- Heretic DECORATE fixes.

SVN r1150 (trunk)
This commit is contained in:
Christoph Oelckers 2008-08-11 08:58:55 +00:00
parent 511c9366f7
commit 1521f2faf3
7 changed files with 26 additions and 10 deletions

View file

@ -60,11 +60,11 @@ ACTOR BeakPowered : Beak
ACTOR ChickenPlayer : PlayerPawn native ACTOR ChickenPlayer : PlayerPawn native
{ {
Health 24 Health 30
ReactionTime 0 ReactionTime 0
PainChance 255 PainChance 255
Radius 16 Radius 16
Height 30 Height 24
Speed 1 Speed 1
Gravity 0.125 Gravity 0.125
+NOSKIN +NOSKIN
@ -142,6 +142,7 @@ ACTOR Chicken : MorphedMonster
Pain: Pain:
CHKN D 5 A_Feathers CHKN D 5 A_Feathers
CHKN C 5 A_Pain CHKN C 5 A_Pain
Goto See
Melee: Melee:
CHKN A 8 A_FaceTarget CHKN A 8 A_FaceTarget
CHKN C 10 A_CustomMeleeAttack(random[ChicAttack](1,2)) CHKN C 10 A_CustomMeleeAttack(random[ChicAttack](1,2))

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@ -70,7 +70,7 @@ ACTOR Sorcerer1 7
SRCR L 25 A_PlaySoundEx("dsparil/zap", "body") SRCR L 25 A_PlaySoundEx("dsparil/zap", "body")
SRCR MN 5 SRCR MN 5
SRCR O 4 SRCR O 4
SRCR L 25 A_PlaySoundEx("dsparil/zap", "body") SRCR L 20 A_PlaySoundEx("dsparil/zap", "body")
SRCR MN 5 SRCR MN 5
SRCR O 4 SRCR O 4
SRCR L 12 SRCR L 12
@ -92,6 +92,8 @@ ACTOR SorcererFX1
Damage 10 Damage 10
DamageType Fire DamageType Fire
Projectile Projectile
-ACTIVATEIMPACT
-ACTIVATEPCROSS
RenderStyle Add RenderStyle Add
States States
{ {
@ -196,6 +198,8 @@ ACTOR Sorcerer2FX1
FastSpeed 28 FastSpeed 28
Damage 1 Damage 1
Projectile Projectile
-ACTIVATEIMPACT
-ACTIVATEPCROSS
RenderStyle Add RenderStyle Add
action native A_BlueSpark (); action native A_BlueSpark ();

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@ -30,7 +30,7 @@ ACTOR Pod 2035
PPOD C 5 BRIGHT A_RemovePod PPOD C 5 BRIGHT A_RemovePod
PPOD D 5 BRIGHT A_Scream PPOD D 5 BRIGHT A_Scream
PPOD E 5 BRIGHT A_Explode PPOD E 5 BRIGHT A_Explode
PPOD F 5 BRIGHT PPOD F 10 BRIGHT
Stop Stop
Grow: Grow:
PPOD IJKLMNOP 3 PPOD IJKLMNOP 3
@ -67,6 +67,7 @@ ACTOR PodGenerator 43
SpawnID 126 SpawnID 126
+NOBLOCKMAP +NOBLOCKMAP
+NOSECTOR +NOSECTOR
+DONTSPLASH
action native A_MakePod (); action native A_MakePod ();
@ -88,6 +89,7 @@ ACTOR TeleGlitterGenerator1 74
+NOBLOCKMAP +NOBLOCKMAP
+NOSECTOR +NOSECTOR
+NOGRAVITY +NOGRAVITY
+DONTSPLASH
States States
{ {
Spawn: Spawn:
@ -105,6 +107,7 @@ ACTOR TeleGlitterGenerator2 52
+NOBLOCKMAP +NOBLOCKMAP
+NOSECTOR +NOSECTOR
+NOGRAVITY +NOGRAVITY
+DONTSPLASH
States States
{ {
Spawn: Spawn:

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@ -77,8 +77,8 @@ ACTOR StaffPuff
States States
{ {
Spawn: Spawn:
PUF3 A 3 BRIGHT PUF3 A 4 BRIGHT
PUF3 BCD 3 PUF3 BCD 4
Stop Stop
} }
} }
@ -798,7 +798,6 @@ ACTOR BlasterPuff
+NOBLOCKMAP +NOBLOCKMAP
+NOGRAVITY +NOGRAVITY
+PUFFONACTORS +PUFFONACTORS
+NOTELEPORT
RenderStyle Add RenderStyle Add
States States
{ {
@ -856,6 +855,9 @@ ACTOR SkullRodPowered : SkullRod
Weapon.AmmoUse1 5 Weapon.AmmoUse1 5
Weapon.AmmoGive1 0 Weapon.AmmoGive1 0
Weapon.SisterWeapon "SkullRod" Weapon.SisterWeapon "SkullRod"
action native A_FireSkullRodPL2();
States States
{ {
Fire: Fire:
@ -863,7 +865,7 @@ ACTOR SkullRodPowered : SkullRod
HROD D 3 HROD D 3
HROD E 2 HROD E 2
HROD F 3 HROD F 3
HROD G 4 A_FireCustomMissile("HornRodFX2") HROD G 4 A_FireSkullRodPL2
HROD F 2 HROD F 2
HROD E 3 HROD E 3
HROD D 2 HROD D 2

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@ -63,6 +63,8 @@ ACTOR HeadFX1
FastSpeed 20 FastSpeed 20
Damage 1 Damage 1
Projectile Projectile
-ACTIVATEIMPACT
-ACTIVATEPCROSS
+THRUGHOST +THRUGHOST
RenderStyle Add RenderStyle Add
@ -128,7 +130,7 @@ ACTOR HeadFX3
FX06 ABC 4 BRIGHT A_LichFireGrow FX06 ABC 4 BRIGHT A_LichFireGrow
Loop Loop
NoGrow: NoGrow:
FX06 ABC 4 BRIGHT FX06 ABC 5 BRIGHT
Loop Loop
Death: Death:
FX06 DEFG 5 BRIGHT FX06 DEFG 5 BRIGHT
@ -144,7 +146,7 @@ ACTOR Whirlwind native
Game Heretic Game Heretic
SpawnID 165 SpawnID 165
Radius 16 Radius 16
Height 75 Height 74
Speed 10 Speed 10
Damage 1 Damage 1
Projectile Projectile

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@ -83,6 +83,8 @@ ACTOR KnightAxe
Damage 2 Damage 2
Projectile Projectile
-NOBLOCKMAP -NOBLOCKMAP
-ACTIVATEIMPACT
-ACTIVATEPCROSS
+WINDTHRUST +WINDTHRUST
DeathSound "hknight/hit" DeathSound "hknight/hit"
States States

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@ -83,6 +83,8 @@ ACTOR WizardFX1
FastSpeed 24 FastSpeed 24
Damage 3 Damage 3
Projectile Projectile
-ACTIVATEIMPACT
-ACTIVATEPCROSS
RenderStyle Add RenderStyle Add
States States
{ {