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- Fixed: ANIMATED allowed animations between different texture types.
- Added a debuganimated CCMD that can be used to output some information if a WAD shows broken animations. - Fixed: The handling for enum values in Xlat was incorrect. The rule with value assignment must set the counter one higher than the current value. - Fixed: The definition of enums in the Xlat grammar was right-recursive which could create stack overflows in the parser. Made it left-recursive as recommended in Lemon's docs. SVN r850 (trunk)
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parent
aef34f9aa5
commit
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8 changed files with 60 additions and 15 deletions
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@ -1,3 +1,8 @@
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March 25, 2008 (Changes by Graf Zahl)
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- Fixed: ANIMATED allowed animations between different texture types.
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- Added a debuganimated CCMD that can be used to output some information
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if a WAD shows broken animations.
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March 24, 2008
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- Removed xlat_parser.h from the repository. Lemon was always being run on
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xlat_parser.y because both files had the same time stamp after an update,
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@ -10,6 +15,11 @@ March 24, 2008
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- Restored the sound limiting.
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March 24, 2008 (Changes by Graf Zahl)
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- Fixed: THe handling for enum values in Xlat was incorrect. The rule with
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value assignment must set the counter one higher than the current value.
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- Fixed: The definition of enums in the Xlat grammar was right-recursive
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which could create stack overflows in the parser. Made it left-recursive as
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recommended in Lemon's docs.
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- Added Thomas's submissions for decal assignment to puffs and NOINFIGHTING flag.
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- Reverted changes of r715 in v_collection.cpp because they broke loading
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of status bar face graphics belonging to skins.
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@ -135,9 +135,14 @@ static FRandom pr_animatepictures ("AnimatePics");
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//
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//==========================================================================
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CVAR(Bool, debuganimated, false, 0)
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void R_InitPicAnims (void)
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{
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const BITFIELD texflags = FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_TryAny;
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const BITFIELD texflags = FTextureManager::TEXMAN_Overridable;
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// I think better not! This is only for old ANIMATED definition that
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// don't know about ZDoom's more flexible texture system.
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// | FTextureManager::TEXMAN_TryAny;
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if (Wads.CheckNumForName ("ANIMATED") != -1)
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{
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@ -175,6 +180,35 @@ void R_InitPicAnims (void)
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Printf ("Animation %s in ANIMATED has only one frame", anim_p + 10);
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continue;
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}
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FTexture *tex1 = TexMan[pic1];
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FTexture *tex2 = TexMan[pic1];
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if (tex1->UseType != tex2->UseType)
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{
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// not the same type -
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continue;
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}
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if (debuganimated)
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{
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Printf("Defining animation '%s' (texture %d, lump %d, file %d) to '%s' (texture %d, lump %d, file %d)\n",
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tex1->Name, tex1->GetSourceLump(), Wads.GetLumpFile(tex1->GetSourceLump()),
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tex2->Name, tex2->GetSourceLump(), Wads.GetLumpFile(tex2->GetSourceLump()));
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}
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/* FIXME: doesn't work with hires texture replacements.
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int l1 = tex1->GetSourceLump();
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int l2 = tex2->GetSourceLump();
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if (tex1->UseType == FTexture::TEX_Wall && l1 != l2)
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{
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// Animated walls must be in the same definition lumo
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continue;
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}
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*/
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// [RH] Allow for backward animations as well as forward.
