Assigned all map data to play

This commit is contained in:
ZZYZX 2017-03-03 23:26:06 +02:00
parent a924564bf3
commit 1433b78301

View file

@ -1,5 +1,5 @@
struct SectorPortal native
struct SectorPortal native play
{
enum EType
{
@ -31,12 +31,12 @@ struct SectorPortal native
};
struct Vertex native
struct Vertex native play
{
native readonly Vector2 p;
}
struct Side native
struct Side native play
{
enum ETexpart
{
@ -100,7 +100,7 @@ struct Side native
};
struct Line native
struct Line native play
{
enum ELineFlags
{
@ -171,7 +171,7 @@ struct Line native
}
}
struct SecPlane native
struct SecPlane native play
{
native Vector3 Normal;
native double D;
@ -189,7 +189,7 @@ struct SecPlane native
}
// This encapsulates all info Doom's original 'special' field contained - for saving and transferring.
struct SecSpecial
struct SecSpecial play
{
Name damagetype;
int damageamount;
@ -199,7 +199,7 @@ struct SecSpecial
int Flags;
}
struct Sector native
struct Sector native play
{
//secplane_t floorplane, ceilingplane; // defined internally
//FDynamicColormap *ColorMap;