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Fix random crash when travelling between hub maps in multiplayer.
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1 changed files with 1 additions and 1 deletions
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@ -812,7 +812,7 @@ void FLevelLocals::ReadMultiplePlayers(FSerializer &arc, int numPlayers, int num
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}
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else
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{
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for (i = 0; i < MAXPLAYERS; ++i)
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for (i = 0; i < numPlayers; ++i)
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{
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players[i].mo = playertemp[i].mo;
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}
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