diff --git a/docs/rh-log.txt b/docs/rh-log.txt index bd7acf7b97..9635b68b7b 100644 --- a/docs/rh-log.txt +++ b/docs/rh-log.txt @@ -1,4 +1,5 @@ August 8, 2008 (Changes by Graf Zahl) +- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions - Converted teleport fog and destinations to DECORATE. - AActor::PreExplode is gone now that the last item that was using it has been converted. - Converted the Sigil and the remaining things in a_strifeitems.cpp to DECORATE. diff --git a/src/codepointers.h b/src/codepointers.h index e64eecfdbb..9a80ea9ec6 100644 --- a/src/codepointers.h +++ b/src/codepointers.h @@ -301,6 +301,7 @@ ACTOR(ClassBossHealth) ACTOR(ClericAttack) ACTOR(FighterAttack) ACTOR(MageAttack) +ACTOR(IceSetTics) ACTOR(TemplarAttack) ACTOR(SentinelAttack) diff --git a/src/g_shared/a_action.cpp b/src/g_shared/a_action.cpp index aca970a2f8..11bf433d9d 100644 --- a/src/g_shared/a_action.cpp +++ b/src/g_shared/a_action.cpp @@ -21,13 +21,13 @@ static FRandom pr_freeze ("FreezeDeathChunks"); class ASwitchableDecoration : public AActor { - DECLARE_STATELESS_ACTOR (ASwitchableDecoration, AActor) + DECLARE_CLASS (ASwitchableDecoration, AActor) public: void Activate (AActor *activator); void Deactivate (AActor *activator); }; -IMPLEMENT_ABSTRACT_ACTOR (ASwitchableDecoration) +IMPLEMENT_CLASS (ASwitchableDecoration) void ASwitchableDecoration::Activate (AActor *activator) { @@ -43,65 +43,12 @@ void ASwitchableDecoration::Deactivate (AActor *activator) class ASwitchingDecoration : public ASwitchableDecoration { - DECLARE_STATELESS_ACTOR (ASwitchingDecoration, ASwitchableDecoration) + DECLARE_CLASS (ASwitchingDecoration, ASwitchableDecoration) public: void Deactivate (AActor *activator) {} }; -IMPLEMENT_ABSTRACT_ACTOR (ASwitchingDecoration) - -/***************************** IceChunk ************************************/ - -class AIceChunk : public AActor -{ - DECLARE_ACTOR (AIceChunk, AActor) -}; - -FState AIceChunk::States[] = -{ - S_NORMAL (ICEC, 'A', 10, NULL , &States[1]), - S_NORMAL (ICEC, 'B', 10, A_IceSetTics , &States[2]), - S_NORMAL (ICEC, 'C', 10, A_IceSetTics , &States[3]), - S_NORMAL (ICEC, 'D', 10, A_IceSetTics , NULL), -}; - -IMPLEMENT_ACTOR (AIceChunk, Any, -1, 0) - PROP_RadiusFixed (3) - PROP_HeightFixed (4) - PROP_Mass(5) - PROP_Gravity (FRACUNIT/8) - PROP_Flags (MF_DROPOFF) - PROP_Flags2 (MF2_CANNOTPUSH|MF2_FLOORCLIP|MF2_NOTELEPORT) - - PROP_SpawnState (0) -END_DEFAULTS - -/***************************************************************************/ - -// A chunk of ice that is also a player ------------------------------------- - -class AIceChunkHead : public APlayerChunk -{ - DECLARE_ACTOR (AIceChunkHead, APlayerChunk) -}; - -FState AIceChunkHead::States[] = -{ - S_NORMAL (PLAY, 'A', 0, NULL , &States[1]), - S_NORMAL (ICEC, 'A', 10, A_IceCheckHeadDone , &States[1]) -}; - -IMPLEMENT_ACTOR (AIceChunkHead, Any, -1, 0) - PROP_RadiusFixed (3) - PROP_HeightFixed (4) - PROP_Mass(5) - PROP_DamageType (NAME_Ice) - PROP_Gravity (FRACUNIT/8) - PROP_Flags (MF_DROPOFF) - PROP_Flags2 (MF2_CANNOTPUSH) - - PROP_SpawnState (0) -END_DEFAULTS +IMPLEMENT_CLASS (ASwitchingDecoration) //---------------------------------------------------------------------------- // @@ -255,20 +202,6 @@ void A_IceSetTics (AActor *actor) } } -//============================================================================ -// -// A_IceCheckHeadDone -// -//============================================================================ - -void A_IceCheckHeadDone (AActor *actor) -{ - if (actor->player == NULL) - { - actor->Destroy (); - } -} - //============================================================================ // // A_FreezeDeathChunks @@ -298,7 +231,7 @@ void A_FreezeDeathChunks (AActor *actor) i = (pr_freeze.Random2()) % (numChunks/4); for (i = MAX (24, numChunks + i); i >= 0; i--) { - mo = Spawn ( + mo = Spawn("IceChunk", actor->x + (((pr_freeze()-128)*actor->radius)>>7), actor->y + (((pr_freeze()-128)*actor->radius)>>7), actor->z + (pr_freeze()*actor->height/255), ALLOW_REPLACE); @@ -315,17 +248,20 @@ void A_FreezeDeathChunks (AActor *actor) } if (actor->player) { // attach the player's view to a chunk of ice - AIceChunkHead *head = Spawn (actor->x, actor->y, + AActor *head = Spawn("IceChunkHead", actor->x, actor->y, actor->z + actor->player->mo->ViewHeight, ALLOW_REPLACE); head->momz = FixedDiv(head->z-actor->z, actor->height)<<2; head->momx = pr_freeze.Random2 () << (FRACBITS-7); head->momy = pr_freeze.Random2 () << (FRACBITS-7); - head->player = actor->player; - actor->player = NULL; - head->ObtainInventory (actor); head->health = actor->health; head->angle = actor->angle; - head->player->mo = head; + if (head->IsKindOf(RUNTIME_CLASS(APlayerPawn))) + { + head->player->mo = static_cast(head); + head->player = actor->player; + actor->player = NULL; + head->ObtainInventory (actor); + } head->pitch = 0; head->RenderStyle = actor->RenderStyle; head->alpha = actor->alpha; diff --git a/src/g_shared/a_camera.cpp