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https://github.com/ZDoom/gzdoom.git
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Remove unused variables from the old 4 column drawers
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parent
7c7d6e99e9
commit
162f469630
7 changed files with 70 additions and 97 deletions
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@ -565,14 +565,12 @@ namespace swrenderer
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_dest_y = args.DestY();
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_count = args.dc_count;
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_pitch = dc_pitch;
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for (int col = 0; col < 4; col++)
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{
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_source[col] = args.dc_wall_source[col];
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_source2[col] = args.dc_wall_source2[col];
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_sourceheight[col] = args.dc_wall_sourceheight[col];
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_iscale[col] = args.dc_wall_iscale[col];
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_texturefrac[col] = args.dc_wall_texturefrac[col];
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}
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_source = args.dc_wall_source;
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_source2 = args.dc_wall_source2;
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_sourceheight[0] = args.dc_wall_sourceheight[0];
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_sourceheight[1] = args.dc_wall_sourceheight[1];
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_iscale = args.dc_wall_iscale;
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_texturefrac = args.dc_wall_texturefrac;
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}
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void DrawSingleSky1PalCommand::Execute(DrawerThread *thread)
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@ -580,11 +578,11 @@ namespace swrenderer
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uint8_t *dest = _dest;
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int count = _count;
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int pitch = _pitch;
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const uint8_t *source0 = _source[0];
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const uint8_t *source0 = _source;
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int textureheight0 = _sourceheight[0];
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int32_t frac = _texturefrac[0];
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int32_t fracstep = _iscale[0];
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int32_t frac = _texturefrac;
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int32_t fracstep = _iscale;
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// Find bands for top solid color, top fade, center textured, bottom fade, bottom solid color:
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int start_fade = 2; // How fast it should fade out
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@ -711,13 +709,13 @@ namespace swrenderer
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uint8_t *dest = _dest;
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int count = _count;
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int pitch = _pitch;
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const uint8_t *source0 = _source[0];
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const uint8_t *source1 = _source2[0];
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const uint8_t *source0 = _source;
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const uint8_t *source1 = _source2;
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int textureheight0 = _sourceheight[0];
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uint32_t maxtextureheight1 = _sourceheight[1] - 1;
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int32_t frac = _texturefrac[0];
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int32_t fracstep = _iscale[0];
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int32_t frac = _texturefrac;
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int32_t fracstep = _iscale;
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// Find bands for top solid color, top fade, center textured, bottom fade, bottom solid color:
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int start_fade = 2; // How fast it should fade out
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@ -56,11 +56,11 @@ namespace swrenderer
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int _dest_y;
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int _count;
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int _pitch;
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const uint8_t *_source[4];
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const uint8_t *_source2[4];
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int _sourceheight[4];
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uint32_t _iscale[4];
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uint32_t _texturefrac[4];
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const uint8_t *_source;
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const uint8_t *_source2;
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int _sourceheight[2];
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uint32_t _iscale;
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uint32_t _texturefrac;
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};
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class DrawSingleSky1PalCommand : public PalSkyCommand { public: using PalSkyCommand::PalSkyCommand; void Execute(DrawerThread *thread) override; };
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@ -304,13 +304,10 @@ namespace swrenderer
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args.dest_y = drawerargs.DestY();
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args.count = drawerargs.dc_count;
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args.pitch = dc_pitch;
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for (int i = 0; i < 4; i++)
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{
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args.texturefrac[i] = drawerargs.dc_wall_texturefrac[i];
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args.iscale[i] = drawerargs.dc_wall_iscale[i];
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args.source0[i] = (const uint32_t *)drawerargs.dc_wall_source[i];
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args.source1[i] = (const uint32_t *)drawerargs.dc_wall_source2[i];
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}
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args.texturefrac[0] = drawerargs.dc_wall_texturefrac;
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args.iscale[0] = drawerargs.dc_wall_iscale;
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args.source0[0] = (const uint32_t *)drawerargs.dc_wall_source;
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args.source1[0] = (const uint32_t *)drawerargs.dc_wall_source2;
