From 141a60b93dd940fb9f54a522b1de651a50c15bb0 Mon Sep 17 00:00:00 2001 From: Kevin Caccamo Date: Thu, 20 Dec 2018 00:31:15 -0500 Subject: [PATCH] Update additive colour info in GZDoom UDMF specs --- specs/udmf_zdoom.txt | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/specs/udmf_zdoom.txt b/specs/udmf_zdoom.txt index 04b52d0305..12c7c168d2 100644 --- a/specs/udmf_zdoom.txt +++ b/specs/udmf_zdoom.txt @@ -200,6 +200,10 @@ Note: All fields default to false unless mentioned otherwise. useowncolors_bottom = ; // Set to 1 to use the colors set in the sidedef. Default is using the colors from the owning sector. uppercolor_bottom = ; // Material color of the top of the lower tier. lowercolor_bottom = ; // Material color of the bottom of the lower tier. (Hardware rendering only.) + + coloradd_top = ; // Additive material color to apply to top section of sidedef. Takes precedence over sector setting. Default is black (0x000000) + coloradd_mid = ; // Additive material color to apply to middle section of sidedef. Takes precedence over sector setting. Default is black (0x000000) + coloradd_bottom = ; // Additive material color to apply to bottom section of sidedef. Takes precedence over sector setting. Default is black (0x000000) } sector @@ -272,8 +276,11 @@ Note: All fields default to false unless mentioned otherwise. color_walltop = ; // Material color of top of sector's sidedefs. In OpenGL 2.x and the software renderer this will define the entire wall's color) Default is white (0xffffff) color_wallbottom = ; // Material color of bottom of sector's sidedefs (OpenGL 3.x and later only) Default is white (0xffffff) color_sprites = ; // Material color of sprites in sector. Default is white (0xffffff) - color_add = ; // Additive material color applied to all walls, flats, and sprites within the sector. Default is black (0x0) + color_flooradd = ; // Additive material color applied to the sector floor. Default is black (0x000000) + color_ceilingadd = ; // Additive material color applied to the sector ceiling. Default is black (0x000000) + color_spritesadd = ; // Additive material color applied to sprites within the sector. Default is black (0x000000) + color_walladd = ; // Additive material color applied to walls within the sector. Default is black (0x000000) portal_ceil_blocksound = ; // ceiling portal blocks sound. portal_ceil_disabled = ; // ceiling portal disabled.