b/src/g_shared/a_camera.cpp index c40b20d89b..c47c7c22d4 100644 --- a/src/g_shared/a_camera.cpp +++ b/src/g_shared/a_camera.cpp @@ -38,21 +38,6 @@ #include "r_main.h" #include "p_local.h" -class ADoomBuilderCamera : public AActor -{ - DECLARE_STATELESS_ACTOR (ADoomBuilderCamera, AActor) -public: - void PostBeginPlay (); -}; - -IMPLEMENT_STATELESS_ACTOR (ADoomBuilderCamera, Any, 32000, 0) -END_DEFAULTS - -void ADoomBuilderCamera::PostBeginPlay () -{ - Destroy (); -} - /* == SecurityCamera == @@ -64,7 +49,7 @@ void ADoomBuilderCamera::PostBeginPlay () class ASecurityCamera : public AActor { - DECLARE_STATELESS_ACTOR (ASecurityCamera, AActor) + DECLARE_CLASS (ASecurityCamera, AActor) public: void PostBeginPlay (); void Tick (); @@ -78,11 +63,7 @@ protected: angle_t Range; }; -IMPLEMENT_STATELESS_ACTOR (ASecurityCamera, Any, 9025, 0) - PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY) - PROP_Flags3 (MF3_DONTSPLASH) - PROP_RenderStyle (STYLE_None) -END_DEFAULTS +IMPLEMENT_CLASS (ASecurityCamera) void ASecurityCamera::Serialize (FArchive &arc) { @@ -137,7 +118,7 @@ void ASecurityCamera::Tick () class AAimingCamera : public ASecurityCamera { - DECLARE_STATELESS_ACTOR (AAimingCamera, ASecurityCamera) + DECLARE_CLASS (AAimingCamera, ASecurityCamera) public: void PostBeginPlay (); void Tick (); @@ -147,8 +128,7 @@ protected: int MaxPitchChange; }; -IMPLEMENT_STATELESS_ACTOR (AAimingCamera, Any, 9073, 0) -END_DEFAULTS +IMPLEMENT_CLASS (AAimingCamera) void AAimingCamera::Serialize (FArchive &arc) { diff --git a/src/g_shared/a_debris.cpp b/src/g_shared/a_debris.cpp index 2d52c45b8c..249903ddcb 100644 --- a/src/g_shared/a_debris.cpp +++ b/src/g_shared/a_debris.cpp @@ -8,7 +8,7 @@ static FRandom pr_dirt ("SpawnDirt"); class AGlassShard : public AActor { - DECLARE_STATELESS_ACTOR (AGlassShard, AActor) + DECLARE_CLASS (AGlassShard, AActor) public: bool FloorBounceMissile (secplane_t &plane) { @@ -24,7 +24,7 @@ public: } }; -IMPLEMENT_ABSTRACT_ACTOR(AGlassShard) +IMPLEMENT_CLASS(AGlassShard) // Dirt stuff diff --git a/src/g_shared/a_decals.cpp b/src/g_shared/a_decals.cpp index 64690108f0..f88e680b82 100644 --- a/src/g_shared/a_decals.cpp +++ b/src/g_shared/a_decals.cpp @@ -708,13 +708,12 @@ CCMD (spray) class ADecal : public AActor { - DECLARE_STATELESS_ACTOR (ADecal, AActor); + DECLARE_CLASS (ADecal, AActor); public: void BeginPlay (); }; -IMPLEMENT_STATELESS_ACTOR (ADecal, Any, 9200, 0) -END_DEFAULTS +IMPLEMENT_CLASS (ADecal) void ADecal::BeginPlay () { diff --git a/src/g_shared/a_fountain.cpp b/src/g_shared/a_fountain.cpp index 8a3b2c50b8..e6274f993a 100644 --- a/src/g_shared/a_fountain.cpp +++ b/src/g_shared/a_fountain.cpp @@ -38,19 +38,14 @@ class AParticleFountain : public AActor { - DECLARE_STATELESS_ACTOR (AParticleFountain, AActor) + DECLARE_CLASS (AParticleFountain, AActor) public: void PostBeginPlay (); void Activate (AActor *activator); void Deactivate (AActor *activator); }; -IMPLEMENT_STATELESS_ACTOR (AParticleFountain, Any, -1, 0) - PROP_HeightFixed (0) - PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY) - PROP_RenderFlags (RF_INVISIBLE) -END_DEFAULTS - +IMPLEMENT_CLASS (AParticleFountain) void AParticleFountain::PostBeginPlay () { diff --git a/src/g_shared/a_hatetarget.cpp b/src/g_shared/a_hatetarget.cpp index 52625002ee..ff22f1f27f 100644 --- a/src/g_shared/a_hatetarget.cpp +++ b/src/g_shared/a_hatetarget.cpp @@ -39,26 +39,14 @@ class AHateTarget : public AActor { - DECLARE_ACTOR (AHateTarget, AActor) + DECLARE_CLASS (AHateTarget, AActor) public: void BeginPlay (); angle_t AngleIncrements (void); int TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FName damagetype); }; -FState AHateTarget::States[] = -{ - S_NORMAL (TNT1, 'A', -1, NULL , NULL) -}; - -IMPLEMENT_ACTOR (AHateTarget, Any, 9076, 0) - PROP_RadiusFixed (20) - PROP_HeightFixed (56) - PROP_Flags (MF_SHOOTABLE|MF_NOGRAVITY|MF_NOBLOOD) - PROP_Flags3 (MF3_DONTSPLASH) - PROP_SpawnState (0) - PROP_MassLong (INT_MAX) -END_DEFAULTS +IMPLEMENT_CLASS (AHateTarget) void AHateTarget::BeginPlay () { diff --git a/src/g_shared/a_mapmarker.cpp b/src/g_shared/a_mapmarker.cpp index b73f9169ff..2d328ec642 100644 --- a/src/g_shared/a_mapmarker.cpp +++ b/src/g_shared/a_mapmarker.cpp @@ -51,18 +51,7 @@ // //-------------------------------------------------------------------------- -FState AMapMarker::States[] = -{ - S_NORMAL (AMRK, 'A', -1, NULL, NULL) -}; - -IMPLEMENT_ACTOR(AMapMarker, Any, 9040, 0) - PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY) - PROP_RenderFlags (RF_INVISIBLE) - PROP_SpawnState (0) - PROP_XScale (FRACUNIT/2) - PROP_YScale (FRACUNIT/2) -END_DEFAULTS +IMPLEMENT_CLASS(AMapMarker) void AMapMarker::BeginPlay () { diff --git a/src/g_shared/a_movingcamera.cpp b/src/g_shared/a_movingcamera.cpp index 6aef5f30e1..3ef17c802e 100644 --- a/src/g_shared/a_movingcamera.cpp +++ b/src/g_shared/a_movingcamera.cpp @@ -49,7 +49,7 @@ class AInterpolationPoint : public AActor { - DECLARE_STATELESS_ACTOR (AInterpolationPoint, AActor) + DECLARE_CLASS (AInterpolationPoint, AActor) HAS_OBJECT_POINTERS public: void BeginPlay (); @@ -67,12 +67,6 @@ IMPLEMENT_POINTY_CLASS (AInterpolationPoint) DECLARE_POINTER (Next) END_POINTERS -BEGIN_STATELESS_DEFAULTS (AInterpolationPoint, Any, 9070, 0) - PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY) - PROP_Flags3 (MF3_DONTSPLASH) - PROP_RenderStyle (STYLE_None) -END_DEFAULTS - void AInterpolationPoint::Serialize (FArchive &arc) { Super::Serialize (arc); @@ -135,15 +129,12 @@ AInterpolationPoint *AInterpolationPoint::ScanForLoop () class AInterpolationSpecial : public AActor { - DECLARE_STATELESS_ACTOR (AInterpolationSpecial, AActor) + DECLARE_CLASS (AInterpolationSpecial, AActor) public: void Tick () {} // Does absolutely nothing itself }; -IMPLEMENT_STATELESS_ACTOR (AInterpolationSpecial, Any, 9075, 0) - PROP_Flags (MF_NOBLOCKMAP|MF_NOSECTOR) - PROP_Flags3 (MF3_DONTSPLASH) -END_DEFAULTS +IMPLEMENT_CLASS (AInterpolationSpecial, Any, 9075, 0) /* == PathFollower: something that follows a camera path @@ -163,7 +154,7 @@ END_DEFAULTS class APathFollower : public AActor { - DECLARE_STATELESS_ACTOR (APathFollower, AActor) + DECLARE_CLASS (APathFollower, AActor) HAS_OBJECT_POINTERS public: void BeginPlay (); @@ -190,11 +181,6 @@ IMPLEMENT_POINTY_CLASS (APathFollower) DECLARE_POINTER (CurrNode) END_POINTERS -BEGIN_STATELESS_DEFAULTS (APathFollower, Any, 9071, 0) - PROP_Flags (MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY) - PROP_Flags3 (MF3_DONTSPLASH) -END_DEFAULTS - void APathFollower::Serialize (FArchive &arc) { Super::Serialize (arc); @@ -518,7 +504,7 @@ bool APathFollower::Interpolate () class AActorMover : public APathFollower { - DECLARE_STATELESS_ACTOR (AActorMover, APathFollower) + DECLARE_CLASS (AActorMover, APathFollower) public: void PostBeginPlay (); void Activate (AActor *activator); @@ -527,8 +513,7 @@ protected: bool Interpolate (); }; -IMPLEMENT_STATELESS_ACTOR (AActorMover, Any, 9074, 0) -END_DEFAULTS +IMPLEMENT_CLASS (AActorMover) void AActorMover::PostBeginPlay () { @@ -628,7 +613,7 @@ void AActorMover::Deactivate (AActor *activator) class AMovingCamera : public APathFollower { - DECLARE_STATELESS_ACTOR (AMovingCamera, APathFollower) + DECLARE_CLASS (AMovingCamera, APathFollower) HAS_OBJECT_POINTERS public: void PostBeginPlay (); @@ -644,9 +629,6 @@ IMPLEMENT_POINTY_CLASS (AMovingCamera) DECLARE_POINTER (Activator) END_POINTERS -BEGIN_STATELESS_DEFAULTS (AMovingCamera, Any, 9072, 0) -END_DEFAULTS - void AMovingCamera::Serialize (FArchive &arc) { Super::Serialize (arc); diff --git a/src/g_shared/a_secrettrigger.cpp b/src/g_shared/a_secrettrigger.cpp index 44497353ad..2c301ea06f 100644 --- a/src/g_shared/a_secrettrigger.cpp +++ b/src/g_shared/a_secrettrigger.cpp @@ -43,16 +43,13 @@ EXTERN_CVAR(String, secretmessage) class ASecretTrigger : public AActor { - DECLARE_STATELESS_ACTOR (ASecretTrigger, AActor) + DECLARE_CLASS (ASecretTrigger, AActor) public: void PostBeginPlay (); void Activate (AActor *activator); }; -IMPLEMENT_STATELESS_ACTOR (ASecretTrigger, Any, 9046, 0) - PROP_Flags (MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY) - PROP_Flags3 (MF3_DONTSPLASH) -END_DEFAULTS +IMPLEMENT_CLASS (ASecretTrigger) void ASecretTrigger::PostBeginPlay () { diff --git a/src/g_shared/a_sectoraction.cpp b/src/g_shared/a_sectoraction.cpp index 3b82aff002..acbafa6569 100644 --- a/src/g_shared/a_sectoraction.cpp +++ b/src/g_shared/a_sectoraction.cpp @@ -37,10 +37,7 @@ // The base class for sector actions ---------------------------------------- -IMPLEMENT_STATELESS_ACTOR (ASectorAction, Any, -1, 0) - PROP_Flags (MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY) - PROP_Flags3 (MF3_DONTSPLASH) -END_DEFAULTS +IMPLEMENT_CLASS (ASectorAction) void ASectorAction::Destroy () { @@ -111,13 +108,13 @@ bool ASectorAction::CheckTrigger (AActor *triggerer) const class ASecActEnter : public ASectorAction { - DECLARE_STATELESS_ACTOR (ASecActEnter, ASectorAction) + DECLARE_CLASS (ASecActEnter, ASectorAction) public: bool TriggerAction (AActor *triggerer, int activationType); }; -IMPLEMENT_STATELESS_ACTOR (ASecActEnter, Any, 9998, 0) -END_DEFAULTS +IMPLEMENT_CLASS (ASecActEnter) + bool ASecActEnter::TriggerAction (AActor *triggerer, int activationType) { @@ -129,13 +126,13 @@ bool ASecActEnter::TriggerAction (AActor *triggerer, int activationType) class ASecActExit : public ASectorAction { - DECLARE_STATELESS_ACTOR (ASecActExit, ASectorAction) + DECLARE_CLASS (ASecActExit, ASectorAction) public: bool TriggerAction (AActor *triggerer, int activationType); }; -IMPLEMENT_STATELESS_ACTOR (ASecActExit, Any, 9997, 0) -END_DEFAULTS +IMPLEMENT_CLASS (ASecActExit) + bool ASecActExit::TriggerAction (AActor *triggerer, int activationType) { @@ -147,15 +144,15 @@ bool ASecActExit::TriggerAction (AActor *triggerer, int activationType) class ASecActHitFloor : public ASectorAction { - DECLARE_STATELESS_ACTOR (ASecActHitFloor, ASectorAction) + DECLARE_CLASS (ASecActHitFloor, ASectorAction) public: bool TriggerAction (AActor *triggerer, int activationType); }; // Skull Tag uses 9999 for a special that is triggered whenever // the player is on the sector's floor. I think this is more useful. -IMPLEMENT_STATELESS_ACTOR (ASecActHitFloor, Any, 9999, 0) -END_DEFAULTS +IMPLEMENT_CLASS (ASecActHitFloor) + bool ASecActHitFloor::TriggerAction (AActor *triggerer, int activationType) { @@ -167,13 +164,13 @@ bool ASecActHitFloor::TriggerAction (AActor *triggerer, int activationType) class ASecActHitCeil : public ASectorAction { - DECLARE_STATELESS_ACTOR (ASecActHitCeil, ASectorAction) + DECLARE_CLASS (ASecActHitCeil, ASectorAction) public: bool TriggerAction (AActor *triggerer, int activationType); }; -IMPLEMENT_STATELESS_ACTOR (ASecActHitCeil, Any, 9996, 0) -END_DEFAULTS +IMPLEMENT_CLASS (ASecActHitCeil) + bool ASecActHitCeil::TriggerAction (AActor *triggerer, int activationType) { @@ -185,13 +182,13 @@ bool ASecActHitCeil::TriggerAction (AActor *triggerer, int activationType) class ASecActUse : public ASectorAction { - DECLARE_STATELESS_ACTOR (ASecActUse, ASectorAction) + DECLARE_CLASS (ASecActUse, ASectorAction) public: bool TriggerAction (AActor *triggerer, int activationType); }; -IMPLEMENT_STATELESS_ACTOR (ASecActUse, Any, 9995, 0) -END_DEFAULTS +IMPLEMENT_CLASS (ASecActUse) + bool ASecActUse::TriggerAction (AActor *triggerer, int activationType) { @@ -203,13 +200,13 @@ bool ASecActUse::TriggerAction (AActor *triggerer, int activationType) class ASecActUseWall : public ASectorAction { - DECLARE_STATELESS_ACTOR (ASecActUseWall, ASectorAction) + DECLARE_CLASS (ASecActUseWall, ASectorAction) public: bool TriggerAction (AActor *triggerer, int activationType); }; -IMPLEMENT_STATELESS_ACTOR (ASecActUseWall, Any, 9994, 0) -END_DEFAULTS +IMPLEMENT_CLASS (ASecActUseWall) + bool ASecActUseWall::TriggerAction (AActor *triggerer, int activationType) { @@ -221,13 +218,13 @@ bool ASecActUseWall::TriggerAction (AActor *triggerer, int activationType) class ASecActEyesDive : public ASectorAction { - DECLARE_STATELESS_ACTOR (ASecActEyesDive, ASectorAction) + DECLARE_CLASS (ASecActEyesDive, ASectorAction) public: bool TriggerAction (AActor *triggerer, int activationType); }; -IMPLEMENT_STATELESS_ACTOR (ASecActEyesDive, Any, 9993, 0) -END_DEFAULTS +IMPLEMENT_CLASS (ASecActEyesDive) + bool ASecActEyesDive::TriggerAction (AActor *triggerer, int activationType) { @@ -239,13 +236,13 @@ bool ASecActEyesDive::TriggerAction (AActor *triggerer, int activationType) class ASecActEyesSurface : public ASectorAction { - DECLARE_STATELESS_ACTOR (ASecActEyesSurface, ASectorAction) + DECLARE_CLASS (ASecActEyesSurface, ASectorAction) public: bool TriggerAction (AActor *triggerer, int activationType); }; -IMPLEMENT_STATELESS_ACTOR (ASecActEyesSurface, Any, 9992, 0) -END_DEFAULTS +IMPLEMENT_CLASS (ASecActEyesSurface) + bool ASecActEyesSurface::TriggerAction (AActor *triggerer, int activationType) { @@ -257,13 +254,13 @@ bool ASecActEyesSurface::TriggerAction (AActor *triggerer, int activationType) class ASecActEyesBelowC : public ASectorAction { - DECLARE_STATELESS_ACTOR (ASecActEyesBelowC, ASectorAction) + DECLARE_CLASS (ASecActEyesBelowC, ASectorAction) public: bool TriggerAction (AActor *triggerer, int activationType); }; -IMPLEMENT_STATELESS_ACTOR (ASecActEyesBelowC, Any, 9983, 0) -END_DEFAULTS +IMPLEMENT_CLASS (ASecActEyesBelowC) + bool ASecActEyesBelowC::TriggerAction (AActor *triggerer, int activationType) { @@ -275,13 +272,13 @@ bool ASecActEyesBelowC::TriggerAction (AActor *triggerer, int activationType) class ASecActEyesAboveC : public ASectorAction { - DECLARE_STATELESS_ACTOR (ASecActEyesAboveC, ASectorAction) + DECLARE_CLASS (ASecActEyesAboveC, ASectorAction) public: bool TriggerAction (AActor *triggerer, int activationType); }; -IMPLEMENT_STATELESS_ACTOR (ASecActEyesAboveC, Any, 9982, 0) -END_DEFAULTS +IMPLEMENT_CLASS (ASecActEyesAboveC) + bool ASecActEyesAboveC::TriggerAction (AActor *triggerer, int activationType) { @@ -293,13 +290,13 @@ bool ASecActEyesAboveC::TriggerAction (AActor *triggerer, int activationType) class ASecActHitFakeFloor : public ASectorAction { - DECLARE_STATELESS_ACTOR (ASecActHitFakeFloor, ASectorAction) + DECLARE_CLASS (ASecActHitFakeFloor, ASectorAction) public: bool TriggerAction (AActor *triggerer, int activationType); }; -IMPLEMENT_STATELESS_ACTOR (ASecActHitFakeFloor, Any, 9989, 0) -END_DEFAULTS +IMPLEMENT_CLASS (ASecActHitFakeFloor) + bool ASecActHitFakeFloor::TriggerAction (AActor *triggerer, int activationType) { diff --git a/src/g_shared/a_setcolor.cpp b/src/g_shared/a_setcolor.cpp index bad0cbb8b9..388f2bdc36 100644 --- a/src/g_shared/a_setcolor.cpp +++ b/src/g_shared/a_setcolor.cpp @@ -4,7 +4,7 @@ class AColorSetter : public AActor { - DECLARE_STATELESS_ACTOR(AColorSetter, AActor) + DECLARE_CLASS(AColorSetter, AActor) void PostBeginPlay() { @@ -15,16 +15,11 @@ class AColorSetter : public AActor }; -IMPLEMENT_STATELESS_ACTOR(AColorSetter, Any, 