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- fixed: The main loop never checked the cutscene flag for disabling wipes.
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1 changed files with 2 additions and 2 deletions
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@ -933,9 +933,9 @@ void D_Display ()
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}
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// [RH] Allow temporarily disabling wipes
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if (NoWipe)
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if (NoWipe || !CanWipe())
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{
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NoWipe--;
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if (NoWipe > 0) NoWipe--;
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wipestart = nullptr;
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wipegamestate = gamestate;
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}
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