crouchfactor;
|
Height = FullHeight * player->crouchfactor;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (health > 0) Height = GetDefault()->Height;
|
if (health > 0) Height = FullHeight;
|
||||||
}
|
}
|
||||||
Super::Tick();
|
Super::Tick();
|
||||||
}
|
}
|
||||||
|
@ -2309,7 +2310,7 @@ void P_DeathThink (player_t *player)
|
||||||
|
|
||||||
void P_CrouchMove(player_t * player, int direction)
|
void P_CrouchMove(player_t * player, int direction)
|
||||||
{
|
{
|
||||||
double defaultheight = player->mo->GetDefault()->Height;
|
double defaultheight = player->mo->FullHeight;
|
||||||
double savedheight = player->mo->Height;
|
double savedheight = player->mo->Height;
|
||||||
double crouchspeed = direction * CROUCHSPEED;
|
double crouchspeed = direction * CROUCHSPEED;
|
||||||
double oldheight = player->viewheight;
|
double oldheight = player->viewheight;
|
||||||
|
@ -3245,6 +3246,7 @@ DEFINE_FIELD(APlayerPawn, AirCapacity)
|
||||||
DEFINE_FIELD(APlayerPawn, FlechetteType)
|
DEFINE_FIELD(APlayerPawn, FlechetteType)
|
||||||
DEFINE_FIELD(APlayerPawn, DamageFade)
|
DEFINE_FIELD(APlayerPawn, DamageFade)
|
||||||
DEFINE_FIELD(APlayerPawn, ViewBob)
|
DEFINE_FIELD(APlayerPawn, ViewBob)
|
||||||
|
DEFINE_FIELD(APlayerPawn, FullHeight)
|
||||||
|
|
||||||
DEFINE_FIELD(PClassPlayerPawn, HealingRadiusType)
|
DEFINE_FIELD(PClassPlayerPawn, HealingRadiusType)
|
||||||
DEFINE_FIELD(PClassPlayerPawn, DisplayName)
|
DEFINE_FIELD(PClassPlayerPawn, DisplayName)
|
||||||
|
|
|
@ -37,6 +37,7 @@ class PlayerPawn : Actor native
|
||||||
native Class<Actor> FlechetteType;
|
native Class<Actor> FlechetteType;
|
||||||
native color DamageFade; // [CW] Fades for when you are being damaged.
|
native color DamageFade; // [CW] Fades for when you are being damaged.
|
||||||
native double ViewBob; // [SP] ViewBob Multiplier
|
native double ViewBob; // [SP] ViewBob Multiplier
|
||||||
|
native double FullHeight;
|
||||||
|
|
||||||
Default
|
Default
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue