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Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
155efb249a
4 changed files with 12 additions and 12 deletions
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@ -6246,7 +6246,7 @@ void P_CreateSecNodeList(AActor *thing)
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void AActor::UpdateRenderSectorList()
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{
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static const double SPRITE_SPACE = 64.;
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if (Pos() != OldRenderPos)
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if (Pos() != OldRenderPos && !(flags & MF_NOSECTOR))
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{
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sector_t *sec = Sector;
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double lasth = -FLT_MAX;
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@ -499,6 +499,7 @@ void AActor::LinkToWorld(bool spawningmapthing, sector_t *sector)
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}
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}
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}
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UpdateRenderSectorList();
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}
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void AActor::SetOrigin(double x, double y, double z, bool moving)
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@ -1295,6 +1295,7 @@ void R_DrawPSprite (pspdef_t* psp, int pspnum, AActor *owner, fixed_t sx, fixed_
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FTexture* tex;
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vissprite_t* vis;
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static vissprite_t avis[NUMPSPRITES];
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vissprite_t tempvis;
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bool noaccel;
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assert(pspnum >= 0 && pspnum < NUMPSPRITES);
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@ -1325,7 +1326,6 @@ void R_DrawPSprite (pspdef_t* psp, int pspnum, AActor *owner, fixed_t sx, fixed_
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tx -= tex->GetScaledLeftOffset() << FRACBITS;
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x1 = (centerxfrac + FixedMul (tx, pspritexscale)) >>FRACBITS;
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VisPSpritesX1[pspnum] = x1;
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// off the right side
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if (x1 > viewwidth)
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@ -1339,14 +1339,12 @@ void R_DrawPSprite (pspdef_t* psp, int pspnum, AActor *owner, fixed_t sx, fixed_
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return;
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// store information in a vissprite
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vis = &avis[pspnum];
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vis = &tempvis;
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vis->renderflags = owner->renderflags;
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vis->floorclip = 0;
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vis->texturemid = int(((BASEYCENTER<<FRACBITS) - sy) * tex->Scale.Y) + (tex->TopOffset << FRACBITS);
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if (camera->player && (RenderTarget != screen ||
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viewheight == RenderTarget->GetHeight() ||
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(RenderTarget->GetWidth() > 320 && !st_scale)))
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@ -1395,6 +1393,7 @@ void R_DrawPSprite (pspdef_t* psp, int pspnum, AActor *owner, fixed_t sx, fixed_
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vis->startfrac += vis->xiscale*(vis->x1-x1);
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noaccel = false;
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FDynamicColormap *colormap_to_use = NULL;
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if (pspnum <= ps_flash)
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{
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vis->Style.Alpha = float(owner->Alpha);
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@ -1491,11 +1490,11 @@ void R_DrawPSprite (pspdef_t* psp, int pspnum, AActor *owner, fixed_t sx, fixed_
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{
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noaccel = true;
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}
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VisPSpritesBaseColormap[pspnum] = mybasecolormap;
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colormap_to_use = mybasecolormap;
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}
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else
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{
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VisPSpritesBaseColormap[pspnum] = basecolormap;
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colormap_to_use = basecolormap;
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vis->Style.colormap = basecolormap->Maps;
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vis->Style.RenderStyle = STYLE_Normal;
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}
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@ -1508,7 +1507,10 @@ void R_DrawPSprite (pspdef_t* psp, int pspnum, AActor *owner, fixed_t sx, fixed_
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style.CheckFuzz();
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if (style.BlendOp != STYLEOP_Fuzz)
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{
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VisPSprites[pspnum] = vis;
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VisPSpritesX1[pspnum] = x1;
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VisPSpritesBaseColormap[pspnum] = colormap_to_use;
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VisPSprites[pspnum] = &avis[pspnum];
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avis[pspnum] = *vis;
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return;
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}
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}
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@ -1685,9 +1687,6 @@ void R_DrawRemainingPlayerSprites()
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}
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}
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//
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// R_SortVisSprites
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//
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@ -2090,7 +2090,7 @@ FMOD_MODE FMODSoundRenderer::SetChanHeadSettings(SoundListener *listener, FMOD::
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}
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return oldmode;
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}
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else if (cpos == pos)
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else if ((cpos - pos).LengthSquared() < (0.0004 * 0.0004))
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{ // Head relative
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return (oldmode & ~FMOD_3D) | FMOD_2D;
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}
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