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- fixed incorrect flags word access.
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@ -5429,7 +5429,7 @@ static void DoKill(AActor *killtarget, AActor *self, FName damagetype, int flags
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//Check to see if it's invulnerable. Disregarded if foilinvul is on, but never works on a missile with NODAMAGE
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//since that's the whole point of it.
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if ((!(killtarget->flags2 & MF2_INVULNERABLE) || (flags & KILS_FOILINVUL)) &&
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(!(killtarget->flags2 & MF7_BUDDHA) || (flags & KILS_FOILBUDDHA)) &&
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(!(killtarget->flags7 & MF7_BUDDHA) || (flags & KILS_FOILBUDDHA)) &&
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!(killtarget->flags5 & MF5_NODAMAGE))
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{
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P_ExplodeMissile(killtarget, NULL, NULL);
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