diff --git a/src/gl/scene/gl_spritelight.cpp b/src/gl/scene/gl_spritelight.cpp index e669412830..97f326844f 100644 --- a/src/gl/scene/gl_spritelight.cpp +++ b/src/gl/scene/gl_spritelight.cpp @@ -75,7 +75,7 @@ void gl_SetDynSpriteLight(AActor *self, fixed_t x, fixed_t y, fixed_t z, subsect while (node) { light=node->lightsource; - if (!light->owned || light->target == NULL || light->target->IsVisibleToPlayer()) + //if (!light->owned || light->target == NULL || light->target->IsVisibleToPlayer()) { if (!(light->flags2&MF2_DORMANT) && (!(light->flags4&MF4_DONTLIGHTSELF) || light->target != self))