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- fixed alpha of weapon sprite.
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1 changed files with 4 additions and 0 deletions
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@ -307,6 +307,10 @@ bool HUDSprite::GetWeaponRenderStyle(DPSprite *psp, AActor *playermo, sector_t *
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{
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alpha = vis.Alpha;
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}
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else
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{
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alpha = trans;
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}
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if (!RenderStyle.IsVisible(alpha)) return false; // if it isn't visible skip the rest.
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PalEntry ThingColor = (playermo->RenderStyle.Flags & STYLEF_ColorIsFixed) ? playermo->fillcolor : 0xffffff;
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