9038, 0) - PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY) - PROP_Flags3 (MF3_DONTSPLASH) - PROP_RenderStyle (STYLE_None) -END_DEFAULTS - +IMPLEMENT_CLASS(AColorSetter) class AFadeSetter : public AActor { - DECLARE_STATELESS_ACTOR(AFadeSetter, AActor) + DECLARE_CLASS(AFadeSetter, AActor) void PostBeginPlay() { @@ -35,8 +30,4 @@ class AFadeSetter : public AActor }; -IMPLEMENT_STATELESS_ACTOR(AFadeSetter, Any, 9039, 0) - PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY) - PROP_Flags3 (MF3_DONTSPLASH) - PROP_RenderStyle (STYLE_None) -END_DEFAULTS +IMPLEMENT_CLASS(AFadeSetter) diff --git a/src/g_shared/a_sharedglobal.h b/src/g_shared/a_sharedglobal.h index 5bfaba702b..363ed23baf 100644 --- a/src/g_shared/a_sharedglobal.h +++ b/src/g_shared/a_sharedglobal.h @@ -87,7 +87,7 @@ public: class ASkyViewpoint : public AActor { - DECLARE_STATELESS_ACTOR (ASkyViewpoint, AActor) + DECLARE_CLASS (ASkyViewpoint, AActor) public: void Serialize (FArchive &arc); void BeginPlay (); @@ -173,7 +173,7 @@ public: class AMapMarker : public AActor { - DECLARE_ACTOR(AMapMarker, AActor) + DECLARE_CLASS(AMapMarker, AActor) public: void BeginPlay (); void Activate (AActor *activator); diff --git a/src/g_shared/a_skies.cpp b/src/g_shared/a_skies.cpp index f682f35587..c842ab2032 100644 --- a/src/g_shared/a_skies.cpp +++ b/src/g_shared/a_skies.cpp @@ -38,10 +38,7 @@ // arg0 = Visibility*4 for this skybox -IMPLEMENT_STATELESS_ACTOR (ASkyViewpoint, Any, 9080, 0) - PROP_Flags (MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY) - PROP_Flags3 (MF3_DONTSPLASH) -END_DEFAULTS +IMPLEMENT_CLASS (ASkyViewpoint) // If this actor has no TID, make it the default sky box void ASkyViewpoint::BeginPlay () @@ -101,15 +98,12 @@ void ASkyViewpoint::Destroy () class ASkyPicker : public AActor { - DECLARE_STATELESS_ACTOR (ASkyPicker, AActor) + DECLARE_CLASS (ASkyPicker, AActor) public: void PostBeginPlay (); }; -IMPLEMENT_STATELESS_ACTOR (ASkyPicker, Any, 9081, 0) - PROP_Flags (MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY) - PROP_Flags3 (MF3_DONTSPLASH) -END_DEFAULTS +IMPLEMENT_CLASS (ASkyPicker) void ASkyPicker::PostBeginPlay () { @@ -152,12 +146,12 @@ void ASkyPicker::PostBeginPlay () class AStackPoint : public ASkyViewpoint { - DECLARE_STATELESS_ACTOR (AStackPoint, ASkyViewpoint) + DECLARE_CLASS (AStackPoint, ASkyViewpoint) public: void BeginPlay (); }; -IMPLEMENT_ABSTRACT_ACTOR (AStackPoint) +IMPLEMENT_CLASS (AStackPoint) void AStackPoint::BeginPlay () { @@ -172,23 +166,20 @@ void AStackPoint::BeginPlay () class AUpperStackLookOnly : public AStackPoint { - DECLARE_STATELESS_ACTOR (AUpperStackLookOnly, AStackPoint) + DECLARE_CLASS (AUpperStackLookOnly, AStackPoint) public: void PostBeginPlay (); }; class ALowerStackLookOnly : public AStackPoint { - DECLARE_STATELESS_ACTOR (ALowerStackLookOnly, AStackPoint) + DECLARE_CLASS (ALowerStackLookOnly, AStackPoint) public: void PostBeginPlay (); }; -IMPLEMENT_STATELESS_ACTOR (AUpperStackLookOnly, Any, 9077, 0) -END_DEFAULTS - -IMPLEMENT_STATELESS_ACTOR (ALowerStackLookOnly, Any, 9078, 0) -END_DEFAULTS +IMPLEMENT_CLASS (AUpperStackLookOnly) +IMPLEMENT_CLASS (ALowerStackLookOnly) void AUpperStackLookOnly::PostBeginPlay () { @@ -218,16 +209,13 @@ void ALowerStackLookOnly::PostBeginPlay () class ASectorSilencer : public AActor { - DECLARE_STATELESS_ACTOR (ASectorSilencer, AActor) + DECLARE_CLASS (ASectorSilencer, AActor) public: void BeginPlay (); void Destroy (); }; -IMPLEMENT_STATELESS_ACTOR (ASectorSilencer, Any, 9082, 0) - PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY) - PROP_RenderStyle (STYLE_None) -END_DEFAULTS +IMPLEMENT_CLASS (ASectorSilencer) void ASectorSilencer::BeginPlay () { diff --git a/src/g_shared/a_soundenvironment.cpp b/src/g_shared/a_soundenvironment.cpp index eb3f2deb5e..0473a02c74 100644 --- a/src/g_shared/a_soundenvironment.cpp +++ b/src/g_shared/a_soundenvironment.cpp @@ -39,17 +39,14 @@ class ASoundEnvironment : public AActor { - DECLARE_STATELESS_ACTOR (ASoundEnvironment, AActor) + DECLARE_CLASS (ASoundEnvironment, AActor) public: void PostBeginPlay (); void Deactivate (AActor *activator); void Activate (AActor *deactivator); }; -IMPLEMENT_STATELESS_ACTOR (ASoundEnvironment, Any, 9048, 0) - PROP_Flags (MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY) - PROP_Flags3 (MF3_DONTSPLASH) -END_DEFAULTS +IMPLEMENT_CLASS (ASoundEnvironment) void ASoundEnvironment::PostBeginPlay () { diff --git a/src/g_shared/a_soundsequence.cpp b/src/g_shared/a_soundsequence.cpp index 66c6f3aa2e..52f587ea29 100644 --- a/src/g_shared/a_soundsequence.cpp +++ b/src/g_shared/a_soundsequence.cpp @@ -70,7 +70,7 @@ class ASoundSequenceSlot : public AActor { - DECLARE_STATELESS_ACTOR (ASoundSequenceSlot, AActor) + DECLARE_CLASS (ASoundSequenceSlot, AActor) HAS_OBJECT_POINTERS public: void Serialize (FArchive &arc); @@ -82,11 +82,6 @@ IMPLEMENT_POINTY_CLASS(ASoundSequenceSlot) DECLARE_POINTER(Sequence) END_POINTERS -BEGIN_STATELESS_DEFAULTS (ASoundSequenceSlot, Any, -1, 0) - PROP_Flags (MF_NOSECTOR|MF_NOBLOCKMAP) - PROP_Flags3 (MF3_DONTSPLASH) -END_DEFAULTS - //========================================================================== // // ASoundSequenceSlot :: Serialize @@ -103,7 +98,7 @@ void ASoundSequenceSlot::Serialize (FArchive &arc) class ASoundSequence : public AActor { - DECLARE_STATELESS_ACTOR (ASoundSequence, AActor) + DECLARE_CLASS (ASoundSequence, AActor) public: void Destroy (); void PostBeginPlay (); @@ -111,10 +106,7 @@ public: void Deactivate (AActor *activator); }; -IMPLEMENT_STATELESS_ACTOR (ASoundSequence, Any, 14066, 0) - PROP_Flags (MF_NOSECTOR|MF_NOBLOCKMAP) - PROP_Flags3 (MF3_DONTSPLASH) -END_DEFAULTS +IMPLEMENT_CLASS (ASoundSequence) //========================================================================== // diff --git a/src/g_shared/a_spark.cpp b/src/g_shared/a_spark.cpp index bbfa929036..c86d6600b1 100644 --- a/src/g_shared/a_spark.cpp +++ b/src/g_shared/a_spark.cpp @@ -40,15 +40,13 @@ class ASpark : public AActor { - DECLARE_STATELESS_ACTOR (ASpark, AActor) + DECLARE_CLASS (ASpark, AActor) public: angle_t AngleIncrements (); void Activate (AActor *activator); }; -IMPLEMENT_STATELESS_ACTOR (ASpark, Any, 9026, 0) - PROP_Flags (MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY) -END_DEFAULTS +IMPLEMENT_CLASS (ASpark) angle_t ASpark::AngleIncrements () { diff --git a/src/g_shared/a_waterzone.cpp b/src/g_shared/a_waterzone.cpp index 138242ef2d..fef2482c88 100644 --- a/src/g_shared/a_waterzone.cpp +++ b/src/g_shared/a_waterzone.cpp @@ -37,15 +37,12 @@ class AWaterZone : public AActor { - DECLARE_STATELESS_ACTOR (AWaterZone, AActor) + DECLARE_CLASS (AWaterZone, AActor) public: void PostBeginPlay (); }; -IMPLEMENT_STATELESS_ACTOR (AWaterZone, Any, 9045, 0) - PROP_Flags (MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY) - PROP_Flags3 (MF3_DONTSPLASH) -END_DEFAULTS +IMPLEMENT_CLASS (AWaterZone) void AWaterZone::PostBeginPlay () { diff --git a/src/r_defs.h b/src/r_defs.h index 510d50f205..09ff9076a7 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -109,7 +109,7 @@ enum class ASectorAction : public AActor { - DECLARE_ACTOR (ASectorAction, AActor) + DECLARE_CLASS (ASectorAction, AActor) public: void Destroy (); void BeginPlay (); diff --git a/wadsrc/static/actors/shared/action.txt b/wadsrc/static/actors/shared/action.txt new file mode 100644 index 0000000000..638404109a --- /dev/null +++ b/wadsrc/static/actors/shared/action.txt @@ -0,0 +1,54 @@ + + +//========================================================================== +// +// Ice chunk +// +//========================================================================== + +ACTOR IceChunk +{ + Radius 3 + Height 4 + Mass 5 + Gravity 0.125 + +DROPOFF + +CANNOTPUSH + +FLOORCLIP + +NOTELEPORT + + action native A_IceSetTics (); + + States + { + Spawn: + ICEC A 1 + ICEC ABCD 10 A_IceSetTics + Stop + } +} + +//========================================================================== +// +// A chunk of ice that is also a player +// +//========================================================================== + +ACTOR IceChunkHead : PlayerChunk +{ + Radius 3 + Height 4 + Mass 5 + Gravity 0.125 + DamageType Ice + +DROPOFF + +CANNOTPUSH + States + { + Spawn: + ICEC A 0 + ICEC A 10 A_CheckPlayerDone + wait + } +} + diff --git a/wadsrc/static/actors/shared/camera.txt b/wadsrc/static/actors/shared/camera.txt new file mode 100644 index 0000000000..f2b0220b51 --- /dev/null +++ b/wadsrc/static/actors/shared/camera.txt @@ -0,0 +1,22 @@ +ACTOR DoomBuilderCamera 32000 +{ + States + { + Spawn: + TNT1 A 1 + Stop + } +} + + +ACTOR SecurityCamera 9025 native +{ + +NOBLOCKMAP + +NOGRAVITY + +DONTSPLASH + RenderStyle None +} + +ACTOR AimingCamera : SecurityCamera 9073 native +{ +} diff --git a/wadsrc/static/actors/shared/debris.txt b/wadsrc/static/actors/shared/debris.txt index e34c55f53a..ec7b094a05 100644 --- a/wadsrc/static/actors/shared/debris.txt +++ b/wadsrc/static/actors/shared/debris.txt @@ -169,10 +169,8 @@ ACTOR Dirt6 // Stained glass ------------------------------------------------------------ - -ACTOR SGShard1 : GlassShard +ACTOR GlassShard native { - SpawnID 54 Radius 5 Mass 5 Projectile @@ -180,6 +178,11 @@ ACTOR SGShard1 : GlassShard -ACTIVATEIMPACT +HEXENBOUNCE BounceFactor 0.3 +} + +ACTOR SGShard1 : GlassShard +{ + SpawnID 54 States { Spawn: @@ -194,13 +197,6 @@ ACTOR SGShard1 : GlassShard ACTOR SGShard2 : GlassShard { SpawnID 55 - Radius 5 - Mass 5 - Projectile - -ACTIVATEMCROSS - -ACTIVATEIMPACT - +HEXENBOUNCE - BounceFactor 0.3 States { Spawn: @@ -215,13 +211,6 @@ ACTOR SGShard2 : GlassShard ACTOR SGShard3 : GlassShard { SpawnID 56 - Radius 5 - Mass 5 - Projectile - -ACTIVATEMCROSS - -ACTIVATEIMPACT - +HEXENBOUNCE - BounceFactor 0.3 States { Spawn: @@ -236,13 +225,6 @@ ACTOR SGShard3 : GlassShard ACTOR SGShard4 : GlassShard { SpawnID 57 - Radius 5 - Mass 5 - Projectile - -ACTIVATEMCROSS - -ACTIVATEIMPACT - +HEXENBOUNCE - BounceFactor 0.3 States { Spawn: @@ -257,13 +239,6 @@ ACTOR SGShard4 : GlassShard ACTOR SGShard5 : GlassShard { SpawnID 58 - Radius 5 - Mass 5 - Projectile - -ACTIVATEMCROSS - -ACTIVATEIMPACT - +HEXENBOUNCE - BounceFactor 0.3 States { Spawn: @@ -278,13 +253,6 @@ ACTOR SGShard5 : GlassShard ACTOR SGShard6 : GlassShard { SpawnID 59 - Radius 5 - Mass 5 - Projectile - -ACTIVATEMCROSS - -ACTIVATEIMPACT - +HEXENBOUNCE - BounceFactor 0.3 States { Spawn: @@ -299,13 +267,6 @@ ACTOR SGShard6 : GlassShard ACTOR SGShard7 : GlassShard { SpawnID 60 - Radius 5 - Mass 5 - Projectile - -ACTIVATEMCROSS - -ACTIVATEIMPACT - +HEXENBOUNCE - BounceFactor 0.3 States { Spawn: @@ -320,13 +281,6 @@ ACTOR SGShard7 : GlassShard ACTOR SGShard8 : GlassShard { SpawnID 61 - Radius 5 - Mass 5 - Projectile - -ACTIVATEMCROSS - -ACTIVATEIMPACT - +HEXENBOUNCE - BounceFactor 0.3 States { Spawn: @@ -341,13 +295,6 @@ ACTOR SGShard8 : GlassShard ACTOR SGShard9 : GlassShard { SpawnID 62 - Radius 5 - Mass 5 - Projectile - -ACTIVATEMCROSS - -ACTIVATEIMPACT - +HEXENBOUNCE - BounceFactor 0.3 States { Spawn: @@ -362,13 +309,6 @@ ACTOR SGShard9 : GlassShard ACTOR SGShard0 : GlassShard { SpawnID 63 - Radius 5 - Mass 5 - Projectile - -ACTIVATEMCROSS - -ACTIVATEIMPACT - +HEXENBOUNCE - BounceFactor 0.3 States { Spawn: diff --git a/wadsrc/static/actors/shared/decal.txt b/wadsrc/static/actors/shared/decal.txt new file mode 100644 index 0000000000..132d226f91 --- /dev/null +++ b/wadsrc/static/actors/shared/decal.txt @@ -0,0 +1,3 @@ +ACTOR Decal 9200 native +{ +} diff --git a/wadsrc/static/actors/shared/fountain.txt b/wadsrc/static/actors/shared/fountain.txt index 5f1e5521c6..35062d888f 100644 --- a/wadsrc/static/actors/shared/fountain.txt +++ b/wadsrc/static/actors/shared/fountain.txt @@ -1,3 +1,10 @@ +ACTOR ParticleFountain native +{ + Height 0 + +NOBLOCKMAP + +NOGRAVITY + +INVISIBLE +} ACTOR RedParticleFountain : ParticleFountain 9027 { diff --git a/wadsrc/static/actors/shared/hatetarget.txt b/wadsrc/static/actors/shared/hatetarget.txt new file mode 100644 index 0000000000..293656d406 --- /dev/null +++ b/wadsrc/static/actors/shared/hatetarget.txt @@ -0,0 +1,19 @@ + + +// Hate Target -------------------------------------------------------------- + +ACTOR HateTarget 9076 native +{ + Radius 20 + Height 56 + +SHOOTABLE + +NOGRAVITY + +NOBLOOD + +DONTSPLASH + Mass 0x7fffffff + States + { + Spawn: + TNT1 A -1 + } +} \ No newline at end of file diff --git a/wadsrc/static/actors/shared/mapmarker.txt b/wadsrc/static/actors/shared/mapmarker.txt new file mode 100644 index 0000000000..8333a550a6 --- /dev/null +++ b/wadsrc/static/actors/shared/mapmarker.txt @@ -0,0 +1,15 @@ + +ACTOR MapMarker 9040 native +{ + +NOBLOCKMAP + +NOGRAVITY + +DONTSPLASH + +INVISIBLE + Scale 0.5 + States + { + Spawn: + AMRK A -1 + Stop + } +} \ No newline at end of file diff --git a/wadsrc/static/actors/shared/movingcamera.txt b/wadsrc/static/actors/shared/movingcamera.txt new file mode 100644 index 0000000000..435368b3a1 --- /dev/null +++ b/wadsrc/static/actors/shared/movingcamera.txt @@ -0,0 +1,33 @@ +ACTOR InterpolationPoint 9070 native +{ + +NOBLOCKMAP + +NOGRAVITY + +DONTSPLASH + RenderStyle None +} + +ACTOR InterpolationSpecial 9075 native +{ + +NOBLOCKMAP + +NOSECTOR + +NOGRAVITY + +DONTSPLASH +} + +ACTOR PathFollower 9071 native +{ + +NOBLOCKMAP + +NOSECTOR + +NOGRAVITY + +DONTSPLASH +} + +ACTOR ActorMover : PathFollower 9074 native +{ +} + +ACTOR MovingCamera : PathFollower 9072 native +{ +} + + diff --git a/wadsrc/static/actors/shared/secrettrigger.txt b/wadsrc/static/actors/shared/secrettrigger.txt new file mode 100644 index 0000000000..b131ac5880 --- /dev/null +++ b/wadsrc/static/actors/shared/secrettrigger.txt @@ -0,0 +1,9 @@ + +ACTOR SecretTrigger 9046 native +{ + +NOBLOCKMAP + +NOSECTOR + +NOGRAVITY + +DONTSPLASH +} + diff --git a/wadsrc/static/actors/shared/sectoraction.txt b/wadsrc/static/actors/shared/sectoraction.txt new file mode 100644 index 0000000000..24b81bc392 --- /dev/null +++ b/wadsrc/static/actors/shared/sectoraction.txt @@ -0,0 +1,75 @@ + +ACTOR SectorAction native +{ + +NOBLOCKMAP + +NOSECTOR + +NOGRAVITY + +DONTSPLASH +} + +// Triggered when entering sector ------------------------------------------- + +ACTOR SecActEnter : SectorAction 9998 native +{ +} + +// Triggered when leaving sector -------------------------------------------- + +ACTOR SecActExit : SectorAction 9997 native +{ +} + +// Triggered when hitting sector's floor ------------------------------------ + +ACTOR SecActHitFloor : SectorAction 9999 native +{ +} + +// Triggered when hitting sector's ceiling ---------------------------------- + +ACTOR SecActHitCeil : SectorAction 9996 native +{ +} + +// Triggered when using inside sector --------------------------------------- + +ACTOR SecActUse : SectorAction 9995 native +{ +} + +// Triggered when using a sector's wall ------------------------------------- + +ACTOR SecActUseWall : SectorAction 9994 native +{ +} + +// Triggered when