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- commit fix - todo: need to re-double/floatify the model timers again
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@ -384,7 +384,7 @@ void FGLModelRenderer::DrawElements(int primitiveType, int numIndices, int eleme
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float FGLModelRenderer::GetTimeFloat()
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{
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return (float)I_MSTime() * (float)TICRATE / 1000.0f;
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return (float)I_msTime() * (float)TICRATE / 1000.0f;
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}
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/////////////////////////////////////////////////////////////////////////////
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