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- Heretic DECORATE fixes.
SVN r1150 (trunk)
This commit is contained in:
parent
511c9366f7
commit
1521f2faf3
7 changed files with 26 additions and 10 deletions
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@ -60,11 +60,11 @@ ACTOR BeakPowered : Beak
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ACTOR ChickenPlayer : PlayerPawn native
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ACTOR ChickenPlayer : PlayerPawn native
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{
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{
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Health 24
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Health 30
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ReactionTime 0
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ReactionTime 0
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PainChance 255
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PainChance 255
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Radius 16
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Radius 16
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Height 30
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Height 24
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Speed 1
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Speed 1
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Gravity 0.125
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Gravity 0.125
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+NOSKIN
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+NOSKIN
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@ -142,6 +142,7 @@ ACTOR Chicken : MorphedMonster
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Pain:
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Pain:
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CHKN D 5 A_Feathers
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CHKN D 5 A_Feathers
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CHKN C 5 A_Pain
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CHKN C 5 A_Pain
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Goto See
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Melee:
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Melee:
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CHKN A 8 A_FaceTarget
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CHKN A 8 A_FaceTarget
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CHKN C 10 A_CustomMeleeAttack(random[ChicAttack](1,2))
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CHKN C 10 A_CustomMeleeAttack(random[ChicAttack](1,2))
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@ -70,7 +70,7 @@ ACTOR Sorcerer1 7
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SRCR L 25 A_PlaySoundEx("dsparil/zap", "body")
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SRCR L 25 A_PlaySoundEx("dsparil/zap", "body")
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SRCR MN 5
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SRCR MN 5
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SRCR O 4
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SRCR O 4
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SRCR L 25 A_PlaySoundEx("dsparil/zap", "body")
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SRCR L 20 A_PlaySoundEx("dsparil/zap", "body")
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SRCR MN 5
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SRCR MN 5
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SRCR O 4
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SRCR O 4
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SRCR L 12
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SRCR L 12
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@ -92,6 +92,8 @@ ACTOR SorcererFX1
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Damage 10
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Damage 10
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DamageType Fire
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DamageType Fire
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Projectile
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Projectile
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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RenderStyle Add
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RenderStyle Add
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States
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States
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{
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{
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@ -196,6 +198,8 @@ ACTOR Sorcerer2FX1
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FastSpeed 28
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FastSpeed 28
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Damage 1
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Damage 1
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Projectile
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Projectile
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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RenderStyle Add
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RenderStyle Add
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action native A_BlueSpark ();
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action native A_BlueSpark ();
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@ -30,7 +30,7 @@ ACTOR Pod 2035
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PPOD C 5 BRIGHT A_RemovePod
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PPOD C 5 BRIGHT A_RemovePod
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PPOD D 5 BRIGHT A_Scream
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PPOD D 5 BRIGHT A_Scream
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PPOD E 5 BRIGHT A_Explode
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PPOD E 5 BRIGHT A_Explode
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PPOD F 5 BRIGHT
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PPOD F 10 BRIGHT
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Stop
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Stop
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Grow:
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Grow:
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PPOD IJKLMNOP 3
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PPOD IJKLMNOP 3
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@ -67,6 +67,7 @@ ACTOR PodGenerator 43
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SpawnID 126
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SpawnID 126
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+NOBLOCKMAP
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+NOBLOCKMAP
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+NOSECTOR
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+NOSECTOR
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+DONTSPLASH
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action native A_MakePod ();
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action native A_MakePod ();
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@ -88,6 +89,7 @@ ACTOR TeleGlitterGenerator1 74
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+NOBLOCKMAP
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+NOBLOCKMAP
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+NOSECTOR
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+NOSECTOR
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+NOGRAVITY
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+NOGRAVITY
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+DONTSPLASH
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States
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States
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{
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{
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Spawn:
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Spawn:
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@ -105,6 +107,7 @@ ACTOR TeleGlitterGenerator2 52
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+NOBLOCKMAP
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+NOBLOCKMAP
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+NOSECTOR
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+NOSECTOR
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+NOGRAVITY
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+NOGRAVITY
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+DONTSPLASH
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States
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States
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{
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{
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Spawn:
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Spawn:
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@ -77,8 +77,8 @@ ACTOR StaffPuff
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States
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States
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{
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{
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Spawn:
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Spawn:
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PUF3 A 3 BRIGHT
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PUF3 A 4 BRIGHT
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PUF3 BCD 3
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PUF3 BCD 4
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Stop
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Stop
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}
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}
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}
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}
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@ -798,7 +798,6 @@ ACTOR BlasterPuff
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+NOBLOCKMAP
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+NOBLOCKMAP
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+NOGRAVITY
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+NOGRAVITY
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+PUFFONACTORS
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+PUFFONACTORS
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+NOTELEPORT
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RenderStyle Add
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RenderStyle Add
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States
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States
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{
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{
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@ -856,6 +855,9 @@ ACTOR SkullRodPowered : SkullRod
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Weapon.AmmoUse1 5
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Weapon.AmmoUse1 5
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Weapon.AmmoGive1 0
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Weapon.AmmoGive1 0
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Weapon.SisterWeapon "SkullRod"
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Weapon.SisterWeapon "SkullRod"
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action native A_FireSkullRodPL2();
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States
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States
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{
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{
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Fire:
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Fire:
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@ -863,7 +865,7 @@ ACTOR SkullRodPowered : SkullRod
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HROD D 3
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HROD D 3
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HROD E 2
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HROD E 2
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HROD F 3
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HROD F 3
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HROD G 4 A_FireCustomMissile("HornRodFX2")
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HROD G 4 A_FireSkullRodPL2
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HROD F 2
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HROD F 2
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HROD E 3
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HROD E 3
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HROD D 2
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HROD D 2
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@ -63,6 +63,8 @@ ACTOR HeadFX1
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FastSpeed 20
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FastSpeed 20
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Damage 1
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Damage 1
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Projectile
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Projectile
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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+THRUGHOST
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+THRUGHOST
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RenderStyle Add
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RenderStyle Add
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@ -128,7 +130,7 @@ ACTOR HeadFX3
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FX06 ABC 4 BRIGHT A_LichFireGrow
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FX06 ABC 4 BRIGHT A_LichFireGrow
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Loop
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Loop
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NoGrow:
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NoGrow:
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FX06 ABC 4 BRIGHT
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FX06 ABC 5 BRIGHT
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Loop
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Loop
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Death:
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Death:
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FX06 DEFG 5 BRIGHT
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FX06 DEFG 5 BRIGHT
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@ -144,7 +146,7 @@ ACTOR Whirlwind native
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Game Heretic
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Game Heretic
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SpawnID 165
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SpawnID 165
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Radius 16
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Radius 16
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Height 75
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Height 74
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Speed 10
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Speed 10
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Damage 1
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Damage 1
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Projectile
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Projectile
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@ -83,6 +83,8 @@ ACTOR KnightAxe
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Damage 2
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Damage 2
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Projectile
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Projectile
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-NOBLOCKMAP
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-NOBLOCKMAP
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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+WINDTHRUST
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+WINDTHRUST
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DeathSound "hknight/hit"
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DeathSound "hknight/hit"
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States
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States
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@ -83,6 +83,8 @@ ACTOR WizardFX1
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FastSpeed 24
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FastSpeed 24
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Damage 3
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Damage 3
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Projectile
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Projectile
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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RenderStyle Add
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RenderStyle Add
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States
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States
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{
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{
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