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Gave the user data struct for CheckLineTrace a more unique name to avoid confusion with FLineTraceData
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69e8c9ec6e
commit
15e7d9daba
1 changed files with 3 additions and 3 deletions
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@ -4820,7 +4820,7 @@ DEFINE_ACTION_FUNCTION(AActor, LineAttack)
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// P_LineTrace
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// P_LineTrace
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//
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//
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//==========================================================================
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//==========================================================================
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struct LineTraceData
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struct CheckLineData
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{
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{
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AActor *Caller;
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AActor *Caller;
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bool ThruSpecies;
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bool ThruSpecies;
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@ -4830,7 +4830,7 @@ struct LineTraceData
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static ETraceStatus CheckLineTrace(FTraceResults &res, void *userdata)
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static ETraceStatus CheckLineTrace(FTraceResults &res, void *userdata)
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{
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{
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LineTraceData *TData = (LineTraceData *)userdata;
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CheckLineData *TData = (CheckLineData *)userdata;
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if ( res.HitType == TRACE_CrossingPortal )
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if ( res.HitType == TRACE_CrossingPortal )
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{
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{
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TData->NumPortals++;
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TData->NumPortals++;
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@ -4852,7 +4852,7 @@ bool P_LineTrace(AActor *t1, DAngle angle, double distance,
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double offsetside, FLineTraceData *outdata)
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double offsetside, FLineTraceData *outdata)
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{
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{
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FTraceResults trace;
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FTraceResults trace;
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LineTraceData TData;
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CheckLineData TData;
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TData.Caller = t1;
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TData.Caller = t1;
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TData.ThruSpecies = (flags & TRF_THRUSPECIES);
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TData.ThruSpecies = (flags & TRF_THRUSPECIES);
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TData.ThruActors = (flags & TRF_THRUACTORS);
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TData.ThruActors = (flags & TRF_THRUACTORS);
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