eyes go below fake floor ---------------------------------- + +ACTOR SecActEyesDive : SectorAction 9993 native +{ +} + +// Triggered when eyes go above fake floor ---------------------------------- + +ACTOR SecActEyesSurface : SectorAction 9992 native +{ +} + +// Triggered when eyes go below fake floor ---------------------------------- + +ACTOR SecActEyesBelowC : SectorAction 9983 native +{ +} + +// Triggered when eyes go above fake floor ---------------------------------- + +ACTOR SecActEyesAboveC : SectorAction 9982 native +{ +} + +// Triggered when eyes go below fake floor ---------------------------------- + +ACTOR SecActHitFakeFloor : SectorAction 9989 native +{ +} + diff --git a/wadsrc/static/actors/shared/setcolor.txt b/wadsrc/static/actors/shared/setcolor.txt new file mode 100644 index 0000000000..a41a629267 --- /dev/null +++ b/wadsrc/static/actors/shared/setcolor.txt @@ -0,0 +1,16 @@ +ACTOR ColorSetter 9038 native +{ + +NOBLOCKMAP + +NOGRAVITY + +DONTSPLASH + RenderStyle None +} + + +ACTOR FadeSetter 9039 native +{ + +NOBLOCKMAP + +NOGRAVITY + +DONTSPLASH + RenderStyle None +} diff --git a/wadsrc/static/actors/shared/sharedmisc.txt b/wadsrc/static/actors/shared/sharedmisc.txt index b20326018e..ef5b997d66 100644 --- a/wadsrc/static/actors/shared/sharedmisc.txt +++ b/wadsrc/static/actors/shared/sharedmisc.txt @@ -118,3 +118,15 @@ ACTOR CustomSprite 9988 native Stop } } + +// SwitchableDecoration: Activate and Deactivate change state --------------- + +ACTOR SwitchableDecoration native +{ +} + + +ACTOR SwitchingDecoration : SwitchableDecoration native +{ +} + diff --git a/wadsrc/static/actors/shared/skies.txt b/wadsrc/static/actors/shared/skies.txt new file mode 100644 index 0000000000..a4dce7db4f --- /dev/null +++ b/wadsrc/static/actors/shared/skies.txt @@ -0,0 +1,37 @@ +ACTOR SkyViewpoint 9080 native +{ + +NOSECTOR + +NOBLOCKMAP + +NOGRAVITY + +DONTSPLASH +} + +ACTOR SkyPicker 9081 native +{ + +NOSECTOR + +NOBLOCKMAP + +NOGRAVITY + +DONTSPLASH +} + + +ACTOR StackPoint : SkyViewpoint native +{ +} + +ACTOR UpperStackLookOnly : StackPoint 9077 native +{ +} + +ACTOR LowerStackLookOnly : StackPoint 9078 native +{ +} + + +ACTOR SectorSilencer 9082 native +{ + +NOBLOCKMAP + +NOGRAVITY + +DONTSPLASH + RenderStyle None +} diff --git a/wadsrc/static/actors/shared/soundenvironment.txt b/wadsrc/static/actors/shared/soundenvironment.txt new file mode 100644 index 0000000000..9e6dad3817 --- /dev/null +++ b/wadsrc/static/actors/shared/soundenvironment.txt @@ -0,0 +1,9 @@ + +ACTOR SoundEnvironment 9048 native +{ + +NOSECTOR + +NOBLOCKMAP + +NOGRAVITY + +DONTSPLASH +} + diff --git a/wadsrc/static/actors/shared/soundsequence.txt b/wadsrc/static/actors/shared/soundsequence.txt index d4df59f391..871bd72419 100644 --- a/wadsrc/static/actors/shared/soundsequence.txt +++ b/wadsrc/static/actors/shared/soundsequence.txt @@ -6,6 +6,19 @@ ACTOR AmbientSound 14065 native +DONTSPLASH } +ACTOR SoundSequenceSlot native +{ + +NOSECTOR + +NOBLOCKMAP + +DONTSPLASH +} + +ACTOR SoundSequence 14066 native +{ + +NOSECTOR + +NOBLOCKMAP + +DONTSPLASH +} // Heretic Sound sequences ----------------------------------------------------------- diff --git a/wadsrc/static/actors/shared/spark.txt b/wadsrc/static/actors/shared/spark.txt new file mode 100644 index 0000000000..4637ccaa90 --- /dev/null +++ b/wadsrc/static/actors/shared/spark.txt @@ -0,0 +1,8 @@ + +ACTOR Spark 9026 native +{ + +NOSECTOR + +NOBLOCKMAP + +NOGRAVITY + +DONTSPLASH +} \ No newline at end of file diff --git a/wadsrc/static/actors/shared/waterzone.txt b/wadsrc/static/actors/shared/waterzone.txt new file mode 100644 index 0000000000..6bd5dbbb76 --- /dev/null +++ b/wadsrc/static/actors/shared/waterzone.txt @@ -0,0 +1,7 @@ +ACTOR WaterZone 9045 native +{ + +NOSECTOR + +NOBLOCKMAP + +NOGRAVITY + +DONTSPLASH +} diff --git a/wadsrc/static/decorate.txt b/wadsrc/static/decorate.txt index 4f2409e41f..31b4e5eda5 100644 --- a/wadsrc/static/decorate.txt +++ b/wadsrc/static/decorate.txt @@ -5,13 +5,26 @@ #include "actors/shared/sharedmisc.txt" #include "actors/shared/blood.txt" #include "actors/shared/debris.txt" +#include "actors/shared/decal.txt" #include "actors/shared/splashes.txt" #include "actors/shared/pickups.txt" #include "actors/shared/fountain.txt" +#include "actors/shared/spark.txt" #include "actors/shared/soundsequence.txt" +#include "actors/shared/soundenvironment.txt" #include "actors/shared/bridge.txt" #include "actors/shared/specialspot.txt" #include "actors/shared/teleport.txt" +#include "actors/shared/camera.txt" +#include "actors/shared/movingcamera.txt" +#include "actors/shared/mapmarker.txt" +#include "actors/shared/waterzone.txt" +#include "actors/shared/skies.txt" +#include "actors/shared/hatetarget.txt" +#include "actors/shared/secrettrigger.txt" +#include "actors/shared/setcolor.txt" +#include "actors/shared/sectoraction.txt" +#include "actors/shared/action.txt" #include "actors/doom/doomplayer.txt" #include "actors/doom/possessed.txt"