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if (pic1 > pic2)
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{
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@ -82,7 +82,7 @@ struct FPatchLookup
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class FMultiPatchTexture : public FTexture
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{
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public:
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FMultiPatchTexture (const void *texdef, FPatchLookup *patchlookup, int maxpatchnum, bool strife);
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FMultiPatchTexture (const void *texdef, FPatchLookup *patchlookup, int maxpatchnum, bool strife, int deflump);
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~FMultiPatchTexture ();
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const BYTE *GetColumn (unsigned int column, const Span **spans_out);
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@ -92,10 +92,12 @@ public:
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virtual void SetFrontSkyLayer ();
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int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y);
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int GetSourceLump() { return DefinitionLump; }
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protected:
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BYTE *Pixels;
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Span **Spans;
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int DefinitionLump;
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struct TexPart
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{
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@ -929,7 +929,7 @@ public:
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void WriteTexture (FArchive &arc, int picnum);
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int ReadTexture (FArchive &arc);
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void AddTexturesLump (const void *lumpdata, int lumpsize, int patcheslump, int firstdup=0, bool texture1=false);
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void AddTexturesLump (const void *lumpdata, int lumpsize, int deflumpnum, int patcheslump, int firstdup=0, bool texture1=false);
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void AddTexturesLumps (int lump1, int lump2, int patcheslump);
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void AddGroup(int wadnum, const char * startlump, const char * endlump, int ns, int usetype);
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void AddPatches (int lumpnum);
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@ -59,7 +59,7 @@
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//
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//==========================================================================
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FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchlookup, int maxpatchnum, bool strife)
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FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchlookup, int maxpatchnum, bool strife, int deflumpnum)
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: Pixels (0), Spans(0), Parts(0), bRedirect(false)
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{
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union
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@ -159,6 +159,7 @@ FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchl
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bRedirect = true;
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}
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}
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DefinitionLump = deflumpnum;
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}
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//==========================================================================
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@ -467,7 +468,7 @@ FTextureFormat FMultiPatchTexture::GetFormat()
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//
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//==========================================================================
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void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int patcheslump, int firstdup, bool texture1)
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void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int deflumpnum, int patcheslump, int firstdup, bool texture1)
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{
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FPatchLookup *patchlookup;
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int i, j;
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}
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if (j + 1 == firstdup)
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{
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FTexture *tex = new FMultiPatchTexture ((const BYTE *)maptex + offset, patchlookup, numpatches, isStrife);
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FMultiPatchTexture *tex = new FMultiPatchTexture ((const BYTE *)maptex + offset, patchlookup, numpatches, isStrife, deflumpnum);
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if (i == 1 && texture1)
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{
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tex->UseType = FTexture::TEX_Null;
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if (lump1 >= 0)
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{
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FMemLump texdir = Wads.ReadLump (lump1);
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AddTexturesLump (texdir.GetMem(), Wads.LumpLength (lump1), patcheslump, firstdup, true);
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AddTexturesLump (texdir.GetMem(), Wads.LumpLength (lump1), lump1, patcheslump, firstdup, true);
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}
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if (lump2 >= 0)
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{
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FMemLump texdir = Wads.ReadLump (lump2);
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AddTexturesLump (texdir.GetMem(), Wads.LumpLength (lump2), patcheslump, firstdup, false);
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AddTexturesLump (texdir.GetMem(), Wads.LumpLength (lump2), lump2, patcheslump, firstdup, false);
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}
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}
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@ -67,7 +67,7 @@ enum_open ::= ENUM LBRACE.
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enum_list ::= . /* empty */
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enum_list ::= single_enum.
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enum_list ::= single_enum COMMA enum_list.
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enum_list ::= enum_list COMMA single_enum.
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single_enum ::= SYM(A).
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{
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single_enum ::= SYM(A) EQUALS exp(B).
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{
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context->AddSym (A.sym, context->EnumVal = B);
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context->AddSym (A.sym, B);
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context->EnumVal = B+1;
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}
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//==========================================================================
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sDamage_Hellslime = 105,
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Damage_InstantDeath = 115,
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sDamage_SuperHellslime = 116,
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Scroll_StrifeCurrent = 118
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}
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Scroll_StrifeCurrent = 118,
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enum
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{
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// Caverns of Darkness healing sector
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Sector_Heal = 196,
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@ -3540,7 +3540,7 @@
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Name="VCCustomBuildTool"
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Description="Generating xlat_parser.c and xlat_parser.h..."
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CommandLine="tools\lemon\lemon.exe "$(InputPath)"
"
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Outputs="$(InputDir)xlat_parser.c:$(InputDir)xlat_parser.h"
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Outputs="$(InputDir)xlat_parser.c;$(InputDir)xlat_parser.h"
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/>
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</FileConfiguration>
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</File>
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