mirror of
https://github.com/ZDoom/gzdoom.git
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Merge branch 'master' of https://github.com/coelckers/gzdoom
This commit is contained in:
commit
1712667ce2
3 changed files with 15 additions and 12 deletions
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@ -62,17 +62,20 @@ CUSTOM_CVAR(Bool, gl_debug, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINI
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{
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Printf("This won't take effect until " GAMENAME " is restarted.\n");
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}
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CUSTOM_CVAR(Bool, vid_glswfb, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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#ifdef __arm__
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CUSTOM_CVAR(Bool, vid_glswfb, false, CVAR_NOINITCALL)
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{
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Printf("This won't take effect until " GAMENAME " is restarted.\n");
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}
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#ifdef __arm__
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CUSTOM_CVAR(Bool, gl_es, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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CUSTOM_CVAR(Bool, gl_es, false, CVAR_NOINITCALL)
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{
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Printf("This won't take effect until " GAMENAME " is restarted.\n");
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}
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#else
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CUSTOM_CVAR(Bool, vid_glswfb, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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Printf("This won't take effect until " GAMENAME " is restarted.\n");
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}
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CUSTOM_CVAR(Bool, gl_es, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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Printf("This won't take effect until " GAMENAME " is restarted.\n");
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@ -99,7 +99,7 @@ DEFINE_ACTION_FUNCTION(FDynArray_I8, Delete)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FDynArray_I8);
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PARAM_INT(index);
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PARAM_INT(count);
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PARAM_INT_DEF(count);
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self->Delete(index, count);
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return 0;
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}
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@ -202,7 +202,7 @@ DEFINE_ACTION_FUNCTION(FDynArray_I16, Delete)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FDynArray_I16);
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PARAM_INT(index);
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PARAM_INT(count);
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PARAM_INT_DEF(count);
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self->Delete(index, count);
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return 0;
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}
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@ -305,7 +305,7 @@ DEFINE_ACTION_FUNCTION(FDynArray_I32, Delete)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FDynArray_I32);
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PARAM_INT(index);
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PARAM_INT(count);
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PARAM_INT_DEF(count);
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self->Delete(index, count);
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return 0;
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}
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@ -408,7 +408,7 @@ DEFINE_ACTION_FUNCTION(FDynArray_F32, Delete)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FDynArray_F32);
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PARAM_INT(index);
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PARAM_INT(count);
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PARAM_INT_DEF(count);
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self->Delete(index, count);
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return 0;
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}
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@ -511,7 +511,7 @@ DEFINE_ACTION_FUNCTION(FDynArray_F64, Delete)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FDynArray_F64);
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PARAM_INT(index);
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PARAM_INT(count);
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PARAM_INT_DEF(count);
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self->Delete(index, count);
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return 0;
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}
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@ -614,7 +614,7 @@ DEFINE_ACTION_FUNCTION(FDynArray_Ptr, Delete)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FDynArray_Ptr);
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PARAM_INT(index);
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PARAM_INT(count);
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PARAM_INT_DEF(count);
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self->Delete(index, count);
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return 0;
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}
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@ -718,7 +718,7 @@ DEFINE_ACTION_FUNCTION(FDynArray_String, Delete)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FDynArray_String);
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PARAM_INT(index);
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PARAM_INT(count);
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PARAM_INT_DEF(count);
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self->Delete(index, count);
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return 0;
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}
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@ -387,7 +387,7 @@ class LoadSaveMenu : ListMenu
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{
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if (ev.Type == UIEvent.Type_KeyDown)
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{
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if (Selected < manager.SavegameCount())
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if (Selected != -1 && Selected < manager.SavegameCount())
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{
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switch (ev.KeyChar)
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{
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