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args.textureheight0 = drawerargs.dc_wall_sourceheight[0];
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args.textureheight1 = drawerargs.dc_wall_sourceheight[1];
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args.top_color = solid_top;
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@ -86,11 +86,11 @@ namespace swrenderer
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class SkyDrawerArgs : public DrawerArgs
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{
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public:
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const uint8_t *dc_wall_source[4];
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const uint8_t *dc_wall_source2[4];
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uint32_t dc_wall_sourceheight[4];
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uint32_t dc_wall_texturefrac[4];
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uint32_t dc_wall_iscale[4];
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const uint8_t *dc_wall_source;
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const uint8_t *dc_wall_source2;
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uint32_t dc_wall_sourceheight[2];
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uint32_t dc_wall_texturefrac;
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uint32_t dc_wall_iscale;
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int dc_count;
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void SetDest(int x, int y);
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@ -124,14 +124,6 @@ namespace swrenderer
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const uint8_t *dc_source2;
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int dc_count;
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uint32_t dc_wall_texturefrac[4];
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uint32_t dc_wall_iscale[4];
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uint8_t *dc_wall_colormap[4];
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fixed_t dc_wall_light[4];
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const uint8_t *dc_wall_source[4];
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const uint8_t *dc_wall_source2[4];
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uint32_t dc_wall_texturefracx[4];
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uint32_t dc_wall_sourceheight[4];
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int dc_wall_fracbits;
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FVector3 dc_normal;
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@ -324,17 +324,6 @@ namespace swrenderer
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CameraLight *cameraLight = CameraLight::Instance();
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bool fixed = (cameraLight->fixedcolormap != NULL || cameraLight->fixedlightlev >= 0);
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if (fixed)
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{
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drawerargs.dc_wall_colormap[0] = drawerargs.dc_colormap;
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drawerargs.dc_wall_colormap[1] = drawerargs.dc_colormap;
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drawerargs.dc_wall_colormap[2] = drawerargs.dc_colormap;
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drawerargs.dc_wall_colormap[3] = drawerargs.dc_colormap;
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drawerargs.dc_wall_light[0] = 0;
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drawerargs.dc_wall_light[1] = 0;
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drawerargs.dc_wall_light[2] = 0;
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drawerargs.dc_wall_light[3] = 0;
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}
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if (cameraLight->fixedcolormap)
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drawerargs.SetColorMapLight(cameraLight->fixedcolormap, 0, 0);
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@ -166,53 +166,50 @@ namespace swrenderer
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cameraLight->fixedcolormap = nullptr;
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}
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void RenderSkyPlane::DrawSkyColumnStripe(int start_x, int y1, int y2, int columns, double scale, double texturemid, double yrepeat)
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void RenderSkyPlane::DrawSkyColumnStripe(int start_x, int y1, int y2, double scale, double texturemid, double yrepeat)
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{
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RenderPortal *renderportal = RenderPortal::Instance();
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uint32_t height = frontskytex->GetHeight();
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for (int i = 0; i < columns; i++)
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double uv_stepd = skyiscale * yrepeat;
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double v = (texturemid + uv_stepd * (y1 - CenterY + 0.5)) / height;
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double v_step = uv_stepd / height;
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uint32_t uv_pos = (uint32_t)(v * 0x01000000);
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uint32_t uv_step = (uint32_t)(v_step * 0x01000000);
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int x = start_x;
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if (renderportal->MirrorFlags & RF_XFLIP)
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x = (viewwidth - x);
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uint32_t ang, angle1, angle2;
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if (r_linearsky)
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{
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double uv_stepd = skyiscale * yrepeat;
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double v = (texturemid + uv_stepd * (y1 - CenterY + 0.5)) / height;
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double v_step = uv_stepd / height;
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uint32_t uv_pos = (uint32_t)(v * 0x01000000);
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uint32_t uv_step = (uint32_t)(v_step * 0x01000000);
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int x = start_x + i;
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if (renderportal->MirrorFlags & RF_XFLIP)
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x = (viewwidth - x);
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uint32_t ang, angle1, angle2;
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if (r_linearsky)
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{
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angle_t xangle = (angle_t)((0.5 - x / (double)viewwidth) * FocalTangent * ANGLE_90);
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ang = (skyangle + xangle) ^ skyflip;
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}
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else
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{
