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Added support for Hexen Mac beta
It's very similar to Mac demo but also contains MAP41: Maze like DOS full version 1.0
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1 changed files with 16 additions and 2 deletions
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@ -979,9 +979,11 @@ void FWadCollection::FixMacHexen()
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const long iwadSize = reader->GetLength();
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const long iwadSize = reader->GetLength();
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static const long DEMO_SIZE = 13596228;
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static const long DEMO_SIZE = 13596228;
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static const long BETA_SIZE = 13749984;
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static const long FULL_SIZE = 21078584;
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static const long FULL_SIZE = 21078584;
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if ( DEMO_SIZE != iwadSize
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if ( DEMO_SIZE != iwadSize
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&& BETA_SIZE != iwadSize
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&& FULL_SIZE != iwadSize)
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&& FULL_SIZE != iwadSize)
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{
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{
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return;
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return;
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@ -1000,13 +1002,22 @@ void FWadCollection::FixMacHexen()
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0x4b, 0x0a, 0x6a, 0x3b, 0xed, 0x3a, 0x6f, 0x31
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0x4b, 0x0a, 0x6a, 0x3b, 0xed, 0x3a, 0x6f, 0x31
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};
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};
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static const BYTE HEXEN_BETA_MD5[16] =
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{
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0x2a, 0xf1, 0xb2, 0x7c, 0xd1, 0x1f, 0xb1, 0x59,
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0xe6, 0x08, 0x47, 0x2a, 0x1b, 0x53, 0xe4, 0x0e
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};
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static const BYTE HEXEN_FULL_MD5[16] =
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static const BYTE HEXEN_FULL_MD5[16] =
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{
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{
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0xb6, 0x81, 0x40, 0xa7, 0x96, 0xf6, 0xfd, 0x7f,
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0xb6, 0x81, 0x40, 0xa7, 0x96, 0xf6, 0xfd, 0x7f,
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0x3a, 0x5d, 0x32, 0x26, 0xa3, 0x2b, 0x93, 0xbe
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0x3a, 0x5d, 0x32, 0x26, 0xa3, 0x2b, 0x93, 0xbe
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};
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};
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if ( 0 != memcmp(HEXEN_DEMO_MD5, checksum, sizeof checksum)
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const bool isBeta = 0 == memcmp(HEXEN_BETA_MD5, checksum, sizeof checksum);
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if ( !isBeta
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&& 0 != memcmp(HEXEN_DEMO_MD5, checksum, sizeof checksum)
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&& 0 != memcmp(HEXEN_FULL_MD5, checksum, sizeof checksum))
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&& 0 != memcmp(HEXEN_FULL_MD5, checksum, sizeof checksum))
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{
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{
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return;
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return;
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@ -1014,7 +1025,10 @@ void FWadCollection::FixMacHexen()
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static const int EXTRA_LUMPS = 299;
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static const int EXTRA_LUMPS = 299;
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const int lastLump = GetLastLump(IWAD_FILENUM);
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// Hexen Beta is very similar to Demo but it has MAP41: Maze at the end of the WAD
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// So keep this map if it's present but discard all extra lumps
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const int lastLump = GetLastLump(IWAD_FILENUM) - (isBeta ? 12 : 0);
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assert(GetFirstLump(IWAD_FILENUM) + 299 < lastLump);
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assert(GetFirstLump(IWAD_FILENUM) + 299 < lastLump);
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for (int i = lastLump - EXTRA_LUMPS + 1; i <= lastLump; ++i)
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for (int i = lastLump - EXTRA_LUMPS + 1; i <= lastLump; ++i)
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