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ang = (skyangle + xtoviewangle[x]) ^ skyflip;
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}
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angle1 = (uint32_t)((UMulScale16(ang, frontcyl) + frontpos) >> FRACBITS);
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angle2 = (uint32_t)((UMulScale16(ang, backcyl) + backpos) >> FRACBITS);
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if (r_swtruecolor)
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{
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drawerargs.dc_wall_source[i] = (const uint8_t *)frontskytex->GetColumnBgra(angle1, nullptr);
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drawerargs.dc_wall_source2[i] = backskytex ? (const uint8_t *)backskytex->GetColumnBgra(angle2, nullptr) : nullptr;
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}
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else
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{
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drawerargs.dc_wall_source[i] = (const uint8_t *)frontskytex->GetColumn(angle1, nullptr);
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drawerargs.dc_wall_source2[i] = backskytex ? (const uint8_t *)backskytex->GetColumn(angle2, nullptr) : nullptr;
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}
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drawerargs.dc_wall_iscale[i] = uv_step;
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drawerargs.dc_wall_texturefrac[i] = uv_pos;
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angle_t xangle = (angle_t)((0.5 - x / (double)viewwidth) * FocalTangent * ANGLE_90);
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ang = (skyangle + xangle) ^ skyflip;
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}
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else
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{
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ang = (skyangle + xtoviewangle[x]) ^ skyflip;
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}
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angle1 = (uint32_t)((UMulScale16(ang, frontcyl) + frontpos) >> FRACBITS);
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angle2 = (uint32_t)((UMulScale16(ang, backcyl) + backpos) >> FRACBITS);
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if (r_swtruecolor)
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{
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drawerargs.dc_wall_source = (const uint8_t *)frontskytex->GetColumnBgra(angle1, nullptr);
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drawerargs.dc_wall_source2 = backskytex ? (const uint8_t *)backskytex->GetColumnBgra(angle2, nullptr) : nullptr;
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}
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else
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{
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drawerargs.dc_wall_source = (const uint8_t *)frontskytex->GetColumn(angle1, nullptr);
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drawerargs.dc_wall_source2 = backskytex ? (const uint8_t *)backskytex->GetColumn(angle2, nullptr) : nullptr;
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}
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drawerargs.dc_wall_iscale = uv_step;
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drawerargs.dc_wall_texturefrac = uv_pos;
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drawerargs.dc_wall_sourceheight[0] = height;
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drawerargs.dc_wall_sourceheight[1] = backskytex ? backskytex->GetHeight() : height;
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@ -231,12 +228,12 @@ namespace swrenderer
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drawerargs.DrawDoubleSkyColumn(solid_top, solid_bottom, fadeSky);
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}
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void RenderSkyPlane::DrawSkyColumn(int start_x, int y1, int y2, int columns)
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void RenderSkyPlane::DrawSkyColumn(int start_x, int y1, int y2)
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{
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if (1 << frontskytex->HeightBits == frontskytex->GetHeight())
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{
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double texturemid = skymid * frontskytex->Scale.Y + frontskytex->GetHeight();
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DrawSkyColumnStripe(start_x, y1, y2, columns, frontskytex->Scale.Y, texturemid, frontskytex->Scale.Y);
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DrawSkyColumnStripe(start_x, y1, y2, frontskytex->Scale.Y, texturemid, frontskytex->Scale.Y);
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}
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else
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{
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@ -247,7 +244,7 @@ namespace swrenderer
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double topfrac = fmod(skymid + iscale * (1 - CenterY), frontskytex->GetHeight());
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if (topfrac < 0) topfrac += frontskytex->GetHeight();
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double texturemid = topfrac - iscale * (1 - CenterY);
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DrawSkyColumnStripe(start_x, y1, y2, columns, scale, texturemid, yrepeat);
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DrawSkyColumnStripe(start_x, y1, y2, scale, texturemid, yrepeat);
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}
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}
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@ -265,7 +262,7 @@ namespace swrenderer
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if (y2 <= y1)
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continue;
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DrawSkyColumn(x, y1, y2, 1);
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DrawSkyColumn(x, y1, y2);
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}
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}
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}
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@ -25,8 +25,8 @@ namespace swrenderer
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private:
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void DrawSky(VisiblePlane *pl);
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void DrawSkyColumnStripe(int start_x, int y1, int y2, int columns, double scale, double texturemid, double yrepeat);
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void DrawSkyColumn(int start_x, int y1, int y2, int columns);
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void DrawSkyColumnStripe(int start_x, int y1, int y2, double scale, double texturemid, double yrepeat);
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void DrawSkyColumn(int start_x, int y1, int y2);
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FTexture *frontskytex = nullptr;
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FTexture *backskytex = nullptr;
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